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<title>Static Call Graph - [.\objects\at32f403a_freertos.axf]</title></head>
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<H1>Static Call Graph for image .\objects\at32f403a_freertos.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5060960: Last Updated: Tue Dec 06 18:10:43 2022
<BR><P>
<H3>Maximum Stack Usage =       1072 bytes + Unknown(Functions without stacksize, Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
on_view_load &rArr; dialplate_view_create &rArr; dialplate_topinfo_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
<P>
<H3>
Functions with no stack information
</H3><UL>
 <LI><a href="#[14d]">__user_initial_stackheap</a>
</UL>
</UL>
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[69]">ACC_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[69]">ACC_IRQHandler</a><BR>
 <LI><a href="#[1f]">BusFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1f]">BusFault_Handler</a><BR>
 <LI><a href="#[1d]">HardFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1d]">HardFault_Handler</a><BR>
 <LI><a href="#[1e]">MemManage_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1e]">MemManage_Handler</a><BR>
 <LI><a href="#[20]">UsageFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[20]">UsageFault_Handler</a><BR>
 <LI><a href="#[190]">_lv_area_is_point_on</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[190]">_lv_area_is_point_on</a><BR>
 <LI><a href="#[344]">lv_obj_transform_point</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[344]">lv_obj_transform_point</a><BR>
 <LI><a href="#[2db]">event_send_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2db]">event_send_core</a><BR>
 <LI><a href="#[420]">lv_obj_scroll_by_bounded</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[195]">lv_obj_update_layout</a><BR>
 <LI><a href="#[1cb]">lv_obj_move_children_by</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1cb]">lv_obj_move_children_by</a><BR>
 <LI><a href="#[34c]">layout_update_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[34c]">layout_update_core</a><BR>
 <LI><a href="#[419]">lv_obj_redraw</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[41a]">refr_obj</a><BR>
 <LI><a href="#[43a]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[43a]">lv_refr_get_top_obj</a><BR>
 <LI><a href="#[41e]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[41e]">refresh_children_style</a><BR>
 <LI><a href="#[342]">lv_indev_search_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[342]">lv_indev_search_obj</a><BR>
 <LI><a href="#[334]">lv_obj_is_editable</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[334]">lv_obj_is_editable</a><BR>
 <LI><a href="#[1f4]">apply_theme</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1f4]">apply_theme</a><BR>
 <LI><a href="#[3ed]">lv_obj_is_group_def</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3ed]">lv_obj_is_group_def</a><BR>
 <LI><a href="#[3eb]">lv_obj_construct</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3eb]">lv_obj_construct</a><BR>
 <LI><a href="#[3f0]">obj_del_core</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3f0]">obj_del_core</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[69]">ACC_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[37]">ADC1_2_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[54]">ADC3_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[1f]">BusFault_Handler</a> from at32f403a_407_int.o(i.BusFault_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3a]">CAN1_RX1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3b]">CAN1_SE_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[66]">CAN2_RX0_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[67]">CAN2_RX1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[68]">CAN2_SE_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[65]">CAN2_TX_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2a]">CRM_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[30]">DMA1_Channel1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[31]">DMA1_Channel2_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[32]">DMA1_Channel3_IRQHandler</a> from hal_spi.o(i.DMA1_Channel3_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[33]">DMA1_Channel4_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[34]">DMA1_Channel5_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[35]">DMA1_Channel6_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[36]">DMA1_Channel7_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5d]">DMA2_Channel1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5e]">DMA2_Channel2_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5f]">DMA2_Channel3_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[60]">DMA2_Channel4_5_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6c]">DMA2_Channel6_7_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[22]">DebugMon_Handler</a> from at32f403a_407_int.o(i.DebugMon_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[70]">EMAC_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[71]">EMAC_WKUP_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2b]">EXINT0_IRQHandler</a> from hal_gpio.o(i.EXINT0_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4d]">EXINT15_10_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2c]">EXINT1_IRQHandler</a> from hal_gpio.o(i.EXINT1_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2d]">EXINT2_IRQHandler</a> from hal_gpio.o(i.EXINT2_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2e]">EXINT3_IRQHandler</a> from hal_gpio.o(i.EXINT3_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[2f]">EXINT4_IRQHandler</a> from hal_gpio.o(i.EXINT4_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3c]">EXINT9_5_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[d6]">Encoder_EventHandler</a> from task_key.o(i.Encoder_EventHandler) referenced from task_key.o(i.user_button_init)
 <LI><a href="#[29]">FLASH_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[1d]">HardFault_Handler</a> from at32f403a_407_int.o(i.HardFault_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[45]">I2C1_ERR_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[44]">I2C1_EVT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[47]">I2C2_ERR_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[46]">I2C2_EVT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[63]">I2C3_ERR_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[62]">I2C3_EVT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[1e]">MemManage_Handler</a> from at32f403a_407_int.o(i.MemManage_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[1c]">NMI_Handler</a> from at32f403a_407_int.o(i.NMI_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[26]">PVM_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[23]">PendSV_Handler</a> from port.o(.emb_text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4e]">RTCAlarm_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[28]">RTC_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[1b]">Reset_Handler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[56]">SDIO1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[61]">SDIO2_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[c4]">SPI1_DMA_CB</a> from lv_port_disp.o(i.SPI1_DMA_CB) referenced from main.o(i.main)
 <LI><a href="#[48]">SPI1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[49]">SPI2_I2S2EXT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[58]">SPI3_I2S3EXT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[64]">SPI4_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[21]">SVC_Handler</a> from port.o(.emb_text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[24]">SysTick_Handler</a> from at32f403a_407_int.o(i.SysTick_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[73]">SystemInit</a> from system_at32f403a_407.o(i.SystemInit) referenced from startup_at32f403a_407.o(.text)
 <LI><a href="#[27]">TAMPER_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3d]">TMR1_BRK_TMR9_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[40]">TMR1_CH_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3e]">TMR1_OVF_TMR10_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[3f]">TMR1_TRG_HALL_TMR11_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[41]">TMR2_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[42]">TMR3_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[43]">TMR4_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[57]">TMR5_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5b]">TMR6_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5c]">TMR7_GLOBAL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[50]">TMR8_BRK_TMR12_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[53]">TMR8_CH_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[51]">TMR8_OVF_TMR13_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[52]">TMR8_TRG_HALL_TMR14_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[59]">UART4_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[5a]">UART5_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6e]">UART7_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6f]">UART8_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4a]">USART1_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4b]">USART2_IRQHandler</a> from hal_uart.o(i.USART2_IRQHandler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4c]">USART3_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6d]">USART6_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[4f]">USBFSWakeUp_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[38]">USBFS_H_CAN1_TX_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[39]">USBFS_L_CAN1_RX0_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6a]">USBFS_MAPH_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[6b]">USBFS_MAPL_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[20]">UsageFault_Handler</a> from at32f403a_407_int.o(i.UsageFault_Handler) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[25]">WWDT_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[55]">XMC_IRQHandler</a> from startup_at32f403a_407.o(.text) referenced from startup_at32f403a_407.o(RESET)
 <LI><a href="#[ea]">__main</a> from __main.o(!!!main) referenced from startup_at32f403a_407.o(.text)
 <LI><a href="#[75]">_get_lc_ctype</a> from lc_ctype_c.o(locale$$code) referenced from rt_ctype_table.o(.text)
 <LI><a href="#[7f]">_lv_anim_getter_opa</a> from page_anim.o(i._lv_anim_getter_opa) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[7b]">_lv_anim_getter_x</a> from page_anim.o(i._lv_anim_getter_x) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[7d]">_lv_anim_getter_y</a> from page_anim.o(i._lv_anim_getter_y) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[7e]">_lv_anim_setter_opa</a> from page_anim.o(i._lv_anim_setter_opa) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[7a]">_lv_anim_setter_x</a> from page_anim.o(i._lv_anim_setter_x) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[7c]">_lv_anim_setter_y</a> from page_anim.o(i._lv_anim_setter_y) referenced from page_anim.o(i._get_load_anim_attr)
 <LI><a href="#[9e]">_lv_disp_refr_timer</a> from lv_refr.o(i._lv_disp_refr_timer) referenced from lv_hal_disp.o(i.lv_disp_drv_register)
 <LI><a href="#[b5]">_lv_ll_get_head</a> from lv_ll.o(i._lv_ll_get_head) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[b4]">_lv_ll_get_next</a> from lv_ll.o(i._lv_ll_get_next) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[b6]">_lv_ll_get_prev</a> from lv_ll.o(i._lv_ll_get_prev) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[b7]">_lv_ll_get_tail</a> from lv_ll.o(i._lv_ll_get_tail) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[cd]">_on_root_anim_finish</a> from page_drag.o(i._on_root_anim_finish) referenced from page_drag.o(i.page_root_drag_event)
 <LI><a href="#[cc]">_on_root_async_leavel</a> from page_drag.o(i._on_root_async_leavel) referenced from page_drag.o(i.page_root_drag_event)
 <LI><a href="#[78]">_printf_input_char</a> from _printf_char_common.o(.text) referenced from _printf_char_common.o(.text)
 <LI><a href="#[77]">_snputc</a> from _snputc.o(.text) referenced 2 times from vsnprintf.o(.text)
 <LI><a href="#[76]">_sputc</a> from _sputc.o(.text) referenced from vsprintf.o(.text)
 <LI><a href="#[d3]">_switch_anim_finsh</a> from page_router.o(i._switch_anim_finsh) referenced from page_router.o(i.switch_anim_create)
 <LI><a href="#[d1]">anim_size_cb</a> from statusbar_view.o(i.anim_size_cb) referenced from statusbar_view.o(i.statusbar_rec_anim_label_create)
 <LI><a href="#[80]">anim_timer</a> from lv_anim.o(i.anim_timer) referenced from lv_anim.o(i._lv_anim_core_init)
 <LI><a href="#[91]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[91]">color_blend_true_color_additive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_additive) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[90]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[90]">color_blend_true_color_multiply</a> from lv_draw_sw_blend.o(i.color_blend_true_color_multiply) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[92]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.fill_blended)
 <LI><a href="#[92]">color_blend_true_color_subtractive</a> from lv_draw_sw_blend.o(i.color_blend_true_color_subtractive) referenced from lv_draw_sw_blend.o(i.map_blended)
 <LI><a href="#[d8]">common_btn_evt_cb</a> from task_key.o(i.common_btn_evt_cb) referenced from task_key.o(i.user_button_init)
 <LI><a href="#[d7]">common_btn_read</a> from task_key.o(i.common_btn_read) referenced from task_key.o(i.user_button_init)
 <LI><a href="#[8f]">dialplate_onevent</a> from dialplate.o(i.dialplate_onevent) referenced from dialplate.o(i.dialplate_attach_event)
 <LI><a href="#[c0]">disp_flush</a> from lv_port_disp.o(i.disp_flush) referenced from lv_port_disp.o(i.lv_port_disp_init)
 <LI><a href="#[c1]">encoder_read</a> from lv_port_indev.o(i.encoder_read) referenced from lv_port_indev.o(i.lv_port_indev_init)
 <LI><a href="#[72]">extend_sram</a> from extend_sram.o(i.extend_sram) referenced from startup_at32f403a_407.o(.text)
 <LI><a href="#[bc]">fade_anim_cb</a> from lv_obj_style.o(i.fade_anim_cb) referenced from lv_obj_style.o(i.lv_obj_fade_out)
 <LI><a href="#[b2]">find_item</a> from lv_draw_sw_gradient.o(i.find_item) referenced from lv_draw_sw_gradient.o(i.lv_gradient_get)
 <LI><a href="#[88]">find_oldest_item_life</a> from lv_draw_sw_gradient.o(i.find_oldest_item_life) referenced from lv_draw_sw_gradient.o(i.allocate_item)
 <LI><a href="#[b1]">flex_update</a> from lv_flex.o(i.flex_update) referenced from lv_flex.o(i.lv_flex_init)
 <LI><a href="#[79]">fputc</a> from at32f403a_407_board.o(i.fputc) referenced from _printf_char_file.o(.text)
 <LI><a href="#[d4]">gnss_receive_irq_callback</a> from task_gnss.o(i.gnss_receive_irq_callback) referenced from task_gnss.o(i.task_gnss)
 <LI><a href="#[b3]">grid_update</a> from lv_grid.o(i.grid_update) referenced from lv_grid.o(i.lv_grid_init)
 <LI><a href="#[96]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(i.kern_pair_16_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[97]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(i.kern_pair_8_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[89]">kill_oldest_item</a> from lv_draw_sw_gradient.o(i.kill_oldest_item) referenced from lv_draw_sw_gradient.o(i.allocate_item)
 <LI><a href="#[e9]">lv_anim_label_constructor</a> from lv_anim_label.o(i.lv_anim_label_constructor) referenced from lv_anim_label.o(.constdata)
 <LI><a href="#[99]">lv_anim_label_set_x</a> from lv_anim_label.o(i.lv_anim_label_set_x) referenced from lv_anim_label.o(i.lv_anim_label_start_anim)
 <LI><a href="#[9a]">lv_anim_label_set_y</a> from lv_anim_label.o(i.lv_anim_label_set_y) referenced from lv_anim_label.o(i.lv_anim_label_start_anim)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced 8 times from start_up_view.o(.constdata)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from dialplate_view.o(i.btn_create)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from lv_anim_label.o(i.lv_anim_label_constructor)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from statusbar_view.o(i.statusbar_appear)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from statusbar_view.o(i.statusbar_rec_anim_label_create)
 <LI><a href="#[8a]">lv_anim_path_ease_out</a> from lv_anim.o(i.lv_anim_path_ease_out) referenced from statusbar_view.o(i.statusbar_style_init)
 <LI><a href="#[98]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_anim.o(i.lv_anim_init)
 <LI><a href="#[98]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_style.o(i.lv_style_transition_dsc_init)
 <LI><a href="#[c8]">lv_anim_path_overshoot</a> from lv_anim.o(i.lv_anim_path_overshoot) referenced 2 times from start_up.o(i.on_custom_attr_config)
 <LI><a href="#[c8]">lv_anim_path_overshoot</a> from lv_anim.o(i.lv_anim_path_overshoot) referenced from page.o(i.page_init)
 <LI><a href="#[c8]">lv_anim_path_overshoot</a> from lv_anim.o(i.lv_anim_path_overshoot) referenced from statusbar_view.o(i.statusbar_sdcard_image_create)
 <LI><a href="#[9b]">lv_anim_timeline_virtual_exec_cb</a> from lv_anim_timeline.o(i.lv_anim_timeline_virtual_exec_cb) referenced from lv_anim_timeline.o(i.lv_anim_timeline_add)
 <LI><a href="#[8e]">lv_area_get_height</a> from lv_flex.o(i.lv_area_get_height) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[8d]">lv_area_get_width</a> from lv_flex.o(i.lv_area_get_width) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[8c]">lv_area_set_height</a> from lv_area.o(i.lv_area_set_height) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[8b]">lv_area_set_width</a> from lv_area.o(i.lv_area_set_width) referenced from lv_flex.o(i.children_repos)
 <LI><a href="#[9c]">lv_async_timer_cb</a> from lv_async.o(i.lv_async_timer_cb) referenced from lv_async.o(i.lv_async_call)
 <LI><a href="#[9f]">lv_draw_mask_angle</a> from lv_draw_mask.o(i.lv_draw_mask_angle) referenced from lv_draw_mask.o(i.lv_draw_mask_angle_init)
 <LI><a href="#[a0]">lv_draw_mask_line</a> from lv_draw_mask.o(i.lv_draw_mask_line) referenced from lv_draw_mask.o(i.lv_draw_mask_line_points_init)
 <LI><a href="#[a1]">lv_draw_mask_radius</a> from lv_draw_mask.o(i.lv_draw_mask_radius) referenced from lv_draw_mask.o(i.lv_draw_mask_radius_init)
 <LI><a href="#[a2]">lv_draw_sw_arc</a> from lv_draw_sw_arc.o(i.lv_draw_sw_arc) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a4]">lv_draw_sw_bg</a> from lv_draw_sw_rect.o(i.lv_draw_sw_bg) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[b0]">lv_draw_sw_blend_basic</a> from lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[ab]">lv_draw_sw_buffer_copy</a> from lv_draw_sw.o(i.lv_draw_sw_buffer_copy) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a6]">lv_draw_sw_img_decoded</a> from lv_draw_sw_img.o(i.lv_draw_sw_img_decoded) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[9d]">lv_draw_sw_init_ctx</a> from lv_draw_sw.o(i.lv_draw_sw_init_ctx) referenced from lv_hal_disp.o(i.lv_disp_drv_init)
 <LI><a href="#[ad]">lv_draw_sw_layer_adjust</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_adjust) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[ae]">lv_draw_sw_layer_blend</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_blend) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[ac]">lv_draw_sw_layer_create</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_create) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[af]">lv_draw_sw_layer_destroy</a> from lv_draw_sw_layer.o(i.lv_draw_sw_layer_destroy) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a5]">lv_draw_sw_letter</a> from lv_draw_sw_letter.o(i.lv_draw_sw_letter) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a7]">lv_draw_sw_line</a> from lv_draw_sw_line.o(i.lv_draw_sw_line) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a8]">lv_draw_sw_polygon</a> from lv_draw_sw_polygon.o(i.lv_draw_sw_polygon) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a3]">lv_draw_sw_rect</a> from lv_draw_sw_rect.o(i.lv_draw_sw_rect) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[a9]">lv_draw_sw_transform</a> from lv_draw_sw_transform.o(i.lv_draw_sw_transform) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[aa]">lv_draw_sw_wait_for_finish</a> from lv_draw_sw.o(i.lv_draw_sw_wait_for_finish) referenced from lv_draw_sw.o(i.lv_draw_sw_init_ctx)
 <LI><a href="#[e5]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt) referenced 6 times from lv_font_montserrat_12.o(.constdata)
 <LI><a href="#[e4]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt) referenced 6 times from lv_font_montserrat_12.o(.constdata)
 <LI><a href="#[de]">lv_img_constructor</a> from lv_img.o(i.lv_img_constructor) referenced from lv_img.o(.constdata)
 <LI><a href="#[84]">lv_img_decoder_built_in_close</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_close) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[81]">lv_img_decoder_built_in_info</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_info) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[82]">lv_img_decoder_built_in_open</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_open) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[83]">lv_img_decoder_built_in_read_line</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_read_line) referenced from lv_img_decoder.o(i._lv_img_decoder_init)
 <LI><a href="#[df]">lv_img_destructor</a> from lv_img.o(i.lv_img_destructor) referenced from lv_img.o(.constdata)
 <LI><a href="#[e0]">lv_img_event</a> from lv_img.o(i.lv_img_event) referenced from lv_img.o(.constdata)
 <LI><a href="#[b8]">lv_indev_read_timer_cb</a> from lv_indev.o(i.lv_indev_read_timer_cb) referenced from lv_hal_indev.o(i.lv_indev_drv_register)
 <LI><a href="#[e1]">lv_label_constructor</a> from lv_label.o(i.lv_label_constructor) referenced from lv_label.o(.constdata)
 <LI><a href="#[e2]">lv_label_destructor</a> from lv_label.o(i.lv_label_destructor) referenced from lv_label.o(.constdata)
 <LI><a href="#[e3]">lv_label_event</a> from lv_label.o(i.lv_label_event) referenced from lv_label.o(.constdata)
 <LI><a href="#[e6]">lv_obj_constructor</a> from lv_obj.o(i.lv_obj_constructor) referenced from lv_obj.o(.constdata)
 <LI><a href="#[bb]">lv_obj_del_async_cb</a> from lv_obj_tree.o(i.lv_obj_del_async_cb) referenced from lv_obj_tree.o(i.lv_obj_del_async)
 <LI><a href="#[e7]">lv_obj_destructor</a> from lv_obj.o(i.lv_obj_destructor) referenced from lv_obj.o(.constdata)
 <LI><a href="#[e8]">lv_obj_event</a> from lv_obj.o(i.lv_obj_event) referenced from lv_obj.o(.constdata)
 <LI><a href="#[94]">lv_obj_get_height</a> from lv_obj_pos.o(i.lv_obj_get_height) referenced from lv_flex.o(i.find_track_end)
 <LI><a href="#[93]">lv_obj_get_width</a> from lv_obj_pos.o(i.lv_obj_get_width) referenced from lv_flex.o(i.find_track_end)
 <LI><a href="#[dd]">lv_obj_set_height</a> from lv_obj_pos.o(i.lv_obj_set_height) referenced 3 times from dialplate_view.o(.constdata)
 <LI><a href="#[dc]">lv_obj_set_opa_scale</a> from lv_obj_ext_func.o(i.lv_obj_set_opa_scale) referenced from dialplate_view.o(.constdata)
 <LI><a href="#[db]">lv_obj_set_width</a> from lv_obj_pos.o(i.lv_obj_set_width) referenced from start_up_view.o(.constdata)
 <LI><a href="#[d0]">lv_obj_set_y</a> from lv_obj_pos.o(i.lv_obj_set_y) referenced 3 times from start_up_view.o(.constdata)
 <LI><a href="#[d0]">lv_obj_set_y</a> from lv_obj_pos.o(i.lv_obj_set_y) referenced from statusbar_view.o(i.statusbar_appear)
 <LI><a href="#[c2]">lv_style_set_prop_helper</a> from lv_style.o(i.lv_style_set_prop_helper) referenced from lv_style.o(i.lv_style_set_prop)
 <LI><a href="#[17]">lv_txt_utf8_get_byte_id</a> from lv_txt.o(i.lv_txt_utf8_get_byte_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[19]">lv_txt_utf8_get_char_id</a> from lv_txt.o(i.lv_txt_utf8_get_char_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[1a]">lv_txt_utf8_get_length</a> from lv_txt.o(i.lv_txt_utf8_get_length) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[16]">lv_txt_utf8_next</a> from lv_txt.o(i.lv_txt_utf8_next) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[18]">lv_txt_utf8_prev</a> from lv_txt.o(i.lv_txt_utf8_prev) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[15]">lv_txt_utf8_size</a> from lv_txt.o(i.lv_txt_utf8_size) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[4]">lvgl_gps_client_callback</a> from task_lvgl.o(i.lvgl_gps_client_callback) referenced 2 times from task_lvgl.o(.data)
 <LI><a href="#[c3]">lvgl_update_callback</a> from task_lvgl.o(i.lvgl_update_callback) referenced from task_lvgl.o(i.lvgl_timer_init)
 <LI><a href="#[5]">on_custom_attr_config</a> from start_up.o(i.on_custom_attr_config) referenced 4 times from start_up.o(.data)
 <LI><a href="#[c9]">on_timer_update_cb</a> from dialplate.o(i.on_timer_update_cb) referenced from dialplate.o(i.on_view_did_appear)
 <LI><a href="#[ca]">on_timer_update_cb</a> from start_up.o(i.on_timer_update_cb) referenced from start_up.o(i.on_view_load)
 <LI><a href="#[d2]">on_timer_update_cb</a> from statusbar_view.o(i.on_timer_update_cb) referenced from statusbar_view.o(i.statusbar_view_create)
 <LI><a href="#[9]">on_view_did_appear</a> from start_up.o(i.on_view_did_appear) referenced 4 times from start_up.o(.data)
 <LI><a href="#[b]">on_view_did_disappear</a> from start_up.o(i.on_view_did_disappear) referenced 4 times from start_up.o(.data)
 <LI><a href="#[7]">on_view_did_load</a> from start_up.o(i.on_view_did_load) referenced 4 times from start_up.o(.data)
 <LI><a href="#[c]">on_view_did_unload</a> from start_up.o(i.on_view_did_unload) referenced 4 times from start_up.o(.data)
 <LI><a href="#[6]">on_view_load</a> from start_up.o(i.on_view_load) referenced 4 times from start_up.o(.data)
 <LI><a href="#[8]">on_view_will_appear</a> from start_up.o(i.on_view_will_appear) referenced 4 times from start_up.o(.data)
 <LI><a href="#[a]">on_view_will_disappear</a> from start_up.o(i.on_view_will_disappear) referenced 4 times from start_up.o(.data)
 <LI><a href="#[cb]">page_base_delete</a> from page_base.o(i.page_base_delete) referenced from page_manager.o(i.page_manager_create)
 <LI><a href="#[cf]">page_root_drag_event</a> from page_drag.o(i.page_root_drag_event) referenced from page_drag.o(i.root_enable_drag)
 <LI><a href="#[d9]">prvIdleTask</a> from tasks.o(i.prvIdleTask) referenced from tasks.o(i.vTaskStartScheduler)
 <LI><a href="#[ce]">prvTaskExitError</a> from port.o(i.prvTaskExitError) referenced from port.o(i.pxPortInitialiseStack)
 <LI><a href="#[da]">prvTimerTask</a> from timers.o(i.prvTimerTask) referenced from timers.o(i.xTimerCreateTimerTask)
 <LI><a href="#[bf]">scroll_anim_ready_cb</a> from lv_obj_scroll.o(i.scroll_anim_ready_cb) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[be]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[be]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_x)
 <LI><a href="#[be]">scroll_x_anim</a> from lv_obj_scroll.o(i.scroll_x_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
 <LI><a href="#[bd]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_by)
 <LI><a href="#[bd]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.lv_obj_scroll_to_y)
 <LI><a href="#[bd]">scroll_y_anim</a> from lv_obj_scroll.o(i.scroll_y_anim) referenced from lv_obj_scroll.o(i.scroll_area_into_view)
 <LI><a href="#[b9]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[b9]">set_ofs_x_anim</a> from lv_label.o(i.set_ofs_x_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[ba]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[ba]">set_ofs_y_anim</a> from lv_label.o(i.set_ofs_y_anim) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[d5]">sport_status_update_callback</a> from task_gnss.o(i.sport_status_update_callback) referenced from task_gnss.o(i.task_gnss)
 <LI><a href="#[c7]">task_gnss</a> from task_gnss.o(i.task_gnss) referenced from main.o(i.main)
 <LI><a href="#[c6]">task_key</a> from task_key.o(i.task_key) referenced from main.o(i.main)
 <LI><a href="#[c5]">task_lvgl</a> from task_lvgl.o(i.task_lvgl) referenced from main.o(i.main)
 <LI><a href="#[85]">trans_anim_cb</a> from lv_obj_style.o(i.trans_anim_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[87]">trans_anim_ready_cb</a> from lv_obj_style.o(i.trans_anim_ready_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[86]">trans_anim_start_cb</a> from lv_obj_style.o(i.trans_anim_start_cb) referenced from lv_obj_style.o(i._lv_obj_style_create_transition)
 <LI><a href="#[95]">unicode_list_compare</a> from lv_font_fmt_txt.o(i.unicode_list_compare) referenced from lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[ea]"></a>__main</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, __main.o(!!!main))
<BR><BR>[Calls]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[eb]"></a>__scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter))
<BR><BR>[Called By]<UL><LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
</UL>

<P><STRONG><a name="[ed]"></a>__scatterload_rt2</STRONG> (Thumb, 44 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>

<P><STRONG><a name="[4ea]"></a>__scatterload_rt2_thumb_only</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)

<P><STRONG><a name="[4eb]"></a>__scatterload_null</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)

<P><STRONG><a name="[4ec]"></a>__decompress</STRONG> (Thumb, 90 bytes, Stack size unknown bytes, __dczerorl2.o(!!dczerorl2), UNUSED)

<P><STRONG><a name="[4ed]"></a>__decompress1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(!!dczerorl2), UNUSED)

<P><STRONG><a name="[4ee]"></a>__scatterload_zeroinit</STRONG> (Thumb, 28 bytes, Stack size unknown bytes, __scatter_zi.o(!!handler_zi), UNUSED)

<P><STRONG><a name="[ee]"></a>_printf_n</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_n.o(.ARM.Collect$$_printf_percent$$00000001))
<BR><BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_charcount
</UL>

<P><STRONG><a name="[133]"></a>_printf_percent</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_percent.o(.ARM.Collect$$_printf_percent$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__printf
</UL>

<P><STRONG><a name="[f0]"></a>_printf_p</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_p.o(.ARM.Collect$$_printf_percent$$00000002))
<BR><BR>[Stack]<UL><LI>Max Depth = 64 + Unknown Stack Size
<LI>Call Chain = _printf_p &rArr; _printf_hex_ptr &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_hex_ptr
</UL>

<P><STRONG><a name="[f2]"></a>_printf_f</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_f.o(.ARM.Collect$$_printf_percent$$00000003))
<BR><BR>[Stack]<UL><LI>Max Depth = 324 + Unknown Stack Size
<LI>Call Chain = _printf_f &rArr; _printf_fp_dec &rArr; _printf_fp_dec_real &rArr; _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec
</UL>

<P><STRONG><a name="[f4]"></a>_printf_e</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_e.o(.ARM.Collect$$_printf_percent$$00000004))
<BR><BR>[Stack]<UL><LI>Max Depth = 324 + Unknown Stack Size
<LI>Call Chain = _printf_e &rArr; _printf_fp_dec &rArr; _printf_fp_dec_real &rArr; _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec
</UL>

<P><STRONG><a name="[f5]"></a>_printf_g</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_g.o(.ARM.Collect$$_printf_percent$$00000005))
<BR><BR>[Stack]<UL><LI>Max Depth = 324 + Unknown Stack Size
<LI>Call Chain = _printf_g &rArr; _printf_fp_dec &rArr; _printf_fp_dec_real &rArr; _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec
</UL>

<P><STRONG><a name="[f6]"></a>_printf_a</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_a.o(.ARM.Collect$$_printf_percent$$00000006))
<BR><BR>[Stack]<UL><LI>Max Depth = 112 + Unknown Stack Size
<LI>Call Chain = _printf_a &rArr; _printf_fp_hex &rArr; _printf_fp_hex_real &rArr; _printf_fp_infnan &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex
</UL>

<P><STRONG><a name="[4ef]"></a>_printf_ll</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_ll.o(.ARM.Collect$$_printf_percent$$00000007))

<P><STRONG><a name="[f8]"></a>_printf_i</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_i.o(.ARM.Collect$$_printf_percent$$00000008))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_i &rArr; _printf_int_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[fa]"></a>_printf_d</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_d.o(.ARM.Collect$$_printf_percent$$00000009))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_d &rArr; _printf_int_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[fb]"></a>_printf_u</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_u.o(.ARM.Collect$$_printf_percent$$0000000A))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_u &rArr; _printf_int_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[fc]"></a>_printf_o</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_o.o(.ARM.Collect$$_printf_percent$$0000000B))
<BR><BR>[Stack]<UL><LI>Max Depth = 64 + Unknown Stack Size
<LI>Call Chain = _printf_o &rArr; _printf_int_oct &rArr; _printf_longlong_oct &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_oct
</UL>

<P><STRONG><a name="[fe]"></a>_printf_x</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_x.o(.ARM.Collect$$_printf_percent$$0000000C))
<BR><BR>[Stack]<UL><LI>Max Depth = 80 + Unknown Stack Size
<LI>Call Chain = _printf_x &rArr; _printf_int_hex &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_hex
</UL>

<P><STRONG><a name="[100]"></a>_printf_lli</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_lli.o(.ARM.Collect$$_printf_percent$$0000000D))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_lli &rArr; _printf_longlong_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec
</UL>

<P><STRONG><a name="[102]"></a>_printf_lld</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_lld.o(.ARM.Collect$$_printf_percent$$0000000E))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_lld &rArr; _printf_longlong_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec
</UL>

<P><STRONG><a name="[103]"></a>_printf_llu</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_llu.o(.ARM.Collect$$_printf_percent$$0000000F))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + Unknown Stack Size
<LI>Call Chain = _printf_llu &rArr; _printf_longlong_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec
</UL>

<P><STRONG><a name="[104]"></a>_printf_llo</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_llo.o(.ARM.Collect$$_printf_percent$$00000010))
<BR><BR>[Stack]<UL><LI>Max Depth = 56 + Unknown Stack Size
<LI>Call Chain = _printf_llo &rArr; _printf_ll_oct &rArr; _printf_longlong_oct &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_ll_oct
</UL>

<P><STRONG><a name="[106]"></a>_printf_llx</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_llx.o(.ARM.Collect$$_printf_percent$$00000011))
<BR><BR>[Stack]<UL><LI>Max Depth = 64 + Unknown Stack Size
<LI>Call Chain = _printf_llx &rArr; _printf_ll_hex &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_ll_hex
</UL>

<P><STRONG><a name="[4f0]"></a>_printf_l</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_l.o(.ARM.Collect$$_printf_percent$$00000012))

<P><STRONG><a name="[108]"></a>_printf_c</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_c.o(.ARM.Collect$$_printf_percent$$00000013))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + Unknown Stack Size
<LI>Call Chain = _printf_c &rArr; _printf_char &rArr; _printf_cs_common &rArr; _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char
</UL>

<P><STRONG><a name="[10a]"></a>_printf_s</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_s.o(.ARM.Collect$$_printf_percent$$00000014))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + Unknown Stack Size
<LI>Call Chain = _printf_s &rArr; _printf_string &rArr; _printf_cs_common &rArr; _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_string
</UL>

<P><STRONG><a name="[10c]"></a>_printf_lc</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_lc.o(.ARM.Collect$$_printf_percent$$00000015))
<BR><BR>[Stack]<UL><LI>Max Depth = 88 + Unknown Stack Size
<LI>Call Chain = _printf_lc &rArr; _printf_wchar &rArr; _printf_lcs_common &rArr; _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wchar
</UL>

<P><STRONG><a name="[10e]"></a>_printf_ls</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_ls.o(.ARM.Collect$$_printf_percent$$00000016))
<BR><BR>[Stack]<UL><LI>Max Depth = 88 + Unknown Stack Size
<LI>Call Chain = _printf_ls &rArr; _printf_wstring &rArr; _printf_lcs_common &rArr; _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wstring
</UL>

<P><STRONG><a name="[4f1]"></a>_printf_percent_end</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, _printf_percent_end.o(.ARM.Collect$$_printf_percent$$00000017))

<P><STRONG><a name="[11a]"></a>__rt_lib_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit.o(.ARM.Collect$$libinit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_li
</UL>

<P><STRONG><a name="[110]"></a>__rt_lib_init_fp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000001))
<BR><BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_init
</UL>

<P><STRONG><a name="[4f2]"></a>__rt_lib_init_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000A))

<P><STRONG><a name="[112]"></a>__rt_lib_init_lc_common</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000F))
<BR><BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_locale
</UL>

<P><STRONG><a name="[4f3]"></a>__rt_lib_init_preinit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000004))

<P><STRONG><a name="[4f4]"></a>__rt_lib_init_rand_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000E))

<P><STRONG><a name="[4f5]"></a>__rt_lib_init_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000000C))

<P><STRONG><a name="[4f6]"></a>__rt_lib_init_lc_collate_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000011))

<P><STRONG><a name="[114]"></a>__rt_lib_init_lc_ctype_2</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000012))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __rt_lib_init_lc_ctype_2 &rArr; _get_lc_ctype
</UL>
<BR>[Calls]<UL><LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_lc_ctype
</UL>

<P><STRONG><a name="[4f7]"></a>__rt_lib_init_lc_ctype_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000013))

<P><STRONG><a name="[4f8]"></a>__rt_lib_init_lc_monetary_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000015))

<P><STRONG><a name="[115]"></a>__rt_lib_init_lc_numeric_2</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000016))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __rt_lib_init_lc_numeric_2 &rArr; _get_lc_numeric
</UL>
<BR>[Calls]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_lc_numeric
</UL>

<P><STRONG><a name="[4f9]"></a>__rt_lib_init_alloca_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000002E))

<P><STRONG><a name="[4fa]"></a>__rt_lib_init_argv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000002C))

<P><STRONG><a name="[4fb]"></a>__rt_lib_init_atexit_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001B))

<P><STRONG><a name="[4fc]"></a>__rt_lib_init_clock_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000021))

<P><STRONG><a name="[4fd]"></a>__rt_lib_init_cpp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000032))

<P><STRONG><a name="[4fe]"></a>__rt_lib_init_exceptions_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000030))

<P><STRONG><a name="[4ff]"></a>__rt_lib_init_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001F))

<P><STRONG><a name="[500]"></a>__rt_lib_init_getenv_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000023))

<P><STRONG><a name="[501]"></a>__rt_lib_init_lc_numeric_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000017))

<P><STRONG><a name="[502]"></a>__rt_lib_init_lc_time_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000019))

<P><STRONG><a name="[503]"></a>__rt_lib_init_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000033))

<P><STRONG><a name="[504]"></a>__rt_lib_init_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$0000001D))

<P><STRONG><a name="[505]"></a>__rt_lib_init_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libinit2.o(.ARM.Collect$$libinit$$00000025))

<P><STRONG><a name="[11f]"></a>__rt_lib_shutdown</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown.o(.ARM.Collect$$libshutdown$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_ls
</UL>

<P><STRONG><a name="[506]"></a>__rt_lib_shutdown_cpp_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000004))

<P><STRONG><a name="[507]"></a>__rt_lib_shutdown_fini_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000002))

<P><STRONG><a name="[508]"></a>__rt_lib_shutdown_fp_trap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000009))

<P><STRONG><a name="[509]"></a>__rt_lib_shutdown_heap_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000011))

<P><STRONG><a name="[50a]"></a>__rt_lib_shutdown_return</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000012))

<P><STRONG><a name="[50b]"></a>__rt_lib_shutdown_signal_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000C))

<P><STRONG><a name="[50c]"></a>__rt_lib_shutdown_stdio_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$00000006))

<P><STRONG><a name="[50d]"></a>__rt_lib_shutdown_user_alloc_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, libshutdown2.o(.ARM.Collect$$libshutdown$$0000000E))

<P><STRONG><a name="[ec]"></a>__rt_entry</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry.o(.ARM.Collect$$rtentry$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload_rt2
</UL>

<P><STRONG><a name="[50e]"></a>__rt_entry_presh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000002))

<P><STRONG><a name="[117]"></a>__rt_entry_sh</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry4.o(.ARM.Collect$$rtentry$$00000004))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __rt_entry_sh &rArr; __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[119]"></a>__rt_entry_li</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000A))
<BR><BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init
</UL>

<P><STRONG><a name="[50f]"></a>__rt_entry_postsh_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$00000009))

<P><STRONG><a name="[11b]"></a>__rt_entry_main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000D))
<BR><BR>[Stack]<UL><LI>Max Depth = 496 + Unknown Stack Size
<LI>Call Chain = __rt_entry_main &rArr; main &rArr; lv_signal_init &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>

<P><STRONG><a name="[510]"></a>__rt_entry_postli_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __rtentry2.o(.ARM.Collect$$rtentry$$0000000C))

<P><STRONG><a name="[14e]"></a>__rt_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit.o(.ARM.Collect$$rtexit$$00000000))
<BR><BR>[Called By]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exit
</UL>

<P><STRONG><a name="[11e]"></a>__rt_exit_ls</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000003))
<BR><BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_shutdown
</UL>

<P><STRONG><a name="[511]"></a>__rt_exit_prels_1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000002))

<P><STRONG><a name="[120]"></a>__rt_exit_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rtexit2.o(.ARM.Collect$$rtexit$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sys_exit
</UL>

<P><STRONG><a name="[21]"></a>SVC_Handler</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4d2]"></a>__asm___6_port_c_39a90d8d__prvStartFirstTask</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>

<P><STRONG><a name="[4d1]"></a>__asm___6_port_c_39a90d8d__prvEnableVFP</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>

<P><STRONG><a name="[23]"></a>PendSV_Handler</STRONG> (Thumb, 88 bytes, Stack size 0 bytes, port.o(.emb_text))
<BR><BR>[Calls]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSwitchContext
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[512]"></a>vPortGetIPSR</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, port.o(.emb_text), UNUSED)

<P><STRONG><a name="[1b]"></a>Reset_Handler</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[69]"></a>ACC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ACC_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ACC_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>ADC1_2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[54]"></a>ADC3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>CAN1_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>CAN1_SE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[66]"></a>CAN2_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[67]"></a>CAN2_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[68]"></a>CAN2_SE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[65]"></a>CAN2_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>CRM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>DMA1_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>DMA1_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>DMA1_Channel4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>DMA1_Channel5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>DMA1_Channel6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[36]"></a>DMA1_Channel7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5d]"></a>DMA2_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5e]"></a>DMA2_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5f]"></a>DMA2_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[60]"></a>DMA2_Channel4_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6c]"></a>DMA2_Channel6_7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[70]"></a>EMAC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[71]"></a>EMAC_WKUP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4d]"></a>EXINT15_10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3c]"></a>EXINT9_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>I2C1_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[44]"></a>I2C1_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[47]"></a>I2C2_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[46]"></a>I2C2_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[63]"></a>I2C3_ERR_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[62]"></a>I2C3_EVT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>PVM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4e]"></a>RTCAlarm_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>RTC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[56]"></a>SDIO1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[61]"></a>SDIO2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[48]"></a>SPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[49]"></a>SPI2_I2S2EXT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[58]"></a>SPI3_I2S3EXT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[64]"></a>SPI4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>TAMPER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>TMR1_BRK_TMR9_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>TMR1_CH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>TMR1_OVF_TMR10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>TMR1_TRG_HALL_TMR11_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>TMR2_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[42]"></a>TMR3_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>TMR4_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[57]"></a>TMR5_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5b]"></a>TMR6_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5c]"></a>TMR7_GLOBAL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[50]"></a>TMR8_BRK_TMR12_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[53]"></a>TMR8_CH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[51]"></a>TMR8_OVF_TMR13_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[52]"></a>TMR8_TRG_HALL_TMR14_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[59]"></a>UART4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[5a]"></a>UART5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6e]"></a>UART7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6f]"></a>UART8_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4a]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4c]"></a>USART3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6d]"></a>USART6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[4f]"></a>USBFSWakeUp_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>USBFS_H_CAN1_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>USBFS_L_CAN1_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6a]"></a>USBFS_MAPH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[6b]"></a>USBFS_MAPL_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>WWDT_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[55]"></a>XMC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_at32f403a_407.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[14d]"></a>__user_initial_stackheap</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, startup_at32f403a_407.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[513]"></a>__use_no_semihosting</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, use_no_semi_2.o(.text), UNUSED)

<P><STRONG><a name="[123]"></a>__rt_ctype_table</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, rt_ctype_table.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_locale
</UL>
<BR>[Called By]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_check
<LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_isfield
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strtol
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_wcrtomb
</UL>

<P><STRONG><a name="[1fd]"></a>__aeabi_uldivmod</STRONG> (Thumb, 0 bytes, Stack size 48 bytes, lludivv7m.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = __aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_time_string
</UL>

<P><STRONG><a name="[514]"></a>_ll_udiv</STRONG> (Thumb, 238 bytes, Stack size 48 bytes, lludivv7m.o(.text), UNUSED)

<P><STRONG><a name="[124]"></a>vsprintf</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, vsprintf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120 + Unknown Stack Size
<LI>Call Chain = vsprintf &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>
<BR>[Called By]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
</UL>

<P><STRONG><a name="[126]"></a>vsnprintf</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, vsnprintf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 128 + Unknown Stack Size
<LI>Call Chain = vsnprintf &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>
<BR>[Called By]<UL><LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
</UL>

<P><STRONG><a name="[127]"></a>__2printf</STRONG> (Thumb, 20 bytes, Stack size 24 bytes, __2printf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 144 + Unknown Stack Size
<LI>Call Chain = __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_file
</UL>
<BR>[Called By]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
</UL>

<P><STRONG><a name="[129]"></a>__2snprintf</STRONG> (Thumb, 50 bytes, Stack size 40 bytes, __2snprintf.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 144 + Unknown Stack Size
<LI>Call Chain = __2snprintf &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>
<BR>[Called By]<UL><LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_time_string
</UL>

<P><STRONG><a name="[12b]"></a>_printf_pre_padding</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, _printf_pad.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _printf_pre_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wctomb
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_str
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_infnan
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex_real
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>

<P><STRONG><a name="[12c]"></a>_printf_post_padding</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, _printf_pad.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _printf_post_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wctomb
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_str
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_infnan
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex_real
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>

<P><STRONG><a name="[12a]"></a>_printf_str</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, _printf_str.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_cs_common
</UL>

<P><STRONG><a name="[f9]"></a>_printf_int_dec</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, _printf_dec.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = _printf_int_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_unsigned
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_signed
</UL>
<BR>[Called By]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_u
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_i
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_d
</UL>

<P><STRONG><a name="[101]"></a>_printf_longlong_dec</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, _printf_longlong_dec.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = _printf_longlong_dec &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ll_udiv10
</UL>
<BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lld
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lli
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_llu
</UL>

<P><STRONG><a name="[131]"></a>__printf</STRONG> (Thumb, 388 bytes, Stack size 40 bytes, __printf_flags_ss_wp.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + Unknown Stack Size
<LI>Call Chain = __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_percent
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_is_digit
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
</UL>

<P><STRONG><a name="[134]"></a>strtol</STRONG> (Thumb, 112 bytes, Stack size 32 bytes, strtol.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_strtoul
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_errno_addr
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
</UL>
<BR>[Called By]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
</UL>

<P><STRONG><a name="[3b4]"></a>strcpy</STRONG> (Thumb, 72 bytes, Stack size 12 bytes, strcpy.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>

<P><STRONG><a name="[3a0]"></a>strlen</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, strlen.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>

<P><STRONG><a name="[1e0]"></a>__aeabi_memcpy</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_memcpy_v6.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_read
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
</UL>

<P><STRONG><a name="[137]"></a>__rt_memcpy</STRONG> (Thumb, 138 bytes, Stack size 0 bytes, rt_memcpy_v6.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>

<P><STRONG><a name="[515]"></a>_memcpy_lastbytes</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memcpy_v6.o(.text), UNUSED)

<P><STRONG><a name="[138]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_module_model_info
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_start
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_custom_exit_anim
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_custom_enter_anim
<LI><a href="#[e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_memcpy
</UL>

<P><STRONG><a name="[516]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[517]"></a>__rt_memcpy_w</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[518]"></a>_memcpy_lastbytes_aligned</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memcpy_w.o(.text), UNUSED)

<P><STRONG><a name="[185]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 4 bytes, rt_memclr_w.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_receive_irq_callback
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;user_button_init
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_install
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_manager_create
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_load_anim_attr
</UL>

<P><STRONG><a name="[519]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 4 bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[51a]"></a>__rt_memclr_w</STRONG> (Thumb, 78 bytes, Stack size 4 bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[51b]"></a>_memset_w</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, rt_memclr_w.o(.text), UNUSED)

<P><STRONG><a name="[1dc]"></a>strcmp</STRONG> (Thumb, 128 bytes, Stack size 0 bytes, strcmpv7m.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_sentence_id
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_zda
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_vtg
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_rmc
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gsv
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gst
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gga
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notify_find_node_pool
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_create
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_setBtnRecImg_src
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_stack
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_lc_ctype
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_lc_numeric
</UL>

<P><STRONG><a name="[51c]"></a>__use_two_region_memory</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[51d]"></a>__rt_heap_escrow$2region</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[51e]"></a>__rt_heap_expand$2region</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, heapauxi.o(.text), UNUSED)

<P><STRONG><a name="[51f]"></a>__I$use$semihosting</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)

<P><STRONG><a name="[520]"></a>__use_no_semihosting_swi</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, use_no_semi.o(.text), UNUSED)

<P><STRONG><a name="[113]"></a>__rt_locale</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, rt_locale_intlibspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init_lc_common
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>

<P><STRONG><a name="[136]"></a>__aeabi_errno_addr</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, rt_errno_addr_intlibspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_strtoul
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__read_errno
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strtol
</UL>

<P><STRONG><a name="[521]"></a>__errno$intlibspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_errno_addr_intlibspace.o(.text), UNUSED)

<P><STRONG><a name="[522]"></a>__rt_errno_addr$intlibspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, rt_errno_addr_intlibspace.o(.text), UNUSED)

<P><STRONG><a name="[130]"></a>_ll_udiv10</STRONG> (Thumb, 138 bytes, Stack size 12 bytes, lludiv10.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = _ll_udiv10
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[139]"></a>__read_errno</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, _rserrno.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_errno_addr
</UL>

<P><STRONG><a name="[13a]"></a>__set_errno</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, _rserrno.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __set_errno
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_errno_addr
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sqrt
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[12d]"></a>_printf_truncate_signed</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, _printf_truncate.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[12e]"></a>_printf_truncate_unsigned</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, _printf_truncate.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_hex
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_oct
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[12f]"></a>_printf_int_common</STRONG> (Thumb, 178 bytes, Stack size 32 bytes, _printf_intcommon.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_hex
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_oct
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_dec
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_dec
</UL>

<P><STRONG><a name="[ef]"></a>_printf_charcount</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, _printf_charcount.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_n
</UL>

<P><STRONG><a name="[125]"></a>_printf_char_common</STRONG> (Thumb, 32 bytes, Stack size 64 bytes, _printf_char_common.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 104 + Unknown Stack Size
<LI>Call Chain = _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__printf
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_file
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2snprintf
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsnprintf
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsprintf
</UL>

<P><STRONG><a name="[76]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, _sputc.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2snprintf
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsnprintf
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> vsprintf.o(.text)
</UL>
<P><STRONG><a name="[77]"></a>_snputc</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, _snputc.o(.text))
<BR>[Address Reference Count : 2]<UL><LI> vsnprintf.o(.text)
<LI> __2snprintf.o(.text)
</UL>
<P><STRONG><a name="[13b]"></a>_printf_cs_common</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, _printf_char.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _printf_cs_common &rArr; _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_str
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_string
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char
</UL>

<P><STRONG><a name="[109]"></a>_printf_char</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, _printf_char.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _printf_char &rArr; _printf_cs_common &rArr; _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_cs_common
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_c
</UL>

<P><STRONG><a name="[10b]"></a>_printf_string</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, _printf_char.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _printf_string &rArr; _printf_cs_common &rArr; _printf_str &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_cs_common
</UL>
<BR>[Called By]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_s
</UL>

<P><STRONG><a name="[128]"></a>_printf_char_file</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, _printf_char_file.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120 + Unknown Stack Size
<LI>Call Chain = _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_common
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ferror
</UL>
<BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>

<P><STRONG><a name="[13d]"></a>_printf_wctomb</STRONG> (Thumb, 182 bytes, Stack size 56 bytes, _printf_wctomb.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_wcrtomb
</UL>
<BR>[Called By]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lcs_common
</UL>

<P><STRONG><a name="[13f]"></a>_printf_longlong_oct</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, _printf_oct_int_ll.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = _printf_longlong_oct &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_ll_oct
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_oct
</UL>

<P><STRONG><a name="[fd]"></a>_printf_int_oct</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, _printf_oct_int_ll.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _printf_int_oct &rArr; _printf_longlong_oct &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_oct
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_unsigned
</UL>
<BR>[Called By]<UL><LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_o
</UL>

<P><STRONG><a name="[105]"></a>_printf_ll_oct</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, _printf_oct_int_ll.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = _printf_ll_oct &rArr; _printf_longlong_oct &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_oct
</UL>
<BR>[Called By]<UL><LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_llo
</UL>

<P><STRONG><a name="[140]"></a>_printf_longlong_hex</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, _printf_hex_int_ll_ptr.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_common
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_hex_ptr
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_ll_hex
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_int_hex
</UL>

<P><STRONG><a name="[ff]"></a>_printf_int_hex</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, _printf_hex_int_ll_ptr.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = _printf_int_hex &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_hex
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_truncate_unsigned
</UL>
<BR>[Called By]<UL><LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_x
</UL>

<P><STRONG><a name="[107]"></a>_printf_ll_hex</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, _printf_hex_int_ll_ptr.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _printf_ll_hex &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_llx
</UL>

<P><STRONG><a name="[f1]"></a>_printf_hex_ptr</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, _printf_hex_int_ll_ptr.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _printf_hex_ptr &rArr; _printf_longlong_hex &rArr; _printf_int_common &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_longlong_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_p
</UL>

<P><STRONG><a name="[135]"></a>_strtoul</STRONG> (Thumb, 158 bytes, Stack size 40 bytes, _strtoul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_errno_addr
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_chval
</UL>
<BR>[Called By]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strtol
</UL>

<P><STRONG><a name="[523]"></a>__user_libspace</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)

<P><STRONG><a name="[14c]"></a>__user_perproc_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_setup_stackheap
</UL>

<P><STRONG><a name="[524]"></a>__user_perthread_libspace</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, libspace.o(.text), UNUSED)

<P><STRONG><a name="[525]"></a>__lib_sel_fp_printf</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, _printf_fp_dec.o(.text), UNUSED)

<P><STRONG><a name="[147]"></a>_printf_fp_dec_real</STRONG> (Thumb, 620 bytes, Stack size 104 bytes, _printf_fp_dec.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = _printf_fp_dec_real &rArr; _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_locale
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_infnan
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_fpclassify
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec
</UL>

<P><STRONG><a name="[14a]"></a>_printf_fp_hex_real</STRONG> (Thumb, 756 bytes, Stack size 72 bytes, _printf_fp_hex.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _printf_fp_hex_real &rArr; _printf_fp_infnan &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_infnan
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_fpclassify
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex
</UL>

<P><STRONG><a name="[14b]"></a>_printf_lcs_common</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, _printf_wchar.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _printf_lcs_common &rArr; _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wctomb
</UL>
<BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wstring
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wchar
</UL>

<P><STRONG><a name="[10d]"></a>_printf_wchar</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, _printf_wchar.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _printf_wchar &rArr; _printf_lcs_common &rArr; _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lcs_common
</UL>
<BR>[Called By]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lc
</UL>

<P><STRONG><a name="[10f]"></a>_printf_wstring</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, _printf_wchar.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _printf_wstring &rArr; _printf_lcs_common &rArr; _printf_wctomb &rArr; _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_lcs_common
</UL>
<BR>[Called By]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_ls
</UL>

<P><STRONG><a name="[141]"></a>_chval</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, _chval.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_strtoul
</UL>

<P><STRONG><a name="[13c]"></a>ferror</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, ferror.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_char_file
</UL>

<P><STRONG><a name="[13e]"></a>_wcrtomb</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, _wcrtomb.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = _wcrtomb &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
</UL>
<BR>[Called By]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_wctomb
</UL>

<P><STRONG><a name="[118]"></a>__user_setup_stackheap</STRONG> (Thumb, 74 bytes, Stack size 8 bytes, sys_stackheap_outer.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = __user_setup_stackheap
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_initial_stackheap
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_perproc_libspace
</UL>
<BR>[Called By]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_sh
</UL>

<P><STRONG><a name="[149]"></a>_printf_fp_infnan</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, _printf_fp_infnan.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _printf_fp_infnan &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex_real
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>

<P><STRONG><a name="[143]"></a>_btod_etento</STRONG> (Thumb, 224 bytes, Stack size 72 bytes, bigflt0.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_emul
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_ediv
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[11d]"></a>exit</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, exit.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8 + Unknown Stack Size
<LI>Call Chain = exit
</UL>
<BR>[Calls]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit
</UL>
<BR>[Called By]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>

<P><STRONG><a name="[144]"></a>_btod_d2e</STRONG> (Thumb, 62 bytes, Stack size 0 bytes, btod.o(CL$$btod_d2e))
<BR><BR>[Calls]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_d2e_norm_op1
</UL>
<BR>[Called By]<UL><LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[150]"></a>_d2e_denorm_low</STRONG> (Thumb, 70 bytes, Stack size 0 bytes, btod.o(CL$$btod_d2e_denorm_low))
<BR><BR>[Called By]<UL><LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_d2e_norm_op1
</UL>

<P><STRONG><a name="[14f]"></a>_d2e_norm_op1</STRONG> (Thumb, 96 bytes, Stack size 0 bytes, btod.o(CL$$btod_d2e_norm_op1))
<BR><BR>[Calls]<UL><LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_d2e_denorm_low
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_d2e
</UL>

<P><STRONG><a name="[151]"></a>__btod_div_common</STRONG> (Thumb, 696 bytes, Stack size 24 bytes, btod.o(CL$$btod_div_common))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __btod_div_common
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_ediv
</UL>

<P><STRONG><a name="[152]"></a>_e2e</STRONG> (Thumb, 220 bytes, Stack size 24 bytes, btod.o(CL$$btod_e2e))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = _e2e
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_emul
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_ediv
</UL>

<P><STRONG><a name="[145]"></a>_btod_ediv</STRONG> (Thumb, 42 bytes, Stack size 28 bytes, btod.o(CL$$btod_ediv))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = _btod_ediv &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_e2e
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__btod_div_common
</UL>
<BR>[Called By]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_etento
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[146]"></a>_btod_emul</STRONG> (Thumb, 42 bytes, Stack size 28 bytes, btod.o(CL$$btod_emul))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__btod_mult_common
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_e2e
</UL>
<BR>[Called By]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_etento
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[153]"></a>__btod_mult_common</STRONG> (Thumb, 580 bytes, Stack size 16 bytes, btod.o(CL$$btod_mult_common))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __btod_mult_common
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_emul
</UL>

<P><STRONG><a name="[1f]"></a>BusFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.BusFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[1f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>DMA1_Channel3_IRQHandler</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, hal_spi.o(i.DMA1_Channel3_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = DMA1_Channel3_IRQHandler &rArr; spi_dma_send
</UL>
<BR>[Calls]<UL><LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_flag_get
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_flag_clear
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.DebugMon_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>EXINT0_IRQHandler</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, hal_gpio.o(i.EXINT0_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = EXINT0_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_get
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>EXINT1_IRQHandler</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, hal_gpio.o(i.EXINT1_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = EXINT1_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_get
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>EXINT2_IRQHandler</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, hal_gpio.o(i.EXINT2_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = EXINT2_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_get
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>EXINT3_IRQHandler</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, hal_gpio.o(i.EXINT3_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = EXINT3_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_get
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>EXINT4_IRQHandler</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, hal_gpio.o(i.EXINT4_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = EXINT4_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_get
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_flag_clear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>HardFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.HardFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[1d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[15b]"></a>IncTick</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, at32f403a_407_board.o(i.IncTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = IncTick &rArr; xPortSysTickHandler &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetSchedulerState
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortSysTickHandler
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
</UL>
<BR>[Called By]<UL><LI><a href="#[24]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[1e]"></a>MemManage_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.MemManage_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.NMI_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[c4]"></a>SPI1_DMA_CB</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_port_disp.o(i.SPI1_DMA_CB))
<BR><BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_flush_ready
</UL>
<BR>[Address Reference Count : 1]<UL><LI> main.o(i.main)
</UL>
<P><STRONG><a name="[24]"></a>SysTick_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.SysTick_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = SysTick_Handler &rArr; IncTick &rArr; xPortSysTickHandler &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IncTick
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[73]"></a>SystemInit</STRONG> (Thumb, 74 bytes, Stack size 0 bytes, system_at32f403a_407.o(i.SystemInit))
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(.text)
</UL>
<P><STRONG><a name="[4b]"></a>USART2_IRQHandler</STRONG> (Thumb, 124 bytes, Stack size 16 bytes, hal_uart.o(i.USART2_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = USART2_IRQHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_flag_clear
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_data_receive
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_data_number_set
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_data_number_get
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getUsartID
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_channel_enable
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_flag_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>UsageFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_int.o(i.UsageFault_Handler))
<BR><BR>[Calls]<UL><LI><a href="#[20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(RESET)
</UL>
<P><STRONG><a name="[148]"></a>__ARM_fpclassify</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, fpclassify.o(i.__ARM_fpclassify))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __ARM_fpclassify
</UL>
<BR>[Called By]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex_real
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>

<P><STRONG><a name="[167]"></a>__hardfp_atan</STRONG> (Thumb, 622 bytes, Stack size 48 bytes, atan.o(i.__hardfp_atan))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = __hardfp_atan &rArr; __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fabs
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_underflow
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dneg
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_fpclassify
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;atan
</UL>

<P><STRONG><a name="[172]"></a>__hardfp_atan2</STRONG> (Thumb, 448 bytes, Stack size 56 bytes, atan2.o(i.__hardfp_atan2))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = __hardfp_atan2 &rArr; atan &rArr; __hardfp_atan &rArr; __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fabs
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan2
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;atan
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cdcmpeq
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dneg
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
</UL>

<P><STRONG><a name="[176]"></a>__hardfp_cos</STRONG> (Thumb, 180 bytes, Stack size 32 bytes, cos.o(i.__hardfp_cos))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = __hardfp_cos &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dneg
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
</UL>

<P><STRONG><a name="[17b]"></a>__hardfp_sin</STRONG> (Thumb, 180 bytes, Stack size 32 bytes, sin.o(i.__hardfp_sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = __hardfp_sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dneg
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
</UL>

<P><STRONG><a name="[17c]"></a>__hardfp_sqrt</STRONG> (Thumb, 122 bytes, Stack size 32 bytes, sqrt.o(i.__hardfp_sqrt))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = __hardfp_sqrt &rArr; _dsqrt &rArr; __fpl_dnaninf
</UL>
<BR>[Calls]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsqrt
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__set_errno
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
</UL>

<P><STRONG><a name="[178]"></a>__ieee754_rem_pio2</STRONG> (Thumb, 938 bytes, Stack size 120 bytes, rred.o(i.__ieee754_rem_pio2))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = __ieee754_rem_pio2 &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fabs
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dneg
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2d
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2d
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2iz
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
</UL>

<P><STRONG><a name="[17a]"></a>__kernel_cos</STRONG> (Thumb, 322 bytes, Stack size 64 bytes, cos_i.o(i.__kernel_cos))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = __kernel_cos &rArr; __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2iz
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
</UL>

<P><STRONG><a name="[16f]"></a>__kernel_poly</STRONG> (Thumb, 248 bytes, Stack size 24 bytes, poly.o(i.__kernel_poly))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
</UL>

<P><STRONG><a name="[179]"></a>__kernel_sin</STRONG> (Thumb, 280 bytes, Stack size 72 bytes, sin_i.o(i.__kernel_sin))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = __kernel_sin &rArr; __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_underflow
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ARM_fpclassify
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
</UL>

<P><STRONG><a name="[168]"></a>__mathlib_dbl_infnan</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, dunder.o(i.__mathlib_dbl_infnan))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __mathlib_dbl_infnan &rArr; __aeabi_dadd
</UL>
<BR>[Calls]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
</UL>

<P><STRONG><a name="[173]"></a>__mathlib_dbl_infnan2</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, dunder.o(i.__mathlib_dbl_infnan2))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __mathlib_dbl_infnan2 &rArr; __aeabi_dadd
</UL>
<BR>[Calls]<UL><LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[177]"></a>__mathlib_dbl_invalid</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, dunder.o(i.__mathlib_dbl_invalid))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __mathlib_dbl_invalid &rArr; __aeabi_ddiv
</UL>
<BR>[Calls]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
</UL>

<P><STRONG><a name="[169]"></a>__mathlib_dbl_underflow</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, dunder.o(i.__mathlib_dbl_underflow))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __mathlib_dbl_underflow &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
</UL>
<BR>[Called By]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
</UL>

<P><STRONG><a name="[132]"></a>_is_digit</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, __printf_wp.o(i._is_digit))
<BR><BR>[Called By]<UL><LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__printf
</UL>

<P><STRONG><a name="[186]"></a>_lv_anim_core_init</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_anim.o(i._lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = _lv_anim_core_init &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1bf]"></a>_lv_area_intersect</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_area.o(i._lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[18f]"></a>_lv_area_is_in</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
</UL>

<P><STRONG><a name="[43b]"></a>_lv_area_is_on</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, lv_area.o(i._lv_area_is_on))
<BR><BR>[Called By]<UL><LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[191]"></a>_lv_area_is_out</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_area.o(i._lv_area_is_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _lv_area_is_out &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>

<P><STRONG><a name="[190]"></a>_lv_area_is_point_on</STRONG> (Thumb, 294 bytes, Stack size 32 bytes, lv_area.o(i._lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
</UL>

<P><STRONG><a name="[43c]"></a>_lv_area_join</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_area.o(i._lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[9e]"></a>_lv_disp_refr_timer</STRONG> (Thumb, 222 bytes, Stack size 32 bytes, lv_refr.o(i._lv_disp_refr_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 944<LI>Call Chain = _lv_disp_refr_timer &rArr; refr_invalid_areas &rArr; refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_font_clean_up_fmt_txt
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_register)
</UL>
<P><STRONG><a name="[19e]"></a>_lv_draw_mask_cleanup</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_draw_mask.o(i._lv_draw_mask_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = _lv_draw_mask_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[3f3]"></a>_lv_event_mark_deleted</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i._lv_event_mark_deleted))
<BR><BR>[Called By]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[19d]"></a>_lv_font_clean_up_fmt_txt</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i._lv_font_clean_up_fmt_txt))
<BR><BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[1a0]"></a>_lv_fs_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_fs.o(i._lv_fs_init))
<BR><BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1a1]"></a>_lv_group_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i._lv_group_init))
<BR><BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1a2]"></a>_lv_img_buf_get_transformed_area</STRONG> (Thumb, 362 bytes, Stack size 40 bytes, lv_img_buf.o(i._lv_img_buf_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = _lv_img_buf_get_transformed_area &rArr; lv_point_transform
</UL>
<BR>[Calls]<UL><LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[1a4]"></a>_lv_img_cache_open</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, lv_img_cache.o(i._lv_img_cache_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = _lv_img_cache_open &rArr; lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[1a6]"></a>_lv_img_decoder_init</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i._lv_img_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = _lv_img_decoder_init &rArr; lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1a8]"></a>_lv_indev_read</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_hal_indev.o(i._lv_indev_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_indev_read
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[1a9]"></a>_lv_indev_scroll_handler</STRONG> (Thumb, 284 bytes, Stack size 32 bytes, lv_indev_scroll.o(i._lv_indev_scroll_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = _lv_indev_scroll_handler &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_limit_diff
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[1b5]"></a>_lv_indev_scroll_throw_handler</STRONG> (Thumb, 558 bytes, Stack size 48 bytes, lv_indev_scroll.o(i._lv_indev_scroll_throw_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_limit_diff
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>
<BR>[Called By]<UL><LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[1bd]"></a>_lv_inv_area</STRONG> (Thumb, 202 bytes, Stack size 32 bytes, lv_refr.o(i._lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[1c2]"></a>_lv_ll_clear</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = _lv_ll_clear &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
</UL>

<P><STRONG><a name="[b5]"></a>_lv_ll_get_head</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_head))
<BR><BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[1c4]"></a>_lv_ll_get_len</STRONG> (Thumb, 28 bytes, Stack size 4 bytes, lv_ll.o(i._lv_ll_get_len))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _lv_ll_get_len
</UL>
<BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_obj_count
</UL>

<P><STRONG><a name="[b4]"></a>_lv_ll_get_next</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_next))
<BR><BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[b6]"></a>_lv_ll_get_prev</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_prev))
<BR><BR>[Called By]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[b7]"></a>_lv_ll_get_tail</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_get_tail))
<BR><BR>[Called By]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[187]"></a>_lv_ll_init</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_init))
<BR><BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
</UL>

<P><STRONG><a name="[1c5]"></a>_lv_ll_ins_head</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
</UL>

<P><STRONG><a name="[1c9]"></a>_lv_ll_ins_tail</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = _lv_ll_ins_tail &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[363]"></a>_lv_ll_is_empty</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_ll.o(i._lv_ll_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
</UL>

<P><STRONG><a name="[1c3]"></a>_lv_ll_remove</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, lv_ll.o(i._lv_ll_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = _lv_ll_remove
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[469]"></a>_lv_obj_destruct</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj_class.o(i._lv_obj_destruct))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_obj_destruct
</UL>
<BR>[Called By]<UL><LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[34a]"></a>_lv_obj_get_ext_draw_size</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_draw.o(i._lv_obj_get_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[434]"></a>_lv_obj_get_layer_type</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_draw.o(i._lv_obj_get_layer_type))
<BR><BR>[Called By]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>

<P><STRONG><a name="[1b4]"></a>_lv_obj_scroll_by_raw</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_obj_scroll.o(i._lv_obj_scroll_by_raw))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
</UL>

<P><STRONG><a name="[1cd]"></a>_lv_obj_style_apply_color_filter</STRONG> (Thumb, 64 bytes, Stack size 32 bytes, lv_obj_style.o(i._lv_obj_style_apply_color_filter))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
</UL>

<P><STRONG><a name="[1ce]"></a>_lv_obj_style_create_transition</STRONG> (Thumb, 290 bytes, Stack size 104 bytes, lv_obj_style.o(i._lv_obj_style_create_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = _lv_obj_style_create_transition &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
</UL>
<BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[1d3]"></a>_lv_obj_style_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_style.o(i._lv_obj_style_init))
<BR><BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1d4]"></a>_lv_obj_style_state_compare</STRONG> (Thumb, 496 bytes, Stack size 40 bytes, lv_obj_style.o(i._lv_obj_style_state_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _lv_obj_style_state_compare
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[1f6]"></a>_lv_refr_get_disp_refreshing</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_adjust
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>

<P><STRONG><a name="[3c1]"></a>_lv_refr_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_refr.o(i._lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[309]"></a>_lv_style_get_prop_group</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i._lv_style_get_prop_group))
<BR><BR>[Called By]<UL><LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>

<P><STRONG><a name="[440]"></a>_lv_style_prop_lookup_flags</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, lv_style.o(i._lv_style_prop_lookup_flags))
<BR><BR>[Called By]<UL><LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
</UL>

<P><STRONG><a name="[1d6]"></a>_lv_timer_core_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i._lv_timer_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _lv_timer_core_init
</UL>
<BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[381]"></a>_lv_txt_encoded_letter_next_2</STRONG> (Thumb, 42 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_encoded_letter_next_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = _lv_txt_encoded_letter_next_2
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[1d7]"></a>_lv_txt_get_next_line</STRONG> (Thumb, 252 bytes, Stack size 64 bytes, lv_txt.o(i._lv_txt_get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[3cc]"></a>_lv_txt_is_cmd</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, lv_txt.o(i._lv_txt_is_cmd))
<BR><BR>[Called By]<UL><LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>

<P><STRONG><a name="[1da]"></a>_lv_txt_set_text_vfmt</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_txt.o(i._lv_txt_set_text_vfmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 152 + Unknown Stack Size
<LI>Call Chain = _lv_txt_set_text_vfmt &rArr; vsnprintf &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsnprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
</UL>

<P><STRONG><a name="[300]"></a>_lv_utils_bsearch</STRONG> (Thumb, 76 bytes, Stack size 32 bytes, lv_utils.o(i._lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = _lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>

<P><STRONG><a name="[1db]"></a>_page_create</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, page.o(i._page_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _page_create
</UL>
<BR>[Calls]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_create
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_create
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_install
</UL>

<P><STRONG><a name="[121]"></a>_sys_exit</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, at32f403a_407_board.o(i._sys_exit))
<BR><BR>[Called By]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_exit_exit
</UL>

<P><STRONG><a name="[1f1]"></a>anim_default_init</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, page_router.o(i.anim_default_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = anim_default_init &rArr; lv_anim_init
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_type
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switch_anim_create
</UL>

<P><STRONG><a name="[1f8]"></a>at32_board_init</STRONG> (Thumb, 134 bytes, Stack size 48 bytes, at32f403a_407_board.o(i.at32_board_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = at32_board_init &rArr; hal_usart_init &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_priority_group_config
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getus
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_delay_loop
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1ff]"></a>at32_button_init</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, hal_gpio.o(i.at32_button_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = at32_button_init &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_default_para_init
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;user_button_init
</UL>

<P><STRONG><a name="[174]"></a>atan</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, atan.o(i.atan))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = atan &rArr; __hardfp_atan &rArr; __kernel_poly &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
</UL>
<BR>[Called By]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[203]"></a>attachInterrupt</STRONG> (Thumb, 16 bytes, Stack size 24 bytes, hal_gpio.o(i.attachInterrupt))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = attachInterrupt &rArr; exint_config &rArr; nvic_irq_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;user_button_init
</UL>

<P><STRONG><a name="[4be]"></a>crm_ahb_div_set</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_ahb_div_set))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4c0]"></a>crm_apb1_div_set</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_apb1_div_set))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4bf]"></a>crm_apb2_div_set</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_apb2_div_set))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4c1]"></a>crm_auto_step_mode_enable</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_auto_step_mode_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4bb]"></a>crm_clock_source_enable</STRONG> (Thumb, 62 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_clock_source_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[261]"></a>crm_clocks_freq_get</STRONG> (Thumb, 194 bytes, Stack size 12 bytes, at32f403a_407_crm.o(i.crm_clocks_freq_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = crm_clocks_freq_get
</UL>
<BR>[Calls]<UL><LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch_status_get
</UL>
<BR>[Called By]<UL><LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_init
</UL>

<P><STRONG><a name="[4bc]"></a>crm_flag_get</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_flag_get))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[200]"></a>crm_periph_clock_enable</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, at32f403a_407_crm.o(i.crm_periph_clock_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_button_init
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_gpio_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[4a5]"></a>crm_periph_reset</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, at32f403a_407_crm.o(i.crm_periph_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_periph_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_reset
</UL>

<P><STRONG><a name="[4bd]"></a>crm_pll_config</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, at32f403a_407_crm.o(i.crm_pll_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = crm_pll_config
</UL>
<BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4ba]"></a>crm_reset</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_reset))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[4c2]"></a>crm_sysclk_switch</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_sysclk_switch))
<BR><BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[262]"></a>crm_sysclk_switch_status_get</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_crm.o(i.crm_sysclk_switch_status_get))
<BR><BR>[Called By]<UL><LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_core_clock_update
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_clocks_freq_get
</UL>

<P><STRONG><a name="[263]"></a>dbg_printf</STRONG> (Thumb, 56 bytes, Stack size 328 bytes, at32f403a_407_board.o(i.dbg_printf))
<BR><BR>[Stack]<UL><LI>Max Depth = 472 + Unknown Stack Size
<LI>Call Chain = dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vsprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_signal_init
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nmea_value_update
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_module_model_info
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_timer_init
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
</UL>

<P><STRONG><a name="[26e]"></a>default_style</STRONG> (Thumb, 142 bytes, Stack size 16 bytes, page.o(i.default_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = default_style &rArr; lv_obj_set_style_bg_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_set_root_default_style
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_height
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[4ac]"></a>delay_ms</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, at32f403a_407_board.o(i.delay_ms))
<BR><BR>[Called By]<UL><LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_delay
</UL>

<P><STRONG><a name="[1de]"></a>dialplate_create</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, dialplate.o(i.dialplate_create))
<BR><BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_create
</UL>

<P><STRONG><a name="[284]"></a>dialplate_recordercommand</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lvgl_module.o(i.dialplate_recordercommand))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = dialplate_recordercommand &rArr; statusbar_set_rec &rArr; lv_anim_label_push_text &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_rec
</UL>
<BR>[Called By]<UL><LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_record
</UL>

<P><STRONG><a name="[286]"></a>dialplate_setBtnRecImg_src</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, dialplate_view.o(i.dialplate_setBtnRecImg_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = dialplate_setBtnRecImg_src &rArr; lv_obj_set_style_bg_img_src &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_img_src
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_record
</UL>

<P><STRONG><a name="[28c]"></a>dialplate_view_create</STRONG> (Thumb, 144 bytes, Stack size 328 bytes, dialplate_view.o(i.dialplate_view_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 976<LI>Call Chain = dialplate_view_create &rArr; dialplate_topinfo_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_create
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add_wrapper
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
</UL>

<P><STRONG><a name="[28f]"></a>dialplate_view_delete</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, dialplate_view.o(i.dialplate_view_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = dialplate_view_delete &rArr; lv_anim_timeline_del &rArr; lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_del
</UL>
<BR>[Called By]<UL><LI><a href="#[14]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_did_unload
</UL>

<P><STRONG><a name="[165]"></a>dma_channel_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_channel_enable))
<BR><BR>[Called By]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_read
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send
</UL>

<P><STRONG><a name="[163]"></a>dma_data_number_get</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_data_number_get))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
</UL>

<P><STRONG><a name="[166]"></a>dma_data_number_set</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_data_number_set))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
</UL>

<P><STRONG><a name="[318]"></a>dma_default_para_init</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_default_para_init))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[155]"></a>dma_flag_clear</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_flag_clear))
<BR><BR>[Called By]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel3_IRQHandler
</UL>

<P><STRONG><a name="[154]"></a>dma_flag_get</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_flag_get))
<BR><BR>[Called By]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel3_IRQHandler
</UL>

<P><STRONG><a name="[319]"></a>dma_init</STRONG> (Thumb, 92 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_init))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[31b]"></a>dma_interrupt_enable</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_interrupt_enable))
<BR><BR>[Called By]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[317]"></a>dma_reset</STRONG> (Thumb, 82 bytes, Stack size 0 bytes, at32f403a_407_dma.o(i.dma_reset))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[2ab]"></a>draw_border_generic</STRONG> (Thumb, 1170 bytes, Stack size 216 bytes, lv_draw_sw_rect.o(i.draw_border_generic))
<BR><BR>[Stack]<UL><LI>Max Depth = 504<LI>Call Chain = draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
</UL>
<BR>[Called By]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
</UL>

<P><STRONG><a name="[2d9]"></a>encoder_get_diff</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, task_key.o(i.encoder_get_diff))
<BR><BR>[Called By]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;encoder_read
</UL>

<P><STRONG><a name="[204]"></a>exint_config</STRONG> (Thumb, 206 bytes, Stack size 48 bytes, hal_gpio.o(i.exint_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = exint_config &rArr; nvic_irq_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_exint_line_config
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_init
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_default_para_init
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_get_pin_source
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;attachInterrupt
</UL>

<P><STRONG><a name="[2df]"></a>exint_default_para_init</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, at32f403a_407_exint.o(i.exint_default_para_init))
<BR><BR>[Called By]<UL><LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
</UL>

<P><STRONG><a name="[159]"></a>exint_flag_clear</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, at32f403a_407_exint.o(i.exint_flag_clear))
<BR><BR>[Called By]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT4_IRQHandler
<LI><a href="#[2e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT3_IRQHandler
<LI><a href="#[2d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT2_IRQHandler
<LI><a href="#[2c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT1_IRQHandler
<LI><a href="#[2b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT0_IRQHandler
</UL>

<P><STRONG><a name="[158]"></a>exint_flag_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f403a_407_exint.o(i.exint_flag_get))
<BR><BR>[Called By]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT4_IRQHandler
<LI><a href="#[2e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT3_IRQHandler
<LI><a href="#[2d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT2_IRQHandler
<LI><a href="#[2c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT1_IRQHandler
<LI><a href="#[2b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;EXINT0_IRQHandler
</UL>

<P><STRONG><a name="[2e0]"></a>exint_init</STRONG> (Thumb, 92 bytes, Stack size 8 bytes, at32f403a_407_exint.o(i.exint_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = exint_init
</UL>
<BR>[Called By]<UL><LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
</UL>

<P><STRONG><a name="[72]"></a>extend_sram</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, extend_sram.o(i.extend_sram))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = extend_sram &rArr; flash_user_system_data_erase &rArr; flash_operation_wait_for
</UL>
<BR>[Calls]<UL><LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_system_reset
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_user_system_data_program
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_user_system_data_erase
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_unlock
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_at32f403a_407.o(.text)
</UL>
<P><STRONG><a name="[16a]"></a>fabs</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, fabs.o(i.fabs))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = fabs
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[2e9]"></a>find_page_pool</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, page_manager.o(i.find_page_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = find_page_pool &rArr; listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listReleaseIterator
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listNext
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listGetIterator
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_install
</UL>

<P><STRONG><a name="[2ed]"></a>find_page_stack</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, page_manager.o(i.find_page_stack))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = find_page_stack &rArr; listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listReleaseIterator
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listNext
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listGetIterator
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
</UL>

<P><STRONG><a name="[2f3]"></a>flash_fap_status_get</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_flash.o(i.flash_fap_status_get))
<BR><BR>[Called By]<UL><LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_user_system_data_erase
</UL>

<P><STRONG><a name="[2f2]"></a>flash_operation_status_get</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, at32f403a_407_flash.o(i.flash_operation_status_get))
<BR><BR>[Called By]<UL><LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_operation_wait_for
</UL>

<P><STRONG><a name="[2f1]"></a>flash_operation_wait_for</STRONG> (Thumb, 34 bytes, Stack size 4 bytes, at32f403a_407_flash.o(i.flash_operation_wait_for))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = flash_operation_wait_for
</UL>
<BR>[Calls]<UL><LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_operation_status_get
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_user_system_data_program
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_user_system_data_erase
</UL>

<P><STRONG><a name="[2e2]"></a>flash_unlock</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f403a_407_flash.o(i.flash_unlock))
<BR><BR>[Called By]<UL><LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;extend_sram
</UL>

<P><STRONG><a name="[2e3]"></a>flash_user_system_data_erase</STRONG> (Thumb, 98 bytes, Stack size 12 bytes, at32f403a_407_flash.o(i.flash_user_system_data_erase))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = flash_user_system_data_erase &rArr; flash_operation_wait_for
</UL>
<BR>[Calls]<UL><LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_operation_wait_for
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_fap_status_get
</UL>
<BR>[Called By]<UL><LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;extend_sram
</UL>

<P><STRONG><a name="[2e4]"></a>flash_user_system_data_program</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, at32f403a_407_flash.o(i.flash_user_system_data_program))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = flash_user_system_data_program &rArr; flash_operation_wait_for
</UL>
<BR>[Calls]<UL><LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flash_operation_wait_for
</UL>
<BR>[Called By]<UL><LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;extend_sram
</UL>

<P><STRONG><a name="[25b]"></a>flex_button_event_read</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, dev_key.o(i.flex_button_event_read))
<BR><BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;common_btn_evt_cb
</UL>

<P><STRONG><a name="[4c9]"></a>flex_button_register</STRONG> (Thumb, 80 bytes, Stack size 12 bytes, dev_key.o(i.flex_button_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = flex_button_register
</UL>
<BR>[Called By]<UL><LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;user_button_init
</UL>

<P><STRONG><a name="[2f4]"></a>flex_button_scan</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, dev_key.o(i.flex_button_scan))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = flex_button_scan &rArr; flex_button_process
</UL>
<BR>[Calls]<UL><LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_button_process
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_key
</UL>

<P><STRONG><a name="[79]"></a>fputc</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, at32f403a_407_board.o(i.fputc))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = fputc
</UL>
<BR>[Calls]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_flag_get
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_data_transmit
</UL>
<BR>[Address Reference Count : 1]<UL><LI> _printf_char_file.o(.text)
</UL>
<P><STRONG><a name="[306]"></a>get_module_model_info</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lvgl_module.o(i.get_module_model_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 496 + Unknown Stack Size
<LI>Call Chain = get_module_model_info &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_get
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_update_callback
</UL>

<P><STRONG><a name="[30b]"></a>get_stack_top</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, page_manager.o(i.get_stack_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_stack_top
</UL>
<BR>[Calls]<UL><LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listIndex
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
</UL>

<P><STRONG><a name="[1ec]"></a>get_stack_top_after</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, page_manager.o(i.get_stack_top_after))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_stack_top_after
</UL>
<BR>[Calls]<UL><LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listIndex
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[1fb]"></a>getus</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, at32f403a_407_board.o(i.getus))
<BR><BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>

<P><STRONG><a name="[30d]"></a>gnss_evt_message_get</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, task_gnss.o(i.gnss_evt_message_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = gnss_evt_message_get &rArr; xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[310]"></a>gnss_evt_message_send</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, task_gnss.o(i.gnss_evt_message_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = gnss_evt_message_send &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>
<BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update_callback
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_receive_irq_callback
</UL>

<P><STRONG><a name="[4ad]"></a>gpio_bits_reset</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f403a_407_gpio.o(i.gpio_bits_reset))
<BR><BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_send_pixels
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;writeData16
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_data
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_command
</UL>

<P><STRONG><a name="[157]"></a>gpio_bits_set</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, at32f403a_407_gpio.o(i.gpio_bits_set))
<BR><BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
<LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel3_IRQHandler
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_gpio_init
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_send_pixels
<LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;writeData16
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_data
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_command
</UL>

<P><STRONG><a name="[201]"></a>gpio_default_para_init</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, at32f403a_407_gpio.o(i.gpio_default_para_init))
<BR><BR>[Called By]<UL><LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_button_init
</UL>

<P><STRONG><a name="[2de]"></a>gpio_exint_line_config</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, at32f403a_407_gpio.o(i.gpio_exint_line_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = gpio_exint_line_config
</UL>
<BR>[Called By]<UL><LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
</UL>

<P><STRONG><a name="[202]"></a>gpio_init</STRONG> (Thumb, 174 bytes, Stack size 20 bytes, at32f403a_407_gpio.o(i.gpio_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = gpio_init
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_button_init
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_gpio_init
</UL>

<P><STRONG><a name="[15a]"></a>gpio_input_data_bit_read</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, at32f403a_407_gpio.o(i.gpio_input_data_bit_read))
<BR><BR>[Called By]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;common_btn_read
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Encoder_EventHandler
</UL>

<P><STRONG><a name="[313]"></a>gps_signal_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, task_gnss.o(i.gps_signal_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = gps_signal_init &rArr; xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[31d]"></a>hal_spi_init</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, hal_spi.o(i.hal_spi_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = hal_spi_init &rArr; hal_spi_gpio_init &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_init
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_reset
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_enable
<LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_default_para_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_gpio_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>
<BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
</UL>

<P><STRONG><a name="[1fe]"></a>hal_usart_init</STRONG> (Thumb, 472 bytes, Stack size 64 bytes, hal_uart.o(i.hal_usart_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = hal_usart_init &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_transmitter_enable
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_receiver_enable
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_parity_selection_config
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_interrupt_enable
<LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_init
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_hardware_flow_control_set
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_enable
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;usart_dma_receiver_enable
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getUsartID
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_reset
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_init
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_default_para_init
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_channel_enable
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>

<P><STRONG><a name="[312]"></a>hal_usart_read</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, hal_uart.o(i.hal_usart_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = hal_usart_read
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getUsartID
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_channel_enable
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_receive_irq_callback
</UL>

<P><STRONG><a name="[32a]"></a>hal_usart_rxirq_connect</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, hal_uart.o(i.hal_usart_rxirq_connect))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = hal_usart_rxirq_connect
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getUsartID
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[352]"></a>listAddNodeHead</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, adlist.o(i.listAddNodeHead))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = listAddNodeHead &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
</UL>

<P><STRONG><a name="[353]"></a>listAddNodeTail</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, adlist.o(i.listAddNodeTail))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = listAddNodeTail &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_chain_register
<LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_install
</UL>

<P><STRONG><a name="[354]"></a>listCreate</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, adlist.o(i.listCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = listCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_manager_create
</UL>

<P><STRONG><a name="[355]"></a>listDelNode</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, adlist.o(i.listDelNode))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = listDelNode &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
</UL>

<P><STRONG><a name="[2ea]"></a>listGetIterator</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, adlist.o(i.listGetIterator))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notify_find_node_pool
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_stack
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
</UL>

<P><STRONG><a name="[30c]"></a>listIndex</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, adlist.o(i.listIndex))
<BR><BR>[Called By]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_stack_top_after
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_stack_top
</UL>

<P><STRONG><a name="[2eb]"></a>listNext</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, adlist.o(i.listNext))
<BR><BR>[Called By]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listSearchKey
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notify_find_node_pool
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_stack
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
</UL>

<P><STRONG><a name="[2ec]"></a>listReleaseIterator</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, adlist.o(i.listReleaseIterator))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = listReleaseIterator &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
</UL>
<BR>[Called By]<UL><LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notify_find_node_pool
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_stack
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
</UL>

<P><STRONG><a name="[356]"></a>listSearchKey</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, adlist.o(i.listSearchKey))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = listSearchKey
</UL>
<BR>[Calls]<UL><LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listNext
</UL>
<BR>[Called By]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
</UL>

<P><STRONG><a name="[357]"></a>lv_anim_del</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, lv_anim.o(i.lv_anim_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_stop
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[358]"></a>lv_anim_get</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_anim_get
</UL>
<BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[367]"></a>lv_anim_get_playtime</STRONG> (Thumb, 66 bytes, Stack size 12 bytes, lv_anim.o(i.lv_anim_get_playtime))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_anim_get_playtime
</UL>
<BR>[Called By]<UL><LI><a href="#[366]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_get_playtime
</UL>

<P><STRONG><a name="[1d1]"></a>lv_anim_init</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_fade_out
<LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_appear
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add_wrapper
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_start_anim
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_constructor
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_default_init
</UL>

<P><STRONG><a name="[359]"></a>lv_anim_label_add_style</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_anim_label.o(i.lv_anim_label_add_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = lv_anim_label_add_style &rArr; lv_obj_add_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[35a]"></a>lv_anim_label_create</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_anim_label.o(i.lv_anim_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_anim_label_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[35d]"></a>lv_anim_label_push_text</STRONG> (Thumb, 360 bytes, Stack size 48 bytes, lv_anim_label.o(i.lv_anim_label_push_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 616<LI>Call Chain = lv_anim_label_push_text &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_start_anim
</UL>
<BR>[Called By]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_rec
</UL>

<P><STRONG><a name="[35f]"></a>lv_anim_label_set_custom_enter_anim</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_custom_enter_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_label_set_custom_enter_anim &rArr; __aeabi_memcpy4
</UL>
<BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[360]"></a>lv_anim_label_set_custom_exit_anim</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_custom_exit_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_anim_label_set_custom_exit_anim &rArr; __aeabi_memcpy4
</UL>
<BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[4b3]"></a>lv_anim_label_set_enter_dir</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_enter_dir))
<BR><BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[4b4]"></a>lv_anim_label_set_exit_dir</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_exit_dir))
<BR><BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[4b5]"></a>lv_anim_label_set_path</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_path))
<BR><BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[4b6]"></a>lv_anim_label_set_time</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_time))
<BR><BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
</UL>

<P><STRONG><a name="[8a]"></a>lv_anim_path_ease_out</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_ease_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_path_ease_out &rArr; lv_bezier3
</UL>
<BR>[Calls]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bezier3
</UL>
<BR>[Address Reference Count : 8]<UL><LI> statusbar_view.o(i.statusbar_appear)
<LI> statusbar_view.o(i.statusbar_rec_anim_label_create)
<LI> dialplate_view.o(.constdata)
<LI> statusbar_view.o(i.statusbar_style_init)
<LI> dialplate_view.o(i.btn_create)
<LI> start_up_view.o(.constdata)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_anim_label.o(i.lv_anim_label_constructor)
</UL>
<P><STRONG><a name="[98]"></a>lv_anim_path_linear</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_linear))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_anim_path_linear &rArr; lv_map
</UL>
<BR>[Calls]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_anim.o(i.lv_anim_init)
<LI> lv_style.o(i.lv_style_transition_dsc_init)
</UL>
<P><STRONG><a name="[c8]"></a>lv_anim_path_overshoot</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_path_overshoot))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_path_overshoot &rArr; lv_bezier3
</UL>
<BR>[Calls]<UL><LI><a href="#[361]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_map
<LI><a href="#[362]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bezier3
</UL>
<BR>[Address Reference Count : 4]<UL><LI> statusbar_view.o(i.statusbar_sdcard_image_create)
<LI> dialplate.o(i.on_custom_attr_config)
<LI> page.o(i.page_init)
<LI> start_up.o(i.on_custom_attr_config)
</UL>
<P><STRONG><a name="[3d0]"></a>lv_anim_speed_to_time</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_speed_to_time))
<BR><BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
</UL>

<P><STRONG><a name="[1d2]"></a>lv_anim_start</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[363]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_is_empty
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_fade_out
<LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_start
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_appear
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[35e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_start_anim
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switch_anim_create
</UL>

<P><STRONG><a name="[364]"></a>lv_anim_timeline_add</STRONG> (Thumb, 128 bytes, Stack size 24 bytes, lv_anim_timeline.o(i.lv_anim_timeline_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_anim_timeline_add &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add_wrapper
</UL>

<P><STRONG><a name="[28e]"></a>lv_anim_timeline_add_wrapper</STRONG> (Thumb, 84 bytes, Stack size 88 bytes, lv_anim_timeline_wrapper.o(i.lv_anim_timeline_add_wrapper))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_anim_timeline_add_wrapper &rArr; lv_anim_timeline_add &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
</UL>

<P><STRONG><a name="[28d]"></a>lv_anim_timeline_create</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_anim_timeline.o(i.lv_anim_timeline_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_anim_timeline_create &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
</UL>

<P><STRONG><a name="[290]"></a>lv_anim_timeline_del</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_anim_timeline.o(i.lv_anim_timeline_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_anim_timeline_del &rArr; lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[365]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_stop
</UL>
<BR>[Called By]<UL><LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_delete
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_delete
</UL>

<P><STRONG><a name="[366]"></a>lv_anim_timeline_get_playtime</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_anim_timeline.o(i.lv_anim_timeline_get_playtime))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_anim_timeline_get_playtime &rArr; lv_anim_get_playtime
</UL>
<BR>[Calls]<UL><LI><a href="#[367]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get_playtime
</UL>
<BR>[Called By]<UL><LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_start
</UL>

<P><STRONG><a name="[474]"></a>lv_anim_timeline_set_reverse</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_anim_timeline.o(i.lv_anim_timeline_set_reverse))
<BR><BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
</UL>

<P><STRONG><a name="[368]"></a>lv_anim_timeline_start</STRONG> (Thumb, 96 bytes, Stack size 96 bytes, lv_anim_timeline.o(i.lv_anim_timeline_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_anim_timeline_start &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[366]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_get_playtime
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
</UL>

<P><STRONG><a name="[365]"></a>lv_anim_timeline_stop</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_anim_timeline.o(i.lv_anim_timeline_stop))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_del
</UL>

<P><STRONG><a name="[25e]"></a>lv_area_get_size</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[2d2]"></a>lv_area_increase</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_increase))
<BR><BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[2c5]"></a>lv_area_move</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_move))
<BR><BR>[Called By]<UL><LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[198]"></a>lv_area_set</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[8c]"></a>lv_area_set_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_height))
<BR><BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[8b]"></a>lv_area_set_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_width))
<BR><BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[369]"></a>lv_async_call</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_async.o(i.lv_async_call))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_async_call &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_set_repeat_count
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del_async
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[362]"></a>lv_bezier3</STRONG> (Thumb, 78 bytes, Stack size 20 bytes, lv_math.o(i.lv_bezier3))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_bezier3
</UL>
<BR>[Called By]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_overshoot
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
</UL>

<P><STRONG><a name="[41c]"></a>lv_clamp_height</STRONG> (Thumb, 106 bytes, Stack size 20 bytes, lv_obj_pos.o(i.lv_clamp_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_clamp_height
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[41b]"></a>lv_clamp_width</STRONG> (Thumb, 106 bytes, Stack size 20 bytes, lv_obj_pos.o(i.lv_clamp_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_clamp_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[2e7]"></a>lv_color_fill</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_color.o(i.lv_color_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_color_fill
</UL>
<BR>[Called By]<UL><LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
</UL>

<P><STRONG><a name="[375]"></a>lv_disp_draw_buf_init</STRONG> (Thumb, 30 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_draw_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_disp_draw_buf_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[376]"></a>lv_disp_drv_init</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_disp_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[377]"></a>lv_disp_drv_register</STRONG> (Thumb, 280 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[15f]"></a>lv_disp_flush_ready</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_flush_ready))
<BR><BR>[Called By]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_DMA_CB
</UL>

<P><STRONG><a name="[182]"></a>lv_disp_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_load_anim_attr
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[3cf]"></a>lv_disp_get_dpi</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_dpi))
<BR><BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[2ad]"></a>lv_disp_get_draw_buf</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_draw_buf))
<BR><BR>[Called By]<UL><LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[183]"></a>lv_disp_get_hor_res</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_hor_res))
<BR><BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_load_anim_attr
</UL>

<P><STRONG><a name="[341]"></a>lv_disp_get_layer_sys</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[343]"></a>lv_disp_get_layer_top</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[1e6]"></a>lv_disp_get_scr_act</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[37a]"></a>lv_disp_get_scr_prev</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[37b]"></a>lv_disp_get_theme</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_theme
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
</UL>

<P><STRONG><a name="[184]"></a>lv_disp_get_ver_res</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_ver_res))
<BR><BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_set_bg_color
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_load_anim_attr
</UL>

<P><STRONG><a name="[1be]"></a>lv_disp_is_invalidation_enabled</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_is_invalidation_enabled))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_is_invalidation_enabled
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
</UL>

<P><STRONG><a name="[272]"></a>lv_disp_set_bg_color</STRONG> (Thumb, 66 bytes, Stack size 32 bytes, lv_disp.o(i.lv_disp_set_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_disp_set_bg_color &rArr; _lv_inv_area &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[2a9]"></a>lv_draw_img</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 712<LI>Call Chain = lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>
<BR>[Called By]<UL><LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[26b]"></a>lv_draw_img_decoded</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_img_decoded
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[2a8]"></a>lv_draw_img_dsc_init</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_draw_img.o(i.lv_draw_img_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_draw_img_dsc_init &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[3c0]"></a>lv_draw_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_init))
<BR><BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2a7]"></a>lv_draw_label</STRONG> (Thumb, 1340 bytes, Stack size 264 bytes, lv_draw_label.o(i.lv_draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[384]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[383]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[37e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[382]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[2a6]"></a>lv_draw_label_dsc_init</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_draw_label.o(i.lv_draw_label_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_draw_label_dsc_init &rArr; lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[348]"></a>lv_draw_layer_adjust</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw_layer.o(i.lv_draw_layer_adjust))
<BR><BR>[Called By]<UL><LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
</UL>

<P><STRONG><a name="[4a3]"></a>lv_draw_layer_blend</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw_layer.o(i.lv_draw_layer_blend))
<BR><BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[386]"></a>lv_draw_layer_create</STRONG> (Thumb, 98 bytes, Stack size 24 bytes, lv_draw_layer.o(i.lv_draw_layer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_draw_layer_create &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[387]"></a>lv_draw_layer_destroy</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_draw_layer.o(i.lv_draw_layer_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_layer_destroy &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_wait_for_finish
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[383]"></a>lv_draw_letter</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_draw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_letter
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[384]"></a>lv_draw_line</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_draw_line.o(i.lv_draw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_line
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[37f]"></a>lv_draw_line_dsc_init</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_draw_line.o(i.lv_draw_line_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_line_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[298]"></a>lv_draw_mask_add</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_add))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_mask_add
</UL>
<BR>[Called By]<UL><LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[389]"></a>lv_draw_mask_angle_init</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_draw_mask_angle_init &rArr; lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[29c]"></a>lv_draw_mask_apply</STRONG> (Thumb, 64 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_mask_apply
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>

<P><STRONG><a name="[29e]"></a>lv_draw_mask_free_param</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_draw_mask.o(i.lv_draw_mask_free_param))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_draw_mask_free_param &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[296]"></a>lv_draw_mask_is_any</STRONG> (Thumb, 78 bytes, Stack size 16 bytes, lv_draw_mask.o(i.lv_draw_mask_is_any))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_draw_mask_is_any &rArr; _lv_area_is_in &rArr; _lv_area_is_point_on &rArr;  _lv_area_is_point_on (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>

<P><STRONG><a name="[38a]"></a>lv_draw_mask_line_angle_init</STRONG> (Thumb, 70 bytes, Stack size 40 bytes, lv_draw_mask.o(i.lv_draw_mask_line_angle_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_draw_mask_line_angle_init &rArr; lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Called By]<UL><LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
</UL>

<P><STRONG><a name="[2c0]"></a>lv_draw_mask_line_points_init</STRONG> (Thumb, 274 bytes, Stack size 32 bytes, lv_draw_mask.o(i.lv_draw_mask_line_points_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_draw_mask_line_points_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[297]"></a>lv_draw_mask_radius_init</STRONG> (Thumb, 288 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_radius_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[38c]"></a>lv_draw_mask_remove_custom</STRONG> (Thumb, 44 bytes, Stack size 20 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_custom))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_draw_mask_remove_custom
</UL>
<BR>[Calls]<UL><LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
</UL>
<BR>[Called By]<UL><LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[29d]"></a>lv_draw_mask_remove_id</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_draw_mask_remove_id))
<BR><BR>[Called By]<UL><LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
</UL>

<P><STRONG><a name="[2c9]"></a>lv_draw_rect</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_rect
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[380]"></a>lv_draw_rect_dsc_init</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, lv_draw_rect.o(i.lv_draw_rect_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = lv_draw_rect_dsc_init &rArr; lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[a2]"></a>lv_draw_sw_arc</STRONG> (Thumb, 862 bytes, Stack size 336 bytes, lv_draw_sw_arc.o(i.lv_draw_sw_arc))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = lv_draw_sw_arc &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[389]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle_init
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a4]"></a>lv_draw_sw_bg</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 824<LI>Call Chain = lv_draw_sw_bg &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[29a]"></a>lv_draw_sw_blend</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>

<P><STRONG><a name="[b0]"></a>lv_draw_sw_blend_basic</STRONG> (Thumb, 446 bytes, Stack size 72 bytes, lv_draw_sw_blend.o(i.lv_draw_sw_blend_basic))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_draw_sw_blend_basic &rArr; map_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[38d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_set_px
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[38e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_blended
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_set_px
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[390]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_blended
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[ab]"></a>lv_draw_sw_buffer_copy</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_draw_sw.o(i.lv_draw_sw_buffer_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_draw_sw_buffer_copy &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a6]"></a>lv_draw_sw_img_decoded</STRONG> (Thumb, 852 bytes, Stack size 184 bytes, lv_draw_sw_img.o(i.lv_draw_sw_img_decoded))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_draw_sw_img_decoded &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[392]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_transform
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[391]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[9d]"></a>lv_draw_sw_init_ctx</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, lv_draw_sw.o(i.lv_draw_sw_init_ctx))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_sw_init_ctx
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_init)
</UL>
<P><STRONG><a name="[ad]"></a>lv_draw_sw_layer_adjust</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_adjust))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_draw_sw_layer_adjust
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[ae]"></a>lv_draw_sw_layer_blend</STRONG> (Thumb, 134 bytes, Stack size 32 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_blend))
<BR><BR>[Stack]<UL><LI>Max Depth = 744<LI>Call Chain = lv_draw_sw_layer_blend &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[393]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[388]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_wait_for_finish
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[ac]"></a>lv_draw_sw_layer_create</STRONG> (Thumb, 246 bytes, Stack size 16 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_draw_sw_layer_create &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[af]"></a>lv_draw_sw_layer_destroy</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_draw_sw_layer.o(i.lv_draw_sw_layer_destroy))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_draw_sw_layer_destroy &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a5]"></a>lv_draw_sw_letter</STRONG> (Thumb, 278 bytes, Stack size 112 bytes, lv_draw_sw_letter.o(i.lv_draw_sw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_draw_sw_letter &rArr; draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[395]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_bitmap
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a7]"></a>lv_draw_sw_line</STRONG> (Thumb, 418 bytes, Stack size 120 bytes, lv_draw_sw_line.o(i.lv_draw_sw_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 608<LI>Call Chain = lv_draw_sw_line &rArr; draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a8]"></a>lv_draw_sw_polygon</STRONG> (Thumb, 634 bytes, Stack size 96 bytes, lv_draw_sw_polygon.o(i.lv_draw_sw_polygon))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_draw_sw_polygon &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a3]"></a>lv_draw_sw_rect</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_draw_sw_rect.o(i.lv_draw_sw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 824<LI>Call Chain = lv_draw_sw_rect &rArr; draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[a9]"></a>lv_draw_sw_transform</STRONG> (Thumb, 668 bytes, Stack size 184 bytes, lv_draw_sw_transform.o(i.lv_draw_sw_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 356<LI>Call Chain = lv_draw_sw_transform &rArr; argb_and_rgb_aa &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[396]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point_upscaled
<LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[aa]"></a>lv_draw_sw_wait_for_finish</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_draw_sw.o(i.lv_draw_sw_wait_for_finish))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw.o(i.lv_draw_sw_init_ctx)
</UL>
<P><STRONG><a name="[392]"></a>lv_draw_transform</STRONG> (Thumb, 54 bytes, Stack size 56 bytes, lv_draw_transform.o(i.lv_draw_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_draw_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>

<P><STRONG><a name="[388]"></a>lv_draw_wait_for_finish</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_wait_for_finish))
<BR><BR>[Called By]<UL><LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
</UL>

<P><STRONG><a name="[27f]"></a>lv_event_get_code</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_code))
<BR><BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[27e]"></a>lv_event_get_current_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_current_target))
<BR><BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[2b7]"></a>lv_event_get_draw_ctx</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_draw_ctx))
<BR><BR>[Called By]<UL><LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3ff]"></a>lv_event_get_indev</STRONG> (Thumb, 74 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_indev))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[2b9]"></a>lv_event_get_param</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_param))
<BR><BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[2b4]"></a>lv_event_get_target</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_target))
<BR><BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[280]"></a>lv_event_get_user_data</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_get_user_data))
<BR><BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[1ac]"></a>lv_event_send</STRONG> (Thumb, 60 bytes, Stack size 40 bytes, lv_event.o(i.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_anim_ready_cb
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_on_root_async_leavel
</UL>

<P><STRONG><a name="[3c5]"></a>lv_event_set_ext_draw_size</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_event.o(i.lv_event_set_ext_draw_size))
<BR><BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[2da]"></a>lv_evt_message_get</STRONG> (Thumb, 76 bytes, Stack size 8 bytes, task_lvgl.o(i.lv_evt_message_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_evt_message_get &rArr; xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>
<BR>[Called By]<UL><LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_module_model_info
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;encoder_read
</UL>

<P><STRONG><a name="[25c]"></a>lv_evt_message_send</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, task_lvgl.o(i.lv_evt_message_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_evt_message_send &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;common_btn_evt_cb
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
</UL>

<P><STRONG><a name="[398]"></a>lv_extra_init</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_extra.o(i.lv_extra_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_extra_init &rArr; lv_flex_init &rArr; lv_style_register_prop &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[399]"></a>lv_flex_init</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_flex.o(i.lv_flex_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_flex_init &rArr; lv_style_register_prop &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_register_prop
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
</UL>
<BR>[Called By]<UL><LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
</UL>

<P><STRONG><a name="[e5]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 6]<UL><LI> lv_font_montserrat_12.o(.constdata)
<LI> lv_font_montserrat_14.o(.constdata)
<LI> lv_font_montserrat_16.o(.constdata)
<LI> lv_font_montserrat_18.o(.constdata)
<LI> lv_font_montserrat_36.o(.constdata)
<LI> lv_font_montserrat_48.o(.constdata)
</UL>
<P><STRONG><a name="[395]"></a>lv_font_get_glyph_bitmap</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font.o(i.lv_font_get_glyph_bitmap))
<BR><BR>[Called By]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>

<P><STRONG><a name="[394]"></a>lv_font_get_glyph_dsc</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, lv_font.o(i.lv_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>

<P><STRONG><a name="[e4]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 6]<UL><LI> lv_font_montserrat_12.o(.constdata)
<LI> lv_font_montserrat_14.o(.constdata)
<LI> lv_font_montserrat_16.o(.constdata)
<LI> lv_font_montserrat_18.o(.constdata)
<LI> lv_font_montserrat_36.o(.constdata)
<LI> lv_font_montserrat_48.o(.constdata)
</UL>
<P><STRONG><a name="[1d9]"></a>lv_font_get_glyph_width</STRONG> (Thumb, 24 bytes, Stack size 24 bytes, lv_font.o(i.lv_font_get_glyph_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[394]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>

<P><STRONG><a name="[39d]"></a>lv_fs_close</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_fs.o(i.lv_fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
</UL>

<P><STRONG><a name="[39e]"></a>lv_fs_get_drv</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_drv))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_drv
</UL>
<BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[39f]"></a>lv_fs_get_ext</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_ext))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_fs_get_ext &rArr; strlen
</UL>
<BR>[Calls]<UL><LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[3a1]"></a>lv_fs_open</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_fs_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[39e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[3a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_real_path
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[3a3]"></a>lv_fs_read</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[3b1]"></a>lv_fs_seek</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_fs_seek
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[282]"></a>lv_get_gnss_info</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lvgl_module.o(i.lv_get_gnss_info))
<BR><BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_timer_update_cb
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
</UL>

<P><STRONG><a name="[46d]"></a>lv_get_sport_info</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lvgl_module.o(i.lv_get_sport_info))
<BR><BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_timer_update_cb
</UL>

<P><STRONG><a name="[3a5]"></a>lv_gradient_calculate</STRONG> (Thumb, 256 bytes, Stack size 32 bytes, lv_draw_sw_gradient.o(i.lv_gradient_calculate))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_gradient_calculate
</UL>
<BR>[Calls]<UL><LI><a href="#[3a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_to32
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[29f]"></a>lv_gradient_cleanup</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.lv_gradient_cleanup))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_gradient_cleanup &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[299]"></a>lv_gradient_get</STRONG> (Thumb, 152 bytes, Stack size 32 bytes, lv_draw_sw_gradient.o(i.lv_gradient_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_gradient_get &rArr; allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>
<BR>[Called By]<UL><LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[3a7]"></a>lv_gradient_set_cache_size</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.lv_gradient_set_cache_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_gradient_set_cache_size &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[39a]"></a>lv_grid_init</STRONG> (Thumb, 96 bytes, Stack size 8 bytes, lv_grid.o(i.lv_grid_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_grid_init &rArr; lv_style_register_prop &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_register_prop
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
</UL>
<BR>[Called By]<UL><LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
</UL>

<P><STRONG><a name="[3a8]"></a>lv_group_add_obj</STRONG> (Thumb, 106 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[3aa]"></a>lv_group_create</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_group_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[33b]"></a>lv_group_focus_next</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[331]"></a>lv_group_focus_obj</STRONG> (Thumb, 144 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_focus_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_group_focus_obj &rArr; lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
</UL>

<P><STRONG><a name="[33a]"></a>lv_group_focus_prev</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[3ec]"></a>lv_group_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[12]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_disappear
<LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[335]"></a>lv_group_get_editing</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_editing))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[333]"></a>lv_group_get_focused</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_focused))
<BR><BR>[Called By]<UL><LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
</UL>

<P><STRONG><a name="[337]"></a>lv_group_get_obj_count</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_obj_count))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_group_get_obj_count &rArr; _lv_ll_get_len
</UL>
<BR>[Calls]<UL><LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_len
</UL>
<BR>[Called By]<UL><LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[3ab]"></a>lv_group_remove_all_objs</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_remove_all_objs))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_group_remove_all_objs &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[12]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_disappear
</UL>

<P><STRONG><a name="[3ac]"></a>lv_group_remove_obj</STRONG> (Thumb, 152 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_remove_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[3a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[336]"></a>lv_group_send_data</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_send_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_group_send_data &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_state
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[439]"></a>lv_group_set_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_set_default))
<BR><BR>[Called By]<UL><LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[338]"></a>lv_group_set_editing</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_set_editing))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[472]"></a>lv_group_set_wrap</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_set_wrap))
<BR><BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
</UL>

<P><STRONG><a name="[393]"></a>lv_img_cache_invalidate_src</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_img_cache.o(i.lv_img_cache_invalidate_src))
<BR><BR>[Called By]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_blend
</UL>

<P><STRONG><a name="[3b0]"></a>lv_img_cf_get_px_size</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_get_px_size))
<BR><BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[268]"></a>lv_img_cf_has_alpha</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_has_alpha))
<BR><BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[267]"></a>lv_img_cf_is_chroma_keyed</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_cf_is_chroma_keyed))
<BR><BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[3ae]"></a>lv_img_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_img_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[84]"></a>lv_img_decoder_built_in_close</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_img_decoder_built_in_close &rArr; lv_fs_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[81]"></a>lv_img_decoder_built_in_info</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_img_decoder_built_in_info &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[82]"></a>lv_img_decoder_built_in_open</STRONG> (Thumb, 376 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_img_decoder_built_in_open &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[39f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[3b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[83]"></a>lv_img_decoder_built_in_read_line</STRONG> (Thumb, 186 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = lv_img_decoder_built_in_read_line &rArr; lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i._lv_img_decoder_init)
</UL>
<P><STRONG><a name="[26d]"></a>lv_img_decoder_close</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_img_decoder_close &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[1a7]"></a>lv_img_decoder_create</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_img_decoder_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
</UL>

<P><STRONG><a name="[2a2]"></a>lv_img_decoder_get_info</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_img_decoder_get_info
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[1a5]"></a>lv_img_decoder_open</STRONG> (Thumb, 182 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_img_decoder_open &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
</UL>

<P><STRONG><a name="[26c]"></a>lv_img_decoder_read_line</STRONG> (Thumb, 38 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_img_decoder_read_line
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[3b6]"></a>lv_img_set_src</STRONG> (Thumb, 336 bytes, Stack size 48 bytes, lv_img.o(i.lv_img_set_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_img_set_src &rArr; lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[2a1]"></a>lv_img_src_get_type</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_src_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[3b9]"></a>lv_indev_drv_init</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[3ba]"></a>lv_indev_drv_register</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_hal_indev.o(i.lv_indev_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_indev_drv_register &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[1b6]"></a>lv_indev_get_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_act))
<BR><BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;root_get_drag_predict
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[302]"></a>lv_indev_get_next</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_indev.o(i.lv_indev_get_next))
<BR><BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[2d4]"></a>lv_indev_get_obj_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_obj_act))
<BR><BR>[Called By]<UL><LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[40d]"></a>lv_indev_get_scroll_dir</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[3fd]"></a>lv_indev_get_scroll_obj</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_scroll_obj))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[301]"></a>lv_indev_get_type</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>

<P><STRONG><a name="[47c]"></a>lv_indev_get_vect</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_vect))
<BR><BR>[Called By]<UL><LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;root_get_drag_predict
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[b8]"></a>lv_indev_read_timer_cb</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_indev.o(i.lv_indev_read_timer_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_indev_read_timer_cb &rArr; indev_button_proc &rArr; indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_read
<LI><a href="#[3bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_reset_query_handler
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_indev.o(i.lv_indev_drv_register)
</UL>
<P><STRONG><a name="[3bc]"></a>lv_indev_reset</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, lv_indev.o(i.lv_indev_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_indev_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[342]"></a>lv_indev_search_obj</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_indev.o(i.lv_indev_search_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 176 + In Cycle
<LI>Call Chain = lv_indev_search_obj &rArr;  lv_indev_search_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[438]"></a>lv_indev_set_group</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_set_group))
<BR><BR>[Called By]<UL><LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[471]"></a>lv_indev_wait_release</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_wait_release))
<BR><BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
</UL>

<P><STRONG><a name="[3be]"></a>lv_init</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, lv_obj.o(i.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_init &rArr; lv_extra_init &rArr; lv_flex_init &rArr; lv_style_register_prop &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_fs_init
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_init
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_timer_core_init
<LI><a href="#[398]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_extra_init
<LI><a href="#[3c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_init
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_decoder_init
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_group_init
<LI><a href="#[3c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_init
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_init
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[21b]"></a>lv_label_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_label_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_constructor
</UL>

<P><STRONG><a name="[3ca]"></a>lv_label_get_letter_on</STRONG> (Thumb, 500 bytes, Stack size 80 bytes, lv_label.o(i.lv_label_get_letter_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_label_get_letter_on &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
</UL>
<BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3c2]"></a>lv_label_set_long_mode</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
</UL>

<P><STRONG><a name="[220]"></a>lv_label_set_text</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[3b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_constructor
</UL>

<P><STRONG><a name="[289]"></a>lv_label_set_text_fmt</STRONG> (Thumb, 80 bytes, Stack size 32 bytes, lv_label.o(i.lv_label_set_text_fmt))
<BR><BR>[Stack]<UL><LI>Max Depth = 432 + Unknown Stack Size
<LI>Call Chain = lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_timer_update_cb
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
</UL>

<P><STRONG><a name="[39b]"></a>lv_layout_register</STRONG> (Thumb, 48 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_layout_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_layout_register &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
</UL>

<P><STRONG><a name="[361]"></a>lv_map</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, lv_math.o(i.lv_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_map
</UL>
<BR>[Called By]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_overshoot
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_ease_out
<LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_path_linear
</UL>

<P><STRONG><a name="[1c6]"></a>lv_mem_alloc</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_create
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_set_text_vfmt
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
<LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>

<P><STRONG><a name="[19c]"></a>lv_mem_buf_free_all</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_buf_free_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_mem_buf_free_all &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[238]"></a>lv_mem_buf_get</STRONG> (Thumb, 148 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_buf_get))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[259]"></a>lv_mem_buf_release</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_buf_release))
<BR><BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_polygon
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[3b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[3af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[19f]"></a>lv_mem_free</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_del
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_destructor
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_free_all
<LI><a href="#[39d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_timer_cb
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_clear
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_destroy
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[3bf]"></a>lv_mem_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_mem_init &rArr; lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[305]"></a>lv_mem_realloc</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[39c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_register_prop
<LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
<LI><a href="#[364]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add
<LI><a href="#[39b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_layout_register
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[260]"></a>lv_memcpy</STRONG> (Thumb, 296 bytes, Stack size 12 bytes, lv_mem.o(i.lv_memcpy))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read_cached
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_buffer_copy
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>

<P><STRONG><a name="[29b]"></a>lv_memset</STRONG> (Thumb, 100 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset))
<BR><BR>[Called By]<UL><LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[19a]"></a>lv_memset_00</STRONG> (Thumb, 92 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset_00))
<BR><BR>[Called By]<UL><LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_create
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_init_ctx
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[37f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_line_dsc_init
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_read
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_draw_mask_cleanup
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_create
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_layer_adjust
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_simple
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_letter_normal
<LI><a href="#[3a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_set_cache_size
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>

<P><STRONG><a name="[25f]"></a>lv_memset_ff</STRONG> (Thumb, 96 bytes, Stack size 0 bytes, lv_mem.o(i.lv_memset_ff))
<BR><BR>[Called By]<UL><LI><a href="#[397]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rgb_no_aa
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_ver
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_skew
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_line_hor
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;convert_cb
</UL>

<P><STRONG><a name="[1ea]"></a>lv_obj_add_event_cb</STRONG> (Thumb, 152 bytes, Stack size 24 bytes, lv_event.o(i.lv_obj_add_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_add_event_cb &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_attach_event
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;root_enable_drag
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[3ad]"></a>lv_obj_add_flag</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_add_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_obj_add_flag &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
</UL>

<P><STRONG><a name="[3d7]"></a>lv_obj_add_state</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_add_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_add_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_style
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[1e9]"></a>lv_obj_add_style</STRONG> (Thumb, 172 bytes, Stack size 32 bytes, lv_obj_style.o(i.lv_obj_add_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_obj_add_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_add_style
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[222]"></a>lv_obj_align</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_center
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[27d]"></a>lv_obj_align_to</STRONG> (Thumb, 728 bytes, Stack size 56 bytes, lv_obj_pos.o(i.lv_obj_align_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
</UL>

<P><STRONG><a name="[1ca]"></a>lv_obj_allocate_spec_attr</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_allocate_spec_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_allocate_spec_attr &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[3dc]"></a>lv_obj_area_is_visible</STRONG> (Thumb, 244 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_area_is_visible))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[37a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_prev
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
<LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[3df]"></a>lv_obj_calculate_ext_draw_size</STRONG> (Thumb, 212 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_calculate_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_obj_calculate_ext_draw_size &rArr; lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[3e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[3cb]"></a>lv_obj_calculate_style_text_align</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_calculate_style_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_calculate_style_text_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[35b]"></a>lv_obj_class_create_obj</STRONG> (Thumb, 228 bytes, Stack size 24 bytes, lv_obj_class.o(i.lv_obj_class_create_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_class_create_obj &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_create
</UL>

<P><STRONG><a name="[35c]"></a>lv_obj_class_init_obj</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_class_init_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_create
</UL>

<P><STRONG><a name="[1e8]"></a>lv_obj_clear_flag</STRONG> (Thumb, 116 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_clear_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_obj_clear_flag &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_constructor
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[339]"></a>lv_obj_clear_state</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_clear_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_clear_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_style
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[1e7]"></a>lv_obj_create</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[35b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_create_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[3ee]"></a>lv_obj_del</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 584<LI>Call Chain = lv_obj_del &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>
<BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del_async_cb
</UL>

<P><STRONG><a name="[3f2]"></a>lv_obj_del_async</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_del_async))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_del_async &rArr; lv_async_call &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
</UL>
<BR>[Called By]<UL><LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;state_unload_execute
</UL>

<P><STRONG><a name="[2d0]"></a>lv_obj_draw_dsc_init</STRONG> (Thumb, 16 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_draw_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_draw_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>

<P><STRONG><a name="[3e9]"></a>lv_obj_enable_style_refresh</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_enable_style_refresh))
<BR><BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
</UL>

<P><STRONG><a name="[2b6]"></a>lv_obj_event_base</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_event.o(i.lv_obj_event_base))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_event_base
</UL>
<BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[403]"></a>lv_obj_fade_out</STRONG> (Thumb, 54 bytes, Stack size 88 bytes, lv_obj_style.o(i.lv_obj_fade_out))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_fade_out &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_disappear
</UL>

<P><STRONG><a name="[22b]"></a>lv_obj_get_child</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_child))
<BR><BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[23c]"></a>lv_obj_get_child_cnt</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_child_cnt))
<BR><BR>[Called By]<UL><LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
</UL>

<P><STRONG><a name="[3b7]"></a>lv_obj_get_click_area</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_click_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_click_area
</UL>
<BR>[Calls]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
</UL>

<P><STRONG><a name="[2c3]"></a>lv_obj_get_content_coords</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_get_content_coords &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[235]"></a>lv_obj_get_content_height</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_get_content_height &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[233]"></a>lv_obj_get_content_width</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_get_content_width &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[2ba]"></a>lv_obj_get_coords</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_coords))
<BR><BR>[Calls]<UL><LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[3ce]"></a>lv_obj_get_disp</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_obj_tree.o(i.lv_obj_get_disp))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[330]"></a>lv_obj_get_group</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_group))
<BR><BR>[Called By]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[94]"></a>lv_obj_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.find_track_end)
</UL>
<P><STRONG><a name="[405]"></a>lv_obj_get_index</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_get_index))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_index
</UL>
<BR>[Calls]<UL><LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[406]"></a>lv_obj_get_local_style_prop</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.lv_obj_get_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_local_style_prop
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>

<P><STRONG><a name="[255]"></a>lv_obj_get_parent</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_get_parent))
<BR><BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
</UL>

<P><STRONG><a name="[3dd]"></a>lv_obj_get_screen</STRONG> (Thumb, 16 bytes, Stack size 4 bytes, lv_obj_tree.o(i.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[1ae]"></a>lv_obj_get_scroll_bottom</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_get_scroll_bottom &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
</UL>
<BR>[Called By]<UL><LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1b0]"></a>lv_obj_get_scroll_dir</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_dir))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1b2]"></a>lv_obj_get_scroll_left</STRONG> (Thumb, 184 bytes, Stack size 40 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1b1]"></a>lv_obj_get_scroll_right</STRONG> (Thumb, 178 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_get_scroll_right &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1b8]"></a>lv_obj_get_scroll_snap_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_x))
<BR><BR>[Called By]<UL><LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1b9]"></a>lv_obj_get_scroll_snap_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_snap_y))
<BR><BR>[Called By]<UL><LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[1ad]"></a>lv_obj_get_scroll_top</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_top))
<BR><BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[2f9]"></a>lv_obj_get_scroll_x</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_x))
<BR><BR>[Called By]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_x_anim
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[2f8]"></a>lv_obj_get_scroll_y</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scroll_y))
<BR><BR>[Called By]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_y_anim
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[2ce]"></a>lv_obj_get_scrollbar_area</STRONG> (Thumb, 1612 bytes, Stack size 104 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[40d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_dir
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
</UL>

<P><STRONG><a name="[400]"></a>lv_obj_get_scrollbar_mode</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.lv_obj_get_scrollbar_mode))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>

<P><STRONG><a name="[242]"></a>lv_obj_get_self_height</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_height &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[24a]"></a>lv_obj_get_self_width</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_self_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_obj_get_self_width &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[2fc]"></a>lv_obj_get_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_state))
<BR><BR>[Called By]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[18a]"></a>lv_obj_get_style_prop</STRONG> (Thumb, 148 bytes, Stack size 32 bytes, lv_obj_style.o(i.lv_obj_get_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
<LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[3cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_style_text_align
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_constructor
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[3e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_getter_opa
</UL>

<P><STRONG><a name="[34b]"></a>lv_obj_get_transformed_area</STRONG> (Thumb, 358 bytes, Stack size 40 bytes, lv_obj_pos.o(i.lv_obj_get_transformed_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
</UL>
<BR>[Called By]<UL><LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
</UL>

<P><STRONG><a name="[93]"></a>lv_obj_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_obj_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_constructor
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.find_track_end)
</UL>
<P><STRONG><a name="[18b]"></a>lv_obj_get_x</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_get_x &rArr; lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_getter_x
</UL>

<P><STRONG><a name="[18c]"></a>lv_obj_get_y</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_get_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_get_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_getter_y
</UL>

<P><STRONG><a name="[1b7]"></a>lv_obj_has_flag</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag))
<BR><BR>[Called By]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_scroll_obj
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
<LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>

<P><STRONG><a name="[239]"></a>lv_obj_has_flag_any</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_flag_any))
<BR><BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[33e]"></a>lv_obj_has_state</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_has_state))
<BR><BR>[Called By]<UL><LI><a href="#[3bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_hit_test
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
</UL>

<P><STRONG><a name="[3bd]"></a>lv_obj_hit_test</STRONG> (Thumb, 94 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_hit_test))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_hit_test &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
<LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_state
</UL>
<BR>[Called By]<UL><LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
</UL>

<P><STRONG><a name="[2bb]"></a>lv_obj_init_draw_img_dsc</STRONG> (Thumb, 162 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_img_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_obj_init_draw_img_dsc &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[2bc]"></a>lv_obj_init_draw_label_dsc</STRONG> (Thumb, 156 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_label_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_init_draw_label_dsc &rArr; lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
</UL>
<BR>[Called By]<UL><LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[3f7]"></a>lv_obj_init_draw_rect_dsc</STRONG> (Thumb, 658 bytes, Stack size 24 bytes, lv_obj_draw.o(i.lv_obj_init_draw_rect_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_init_draw_rect_dsc &rArr; lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[415]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[414]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_color_filtered
<LI><a href="#[3e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_width
<LI><a href="#[3e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_spread
<LI><a href="#[3e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_opa
<LI><a href="#[3e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_y
<LI><a href="#[3e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_shadow_ofs_x
<LI><a href="#[3e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_width
<LI><a href="#[3e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_pad
<LI><a href="#[3e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_outline_opa
<LI><a href="#[411]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
<LI><a href="#[40f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_blend_mode
<LI><a href="#[40e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_color_filtered
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[1cc]"></a>lv_obj_invalidate</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_y_anim
<LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_ofs_x_anim
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[378]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_scrollbar_mode
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[3d6]"></a>lv_obj_invalidate_area</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_invalidate_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_invalidation_enabled
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
<LI><a href="#[3de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
</UL>

<P><STRONG><a name="[334]"></a>lv_obj_is_editable</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_editable))
<BR><BR>[Calls]<UL><LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[3ed]"></a>lv_obj_is_group_def</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_obj_class.o(i.lv_obj_is_group_def))
<BR><BR>[Calls]<UL><LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_group_def
</UL>

<P><STRONG><a name="[243]"></a>lv_obj_is_layout_positioned</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_is_layout_positioned))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_is_layout_positioned &rArr; lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[3d5]"></a>lv_obj_mark_layout_as_dirty</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_mark_layout_as_dirty))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_mark_layout_as_dirty &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
</UL>
<BR>[Called By]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[1cb]"></a>lv_obj_move_children_by</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_obj_pos.o(i.lv_obj_move_children_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 32 + In Cycle
<LI>Call Chain = lv_obj_move_children_by &rArr;  lv_obj_move_children_by (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[418]"></a>lv_obj_move_to</STRONG> (Thumb, 282 bytes, Stack size 48 bytes, lv_obj_pos.o(i.lv_obj_move_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = lv_obj_move_to &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
</UL>

<P><STRONG><a name="[417]"></a>lv_obj_move_to_index</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, lv_obj_tree.o(i.lv_obj_move_to_index))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_move_to_index &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
</UL>
<BR>[Called By]<UL><LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
</UL>

<P><STRONG><a name="[3f1]"></a>lv_obj_readjust_scroll</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_readjust_scroll))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_readjust_scroll &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[419]"></a>lv_obj_redraw</STRONG> (Thumb, 230 bytes, Stack size 56 bytes, lv_refr.o(i.lv_obj_redraw))
<BR><BR>[Stack]<UL><LI>Max Depth = 120 + In Cycle
<LI>Call Chain = lv_obj_redraw &rArr;  refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[34d]"></a>lv_obj_refr_pos</STRONG> (Thumb, 444 bytes, Stack size 48 bytes, lv_obj_pos.o(i.lv_obj_refr_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_obj_refr_pos &rArr; lv_obj_move_to &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[2fa]"></a>lv_obj_refr_size</STRONG> (Thumb, 684 bytes, Stack size 64 bytes, lv_obj_pos.o(i.lv_obj_refr_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[3ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scrollbar_invalidate
<LI><a href="#[41b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_width
<LI><a href="#[41c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_clamp_height
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[3b5]"></a>lv_obj_refresh_ext_draw_size</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_refresh_ext_draw_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_refresh_ext_draw_size &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[3b8]"></a>lv_obj_refresh_self_size</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_refresh_self_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_refresh_self_size &rArr; lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[416]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[410]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3da]"></a>lv_obj_refresh_style</STRONG> (Thumb, 328 bytes, Stack size 40 bytes, lv_obj_style.o(i.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[412]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_has_flag
<LI><a href="#[404]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
</UL>

<P><STRONG><a name="[270]"></a>lv_obj_remove_style</STRONG> (Thumb, 252 bytes, Stack size 40 bytes, lv_obj_style.o(i.lv_obj_remove_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[41f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_reset
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_destructor
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[1bc]"></a>lv_obj_scroll_by</STRONG> (Thumb, 270 bytes, Stack size 96 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
</UL>
<BR>[Called By]<UL><LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[420]"></a>lv_obj_scroll_by_bounded</STRONG> (Thumb, 226 bytes, Stack size 32 bytes, lv_obj_scroll.o(i.lv_obj_scroll_by_bounded))
<BR><BR>[Stack]<UL><LI>Max Depth = 416 + In Cycle
<LI>Call Chain = lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[40a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>

<P><STRONG><a name="[41d]"></a>lv_obj_scroll_to</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_obj_scroll_to &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[3fe]"></a>lv_obj_scroll_to_view_recursive</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_view_recursive))
<BR><BR>[Stack]<UL><LI>Max Depth = 592<LI>Call Chain = lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[247]"></a>lv_obj_scroll_to_x</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[23e]"></a>lv_obj_scroll_to_y</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_scroll_to_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>
<BR>[Called By]<UL><LI><a href="#[41d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[3ef]"></a>lv_obj_scrollbar_invalidate</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_obj_scroll.o(i.lv_obj_scrollbar_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_obj_scrollbar_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
</UL>

<P><STRONG><a name="[21a]"></a>lv_obj_set_flex_align</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_flex.o(i.lv_obj_set_flex_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_flex_align &rArr; lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_track_place
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_main_place
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_cross_place
</UL>
<BR>[Called By]<UL><LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[219]"></a>lv_obj_set_flex_flow</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_set_flex_flow))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_obj_set_flex_flow &rArr; lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_flow
</UL>
<BR>[Called By]<UL><LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[dd]"></a>lv_obj_set_height</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_height &rArr; lv_obj_set_style_height &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_height
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate_view.o(.constdata)
</UL>
<P><STRONG><a name="[427]"></a>lv_obj_set_local_style_prop</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, lv_obj_style.o(i.lv_obj_set_local_style_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>
<BR>[Called By]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_translate_y
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_transition
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_shadow_width
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_shadow_color
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_opa
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_width
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_radius
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_height
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_img_src
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_font
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_width
<LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_side
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_post
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_color
<LI><a href="#[425]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_layout
<LI><a href="#[424]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_track_place
<LI><a href="#[422]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_main_place
<LI><a href="#[426]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_flow
<LI><a href="#[423]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_flex_cross_place
<LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[3db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_align
</UL>

<P><STRONG><a name="[dc]"></a>lv_obj_set_opa_scale</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_ext_func.o(i.lv_obj_set_opa_scale))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_opa_scale &rArr; lv_obj_set_style_bg_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate_view.o(.constdata)
</UL>
<P><STRONG><a name="[340]"></a>lv_obj_set_pos</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
</UL>

<P><STRONG><a name="[378]"></a>lv_obj_set_scrollbar_mode</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_obj_scroll.o(i.lv_obj_set_scrollbar_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_obj_set_scrollbar_mode &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_spec_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[218]"></a>lv_obj_set_size</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_obj_set_size &rArr; lv_obj_set_height &rArr; lv_obj_set_style_height &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[3db]"></a>lv_obj_set_style_align</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_align &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>

<P><STRONG><a name="[226]"></a>lv_obj_set_style_bg_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_style_bg_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[223]"></a>lv_obj_set_style_bg_img_src</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_img_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_bg_img_src &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_setBtnRecImg_src
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[18d]"></a>lv_obj_set_style_bg_opa</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_bg_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_opa_scale
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_setter_opa
</UL>

<P><STRONG><a name="[42b]"></a>lv_obj_set_style_border_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_border_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_style_border_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[42c]"></a>lv_obj_set_style_border_post</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_border_post &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[42d]"></a>lv_obj_set_style_border_side</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_border_side))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_border_side &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[42e]"></a>lv_obj_set_style_border_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_border_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[423]"></a>lv_obj_set_style_flex_cross_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_cross_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_flex_cross_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[426]"></a>lv_obj_set_style_flex_flow</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_flow))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_flex_flow &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
</UL>

<P><STRONG><a name="[422]"></a>lv_obj_set_style_flex_main_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_main_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_flex_main_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[424]"></a>lv_obj_set_style_flex_track_place</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_obj_set_style_flex_track_place))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_flex_track_place &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[225]"></a>lv_obj_set_style_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_height &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[425]"></a>lv_obj_set_style_layout</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_layout &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
</UL>

<P><STRONG><a name="[1f3]"></a>lv_obj_set_style_opa</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_size_cb
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fade_anim_cb
</UL>

<P><STRONG><a name="[227]"></a>lv_obj_set_style_radius</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_radius &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[42f]"></a>lv_obj_set_style_shadow_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_shadow_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_style_shadow_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
</UL>

<P><STRONG><a name="[430]"></a>lv_obj_set_style_shadow_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_shadow_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
</UL>

<P><STRONG><a name="[21e]"></a>lv_obj_set_style_text_color</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_text_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_style_text_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[21c]"></a>lv_obj_set_style_text_font</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_text_font &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[229]"></a>lv_obj_set_style_transition</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_transition))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_transition &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[431]"></a>lv_obj_set_style_translate_y</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_translate_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_translate_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
</UL>

<P><STRONG><a name="[224]"></a>lv_obj_set_style_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
</UL>

<P><STRONG><a name="[432]"></a>lv_obj_set_style_x</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>

<P><STRONG><a name="[433]"></a>lv_obj_set_style_y</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_style_gen.o(i.lv_obj_set_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>

<P><STRONG><a name="[db]"></a>lv_obj_set_width</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_width &rArr; lv_obj_set_style_width &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_width
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up_view.o(.constdata)
</UL>
<P><STRONG><a name="[18e]"></a>lv_obj_set_x</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[432]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_x
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_x
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_setter_x
</UL>

<P><STRONG><a name="[d0]"></a>lv_obj_set_y</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[433]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_y
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_y
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_setter_y
</UL>
<BR>[Address Reference Count : 3]<UL><LI> statusbar_view.o(i.statusbar_appear)
<LI> dialplate_view.o(.constdata)
<LI> start_up_view.o(.constdata)
</UL>
<P><STRONG><a name="[429]"></a>lv_obj_style_get_selector_part</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_part))
<BR><BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[428]"></a>lv_obj_style_get_selector_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj_style.o(i.lv_obj_style_get_selector_state))
<BR><BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[344]"></a>lv_obj_transform_point</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_obj_pos.o(i.lv_obj_transform_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 152 + In Cycle
<LI>Call Chain = lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
</UL>
<BR>[Called By]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
</UL>

<P><STRONG><a name="[195]"></a>lv_obj_update_layout</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_obj_pos.o(i.lv_obj_update_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 568<LI>Call Chain = lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[385]"></a>lv_palette_main</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_color.o(i.lv_palette_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_palette_main &rArr; lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
</UL>

<P><STRONG><a name="[1a3]"></a>lv_point_transform</STRONG> (Thumb, 314 bytes, Stack size 48 bytes, lv_area.o(i.lv_point_transform))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_point_transform
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[435]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;transform_point
</UL>

<P><STRONG><a name="[436]"></a>lv_port_disp_init</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_port_disp.o(i.lv_port_disp_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_port_disp_init &rArr; lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[376]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[375]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_draw_buf_init
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[437]"></a>lv_port_indev_init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_port_indev.o(i.lv_port_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_port_indev_init &rArr; lv_indev_drv_register &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[3b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
<LI><a href="#[438]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_set_group
<LI><a href="#[439]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_default
<LI><a href="#[3aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_create
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[43d]"></a>lv_signal_init</STRONG> (Thumb, 64 bytes, Stack size 8 bytes, task_lvgl.o(i.lv_signal_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 480 + Unknown Stack Size
<LI>Call Chain = lv_signal_init &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1d5]"></a>lv_style_get_prop</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_get_prop))
<BR><BR>[Called By]<UL><LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_prop_core
<LI><a href="#[406]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_local_style_prop
</UL>

<P><STRONG><a name="[273]"></a>lv_style_init</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_init))
<BR><BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_local_style
</UL>

<P><STRONG><a name="[4c8]"></a>lv_style_is_empty</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[413]"></a>lv_style_prop_get_default</STRONG> (Thumb, 198 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_prop_get_default))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[43f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[43e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
</UL>

<P><STRONG><a name="[39c]"></a>lv_style_register_prop</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, lv_style.o(i.lv_style_register_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_style_register_prop &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[399]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_flex_init
<LI><a href="#[39a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_grid_init
</UL>

<P><STRONG><a name="[441]"></a>lv_style_remove_prop</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, lv_style.o(i.lv_style_remove_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_ready_cb
</UL>

<P><STRONG><a name="[41f]"></a>lv_style_reset</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_style.o(i.lv_style_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_style_reset &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
</UL>

<P><STRONG><a name="[277]"></a>lv_style_set_bg_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_bg_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_style_set_bg_color &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[276]"></a>lv_style_set_bg_opa</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_style_set_bg_opa &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[275]"></a>lv_style_set_height</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_height))
<BR><BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[1d0]"></a>lv_style_set_prop</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_set_prop))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[442]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop_internal
</UL>
<BR>[Called By]<UL><LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_width
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_opa
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_bg_color
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
</UL>

<P><STRONG><a name="[443]"></a>lv_style_set_text_color</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_style_gen.o(i.lv_style_set_text_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_style_set_text_color &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[444]"></a>lv_style_set_text_font</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_style_set_text_font &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[274]"></a>lv_style_set_width</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_style_gen.o(i.lv_style_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_style_set_width &rArr; lv_style_set_prop &rArr; lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[228]"></a>lv_style_transition_dsc_init</STRONG> (Thumb, 42 bytes, Stack size 32 bytes, lv_style.o(i.lv_style_transition_dsc_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_style_transition_dsc_init
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>

<P><STRONG><a name="[3ea]"></a>lv_theme_apply</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_theme.o(i.lv_theme_apply))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[445]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_from_obj
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
</UL>

<P><STRONG><a name="[445]"></a>lv_theme_get_from_obj</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_theme.o(i.lv_theme_get_from_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_theme_get_from_obj &rArr; lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[37b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
</UL>

<P><STRONG><a name="[19b]"></a>lv_tick_elaps</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_hal_tick.o(i.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[193]"></a>lv_tick_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_get))
<BR><BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[15c]"></a>lv_tick_inc</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_inc))
<BR><BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IncTick
</UL>

<P><STRONG><a name="[188]"></a>lv_timer_create</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_timer.o(i.lv_timer_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
<LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_did_appear
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[3ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[446]"></a>lv_timer_del</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[12]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_disappear
</UL>

<P><STRONG><a name="[447]"></a>lv_timer_handler</STRONG> (Thumb, 300 bytes, Stack size 32 bytes, lv_timer.o(i.lv_timer_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_timer_handler &rArr; lv_timer_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[448]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_time_remaining
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[194]"></a>lv_timer_pause</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_pause))
<BR><BR>[Called By]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[379]"></a>lv_timer_ready</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_timer_ready
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[377]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[1c1]"></a>lv_timer_resume</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_resume))
<BR><BR>[Called By]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
</UL>

<P><STRONG><a name="[36a]"></a>lv_timer_set_repeat_count</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_timer.o(i.lv_timer_set_repeat_count))
<BR><BR>[Called By]<UL><LI><a href="#[6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
</UL>

<P><STRONG><a name="[449]"></a>lv_tlsf_add_pool</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_add_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[44a]"></a>lv_tlsf_create</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tlsf_create
</UL>
<BR>[Called By]<UL><LI><a href="#[3d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create_with_pool
</UL>

<P><STRONG><a name="[3d3]"></a>lv_tlsf_create_with_pool</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_create_with_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tlsf_create_with_pool &rArr; lv_tlsf_add_pool &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[44a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_create
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[3bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
</UL>

<P><STRONG><a name="[3d2]"></a>lv_tlsf_free</STRONG> (Thumb, 88 bytes, Stack size 24 bytes, lv_tlsf.o(i.lv_tlsf_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[3d1]"></a>lv_tlsf_malloc</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_tlsf.o(i.lv_tlsf_malloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
</UL>

<P><STRONG><a name="[3d4]"></a>lv_tlsf_realloc</STRONG> (Thumb, 228 bytes, Stack size 40 bytes, lv_tlsf.o(i.lv_tlsf_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
<LI><a href="#[44b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>

<P><STRONG><a name="[2c8]"></a>lv_trigo_sin</STRONG> (Thumb, 78 bytes, Stack size 0 bytes, lv_math.o(i.lv_trigo_sin))
<BR><BR>[Called By]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
<LI><a href="#[38a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_angle_init
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_rounded_area
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_3
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_2
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_1
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_quarter_0
</UL>

<P><STRONG><a name="[2a3]"></a>lv_txt_get_size</STRONG> (Thumb, 188 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[37d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>
<BR>[Called By]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[37d]"></a>lv_txt_get_width</STRONG> (Thumb, 120 bytes, Stack size 48 bytes, lv_txt.o(i.lv_txt_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_txt_get_width &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
<LI><a href="#[381]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_encoded_letter_next_2
</UL>
<BR>[Called By]<UL><LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[11c]"></a>main</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, main.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 496 + Unknown Stack Size
<LI>Call Chain = main &rArr; lv_signal_init &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
<LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
<LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;printf_xmutex_init
<LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_signal_init
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gps_signal_init
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>
<BR>[Called By]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry_main
</UL>

<P><STRONG><a name="[28b]"></a>make_time_string</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lvgl_module.o(i.make_time_string))
<BR><BR>[Stack]<UL><LI>Max Depth = 168 + Unknown Stack Size
<LI>Call Chain = make_time_string &rArr; __2snprintf &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2snprintf
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
</UL>
<BR>[Called By]<UL><LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
</UL>

<P><STRONG><a name="[457]"></a>minmea_check</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, minmea.o(i.minmea_check))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = minmea_check &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[458]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex2int
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
</UL>
<BR>[Called By]<UL><LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_sentence_id
</UL>

<P><STRONG><a name="[45a]"></a>minmea_parse_gga</STRONG> (Thumb, 114 bytes, Stack size 80 bytes, minmea.o(i.minmea_parse_gga))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = minmea_parse_gga &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[45c]"></a>minmea_parse_gst</STRONG> (Thumb, 78 bytes, Stack size 48 bytes, minmea.o(i.minmea_parse_gst))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = minmea_parse_gst &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[45d]"></a>minmea_parse_gsv</STRONG> (Thumb, 118 bytes, Stack size 96 bytes, minmea.o(i.minmea_parse_gsv))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = minmea_parse_gsv &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[45e]"></a>minmea_parse_rmc</STRONG> (Thumb, 134 bytes, Stack size 80 bytes, minmea.o(i.minmea_parse_rmc))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = minmea_parse_rmc &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[45f]"></a>minmea_parse_vtg</STRONG> (Thumb, 130 bytes, Stack size 72 bytes, minmea.o(i.minmea_parse_vtg))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = minmea_parse_vtg &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[460]"></a>minmea_parse_zda</STRONG> (Thumb, 92 bytes, Stack size 40 bytes, minmea.o(i.minmea_parse_zda))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = minmea_parse_zda &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[45b]"></a>minmea_scan</STRONG> (Thumb, 934 bytes, Stack size 80 bytes, minmea.o(i.minmea_scan))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[459]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_isfield
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strtol
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
</UL>
<BR>[Called By]<UL><LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_sentence_id
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_zda
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_vtg
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_rmc
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gsv
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gst
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gga
</UL>

<P><STRONG><a name="[461]"></a>minmea_sentence_id</STRONG> (Thumb, 166 bytes, Stack size 24 bytes, minmea.o(i.minmea_sentence_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = minmea_sentence_id &rArr; minmea_scan &rArr; strtol &rArr; _strtoul
</UL>
<BR>[Calls]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
<LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_check
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
</UL>

<P><STRONG><a name="[466]"></a>notifier_call_chain</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, notify.o(i.notifier_call_chain))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = notifier_call_chain &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listReleaseIterator
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listNext
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listGetIterator
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[467]"></a>notifier_chain_register</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, notify.o(i.notifier_chain_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = notifier_chain_register &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listAddNodeTail
<LI><a href="#[468]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notify_find_node_pool
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[2e1]"></a>nvic_irq_enable</STRONG> (Thumb, 118 bytes, Stack size 16 bytes, at32f403a_407_misc.o(i.nvic_irq_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = nvic_irq_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[1f9]"></a>nvic_priority_group_config</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, at32f403a_407_misc.o(i.nvic_priority_group_config))
<BR><BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>

<P><STRONG><a name="[2e5]"></a>nvic_system_reset</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, at32f403a_407_misc.o(i.nvic_system_reset))
<BR><BR>[Called By]<UL><LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;extend_sram
</UL>

<P><STRONG><a name="[283]"></a>on_record</STRONG> (Thumb, 122 bytes, Stack size 16 bytes, dialplate.o(i.on_record))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = on_record &rArr; dialplate_recordercommand &rArr; statusbar_set_rec &rArr; lv_anim_label_push_text &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_recordercommand
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_setBtnRecImg_src
</UL>
<BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
</UL>

<P><STRONG><a name="[475]"></a>page_base_create</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, page_base.o(i.page_base_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = page_base_create &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_install
</UL>

<P><STRONG><a name="[cb]"></a>page_base_delete</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, page_base.o(i.page_base_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = page_base_delete &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_manager.o(i.page_manager_create)
</UL>
<P><STRONG><a name="[1ed]"></a>page_get_current_load_anim_attr</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, page_anim.o(i.page_get_current_load_anim_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = page_get_current_load_anim_attr &rArr; _get_load_anim_attr &rArr; __aeabi_memclr4
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_get_load_anim_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switch_anim_create
</UL>

<P><STRONG><a name="[1eb]"></a>page_get_current_load_anim_type</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, page_anim.o(i.page_get_current_load_anim_type))
<BR><BR>[Called By]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_default_init
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[476]"></a>page_init</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, page.o(i.page_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = page_init &rArr; page_manager_create &rArr; listCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[478]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_set_global_load_anim_type
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_manager_create
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[479]"></a>page_install</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, page.o(i.page_install))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = page_install &rArr; pm_install &rArr; find_page_pool &rArr; listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[47a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_install
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_create
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[477]"></a>page_manager_create</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, page_manager.o(i.page_manager_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = page_manager_create &rArr; listCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listCreate
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_init
</UL>

<P><STRONG><a name="[cf]"></a>page_root_drag_event</STRONG> (Thumb, 350 bytes, Stack size 160 bytes, page_drag.o(i.page_root_drag_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = page_root_drag_event &rArr; lv_async_call &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[369]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_async_call
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_default_init
<LI><a href="#[47b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;root_get_drag_predict
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_drag.o(i.root_enable_drag)
</UL>
<P><STRONG><a name="[46a]"></a>page_set_custom_auto_cache_enable</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, page_base.o(i.page_set_custom_auto_cache_enable))
<BR><BR>[Called By]<UL><LI><a href="#[5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_custom_attr_config
<LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_custom_attr_config
</UL>

<P><STRONG><a name="[46b]"></a>page_set_custom_load_anim_type</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, page_base.o(i.page_set_custom_load_anim_type))
<BR><BR>[Called By]<UL><LI><a href="#[5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_custom_attr_config
<LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_custom_attr_config
</UL>

<P><STRONG><a name="[46c]"></a>page_start</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, page.o(i.page_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 544<LI>Call Chain = page_start &rArr; pm_push &rArr; _page_switch &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_timer_update_cb
</UL>

<P><STRONG><a name="[1e3]"></a>page_state_update</STRONG> (Thumb, 146 bytes, Stack size 16 bytes, page_state.o(i.page_state_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 496<LI>Call Chain = page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_type
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;state_unload_execute
<LI><a href="#[47e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switch_anim_create
</UL>
<BR>[Called By]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_finsh
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
</UL>

<P><STRONG><a name="[47a]"></a>pm_install</STRONG> (Thumb, 76 bytes, Stack size 24 bytes, page_manager.o(i.pm_install))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = pm_install &rArr; find_page_pool &rArr; listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listAddNodeTail
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_base_create
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_install
</UL>

<P><STRONG><a name="[281]"></a>pm_pop</STRONG> (Thumb, 70 bytes, Stack size 8 bytes, page_router.o(i.pm_pop))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = pm_pop &rArr; _page_switch &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listSearchKey
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listDelNode
<LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_state_check
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
<LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_stack_top
</UL>
<BR>[Called By]<UL><LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_onevent
</UL>

<P><STRONG><a name="[47d]"></a>pm_push</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, page_router.o(i.pm_push))
<BR><BR>[Stack]<UL><LI>Max Depth = 544<LI>Call Chain = pm_push &rArr; _page_switch &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[480]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_state_check
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_stack
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_page_pool
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listAddNodeHead
</UL>
<BR>[Called By]<UL><LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_start
</UL>

<P><STRONG><a name="[478]"></a>pm_set_global_load_anim_type</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, page_router.o(i.pm_set_global_load_anim_type))
<BR><BR>[Called By]<UL><LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_init
</UL>

<P><STRONG><a name="[278]"></a>pm_set_root_default_style</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, page_manager.o(i.pm_set_root_default_style))
<BR><BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[453]"></a>printf_xmutex_init</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, at32f403a_407_board.o(i.printf_xmutex_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = printf_xmutex_init &rArr; xQueueCreateMutex &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueCreateMutex
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1e1]"></a>pvPortMalloc</STRONG> (Thumb, 170 bytes, Stack size 24 bytes, heap_4.o(i.pvPortMalloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertBlockIntoFreeList
<LI><a href="#[49d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvHeapInit
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreate
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listGetIterator
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listCreate
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listAddNodeTail
<LI><a href="#[477]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_manager_create
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
<LI><a href="#[475]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_base_create
<LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listAddNodeHead
</UL>

<P><STRONG><a name="[4d7]"></a>pvTaskIncrementMutexHeldCount</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, tasks.o(i.pvTaskIncrementMutexHeldCount))
<BR><BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
</UL>

<P><STRONG><a name="[490]"></a>pxPortInitialiseStack</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, port.o(i.pxPortInitialiseStack))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = pxPortInitialiseStack
</UL>
<BR>[Called By]<UL><LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
</UL>

<P><STRONG><a name="[1ee]"></a>root_enable_drag</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, page_drag.o(i.root_enable_drag))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = root_enable_drag &rArr; lv_obj_add_event_cb &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_state_load_execute
</UL>

<P><STRONG><a name="[47b]"></a>root_get_drag_predict</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, page_drag.o(i.root_get_drag_predict))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = root_get_drag_predict
</UL>
<BR>[Calls]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[47c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_root_drag_event
</UL>

<P><STRONG><a name="[31f]"></a>spi_default_para_init</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, at32f403a_407_spi.o(i.spi_default_para_init))
<BR><BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[156]"></a>spi_dma_send</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, hal_spi.o(i.spi_dma_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = spi_dma_send
</UL>
<BR>[Calls]<UL><LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_channel_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA1_Channel3_IRQHandler
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_send_pixels
</UL>

<P><STRONG><a name="[321]"></a>spi_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_spi.o(i.spi_enable))
<BR><BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[31a]"></a>spi_i2s_dma_transmitter_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_spi.o(i.spi_i2s_dma_transmitter_enable))
<BR><BR>[Called By]<UL><LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_dma_init
</UL>

<P><STRONG><a name="[4a7]"></a>spi_i2s_flag_get</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, at32f403a_407_spi.o(i.spi_i2s_flag_get))
<BR><BR>[Called By]<UL><LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_transfer
</UL>

<P><STRONG><a name="[31e]"></a>spi_i2s_reset</STRONG> (Thumb, 72 bytes, Stack size 8 bytes, at32f403a_407_spi.o(i.spi_i2s_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = spi_i2s_reset &rArr; crm_periph_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[4a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[320]"></a>spi_init</STRONG> (Thumb, 230 bytes, Stack size 0 bytes, at32f403a_407_spi.o(i.spi_init))
<BR><BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[4a6]"></a>spi_transfer</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, hal_spi.o(i.spi_transfer))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[4a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_flag_get
</UL>
<BR>[Called By]<UL><LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;writeData16
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_data
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_command
</UL>

<P><STRONG><a name="[4a8]"></a>sport_status_update</STRONG> (Thumb, 366 bytes, Stack size 88 bytes, sportstate.o(i.sport_status_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 336 + Unknown Stack Size
<LI>Call Chain = sport_status_update &rArr; distanceBetween &rArr; __hardfp_sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
<LI><a href="#[4aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ul2f
<LI><a href="#[4a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[450]"></a>st7789_init</STRONG> (Thumb, 394 bytes, Stack size 8 bytes, dev_st7789v.o(i.st7789_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = st7789_init &rArr; hal_spi_init &rArr; hal_spi_gpio_init &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_reset
<LI><a href="#[4af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_data
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_command
<LI><a href="#[4ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_delay
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[292]"></a>st7789_send_pixels</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, dev_st7789v.o(i.st7789_send_pixels))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = st7789_send_pixels &rArr; spi_dma_send
</UL>
<BR>[Calls]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_dma_send
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[291]"></a>st7789_setwindow</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, dev_st7789v.o(i.st7789_setwindow))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = st7789_setwindow &rArr; writeData16 &rArr; spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[4b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;writeData16
<LI><a href="#[4ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_write_command
</UL>
<BR>[Called By]<UL><LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[1dd]"></a>startup_create</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, start_up.o(i.startup_create))
<BR><BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_create
</UL>

<P><STRONG><a name="[470]"></a>startup_view_create</STRONG> (Thumb, 212 bytes, Stack size 120 bytes, start_up_view.o(i.startup_view_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = startup_view_create &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[3e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_center
<LI><a href="#[4b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_font
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
<LI><a href="#[42e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_width
<LI><a href="#[42d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_side
<LI><a href="#[42c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_post
<LI><a href="#[42b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_border_color
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_create
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_add_wrapper
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
</UL>

<P><STRONG><a name="[46f]"></a>startup_view_delete</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, start_up_view.o(i.startup_view_delete))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = startup_view_delete &rArr; lv_anim_timeline_del &rArr; lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_del
</UL>
<BR>[Called By]<UL><LI><a href="#[c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_did_unload
</UL>

<P><STRONG><a name="[47f]"></a>state_unload_execute</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, page_state.o(i.state_unload_execute))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = state_unload_execute &rArr; lv_obj_del_async &rArr; lv_async_call &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[3f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del_async
</UL>
<BR>[Called By]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
</UL>

<P><STRONG><a name="[46e]"></a>statusbar_appear</STRONG> (Thumb, 78 bytes, Stack size 80 bytes, statusbar_view.o(i.statusbar_appear))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = statusbar_appear &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
</UL>
<BR>[Called By]<UL><LI><a href="#[b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_did_disappear
</UL>

<P><STRONG><a name="[285]"></a>statusbar_set_rec</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, statusbar_view.o(i.statusbar_set_rec))
<BR><BR>[Stack]<UL><LI>Max Depth = 616<LI>Call Chain = statusbar_set_rec &rArr; lv_anim_label_push_text &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
</UL>
<BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_recordercommand
</UL>

<P><STRONG><a name="[473]"></a>statusbar_set_style</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, statusbar_view.o(i.statusbar_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = statusbar_set_style &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
</UL>

<P><STRONG><a name="[4b9]"></a>statusbar_view_create</STRONG> (Thumb, 440 bytes, Stack size 32 bytes, statusbar_view.o(i.statusbar_view_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 656<LI>Call Chain = statusbar_view_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
<LI><a href="#[4b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_sdcard_image_create
<LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[379]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_ready
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_opa
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_style
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[47e]"></a>switch_anim_create</STRONG> (Thumb, 104 bytes, Stack size 128 bytes, page_router.o(i.switch_anim_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = switch_anim_create &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_default_init
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
</UL>

<P><STRONG><a name="[1fa]"></a>system_clock_config</STRONG> (Thumb, 106 bytes, Stack size 8 bytes, at32f403a_407_clock.o(i.system_clock_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = system_clock_config &rArr; system_core_clock_update
</UL>
<BR>[Calls]<UL><LI><a href="#[4c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_core_clock_update
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch_status_get
<LI><a href="#[4c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch
<LI><a href="#[4ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_reset
<LI><a href="#[4bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_pll_config
<LI><a href="#[4bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_flag_get
<LI><a href="#[4bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_clock_source_enable
<LI><a href="#[4c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_auto_step_mode_enable
<LI><a href="#[4bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_apb2_div_set
<LI><a href="#[4c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_apb1_div_set
<LI><a href="#[4be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_ahb_div_set
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>

<P><STRONG><a name="[4c3]"></a>system_core_clock_update</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, system_at32f403a_407.o(i.system_core_clock_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = system_core_clock_update
</UL>
<BR>[Calls]<UL><LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_sysclk_switch_status_get
</UL>
<BR>[Called By]<UL><LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;system_clock_config
</UL>

<P><STRONG><a name="[c7]"></a>task_gnss</STRONG> (Thumb, 292 bytes, Stack size 96 bytes, task_gnss.o(i.task_gnss))
<BR><BR>[Stack]<UL><LI>Max Depth = 584 + Unknown Stack Size
<LI>Call Chain = task_gnss &rArr; nmea_value_update &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_rxirq_connect
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_get
<LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nmea_value_update
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreate
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetTickCount
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_send
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
<LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> main.o(i.main)
</UL>
<P><STRONG><a name="[c6]"></a>task_key</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, task_key.o(i.task_key))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = task_key &rArr; user_button_init &rArr; attachInterrupt &rArr; exint_config &rArr; nvic_irq_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_button_scan
<LI><a href="#[4c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;user_button_init
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
</UL>
<BR>[Address Reference Count : 1]<UL><LI> main.o(i.main)
</UL>
<P><STRONG><a name="[c5]"></a>task_lvgl</STRONG> (Thumb, 84 bytes, Stack size 40 bytes, task_lvgl.o(i.task_lvgl))
<BR><BR>[Stack]<UL><LI>Max Depth = 696 + Unknown Stack Size
<LI>Call Chain = task_lvgl &rArr; statusbar_view_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
<LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
<LI><a href="#[437]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[436]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
<LI><a href="#[3be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_timer_init
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_chain_register
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_start
<LI><a href="#[479]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_install
<LI><a href="#[476]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_init
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> main.o(i.main)
</UL>
<P><STRONG><a name="[452]"></a>task_notify_init</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, notify.o(i.task_notify_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = task_notify_init &rArr; xQueueCreateMutex &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueCreateMutex
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueDelete
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listCreate
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[162]"></a>usart_data_receive</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_data_receive))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
</UL>

<P><STRONG><a name="[2fe]"></a>usart_data_transmit</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_data_transmit))
<BR><BR>[Called By]<UL><LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
</UL>

<P><STRONG><a name="[328]"></a>usart_dma_receiver_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_dma_receiver_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[327]"></a>usart_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[164]"></a>usart_flag_clear</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_flag_clear))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
</UL>

<P><STRONG><a name="[161]"></a>usart_flag_get</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_flag_get))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
</UL>

<P><STRONG><a name="[324]"></a>usart_hardware_flow_control_set</STRONG> (Thumb, 64 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_hardware_flow_control_set))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[322]"></a>usart_init</STRONG> (Thumb, 106 bytes, Stack size 40 bytes, at32f403a_407_usart.o(i.usart_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = usart_init &rArr; crm_clocks_freq_get
</UL>
<BR>[Calls]<UL><LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_clocks_freq_get
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[329]"></a>usart_interrupt_enable</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, at32f403a_407_usart.o(i.usart_interrupt_enable))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = usart_interrupt_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[323]"></a>usart_parity_selection_config</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_parity_selection_config))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[326]"></a>usart_receiver_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_receiver_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[325]"></a>usart_transmitter_enable</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, at32f403a_407_usart.o(i.usart_transmitter_enable))
<BR><BR>[Called By]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
</UL>

<P><STRONG><a name="[483]"></a>uxListRemove</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, list.o(i.uxListRemove))
<BR><BR>[Called By]<UL><LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityInherit
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPriorityDisinheritAfterTimeout
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[487]"></a>vListInitialise</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, list.o(i.vListInitialise))
<BR><BR>[Called By]<UL><LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
</UL>

<P><STRONG><a name="[48f]"></a>vListInitialiseItem</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, list.o(i.vListInitialiseItem))
<BR><BR>[Called By]<UL><LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreate
<LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
</UL>

<P><STRONG><a name="[485]"></a>vListInsert</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, list.o(i.vListInsert))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = vListInsert
</UL>
<BR>[Called By]<UL><LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
</UL>

<P><STRONG><a name="[484]"></a>vListInsertEnd</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, list.o(i.vListInsertEnd))
<BR><BR>[Called By]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
<LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityInherit
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPriorityDisinheritAfterTimeout
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[451]"></a>vPortEnterCritical</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, port.o(i.vPortEnterCritical))
<BR><BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[455]"></a>vPortExitCritical</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, port.o(i.vPortExitCritical))
<BR><BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[307]"></a>vPortFree</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, heap_4.o(i.vPortFree))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[49e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertBlockIntoFreeList
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[462]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nema_parse
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_module_model_info
<LI><a href="#[4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_gps_client_callback
<LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueDelete
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listReleaseIterator
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listDelNode
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_base_delete
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
<LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvDeleteTCB
<LI><a href="#[47f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;state_unload_execute
</UL>

<P><STRONG><a name="[4d0]"></a>vPortSetupTimerInterrupt</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, port.o(i.vPortSetupTimerInterrupt))
<BR><BR>[Called By]<UL><LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>

<P><STRONG><a name="[489]"></a>vQueueAddToRegistry</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, queue.o(i.vQueueAddToRegistry))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = vQueueAddToRegistry
</UL>
<BR>[Called By]<UL><LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
</UL>

<P><STRONG><a name="[4c6]"></a>vQueueDelete</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, queue.o(i.vQueueDelete))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = vQueueDelete &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[4ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueUnregisterQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
</UL>

<P><STRONG><a name="[4ca]"></a>vQueueUnregisterQueue</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, queue.o(i.vQueueUnregisterQueue))
<BR><BR>[Called By]<UL><LI><a href="#[4c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueDelete
</UL>

<P><STRONG><a name="[498]"></a>vQueueWaitForMessageRestricted</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, queue.o(i.vQueueWaitForMessageRestricted))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = vQueueWaitForMessageRestricted &rArr; vTaskPlaceOnEventListRestricted &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
</UL>

<P><STRONG><a name="[4c5]"></a>vTaskDelay</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, tasks.o(i.vTaskDelay))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = vTaskDelay &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_key
</UL>

<P><STRONG><a name="[4d5]"></a>vTaskInternalSetTimeOutState</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, tasks.o(i.vTaskInternalSetTimeOutState))
<BR><BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
</UL>

<P><STRONG><a name="[49c]"></a>vTaskMissedYield</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, tasks.o(i.vTaskMissedYield))
<BR><BR>[Called By]<UL><LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
</UL>

<P><STRONG><a name="[4cc]"></a>vTaskPlaceOnEventList</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, tasks.o(i.vTaskPlaceOnEventList))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = vTaskPlaceOnEventList &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[4cb]"></a>vTaskPlaceOnEventListRestricted</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, tasks.o(i.vTaskPlaceOnEventListRestricted))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = vTaskPlaceOnEventListRestricted &rArr; prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[482]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddCurrentTaskToDelayedList
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
</UL>
<BR>[Called By]<UL><LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
</UL>

<P><STRONG><a name="[4cd]"></a>vTaskPriorityDisinheritAfterTimeout</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, tasks.o(i.vTaskPriorityDisinheritAfterTimeout))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = vTaskPriorityDisinheritAfterTimeout
</UL>
<BR>[Calls]<UL><LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
</UL>

<P><STRONG><a name="[456]"></a>vTaskStartScheduler</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, tasks.o(i.vTaskStartScheduler))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = vTaskStartScheduler &rArr; xTimerCreateTimerTask &rArr; xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
<LI><a href="#[4cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortStartScheduler
</UL>
<BR>[Called By]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[496]"></a>vTaskSuspendAll</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, tasks.o(i.vTaskSuspendAll))
<BR><BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
</UL>

<P><STRONG><a name="[122]"></a>vTaskSwitchContext</STRONG> (Thumb, 60 bytes, Stack size 0 bytes, tasks.o(i.vTaskSwitchContext))
<BR><BR>[Called By]<UL><LI><a href="#[23]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PendSV_Handler
</UL>

<P><STRONG><a name="[4cf]"></a>xPortStartScheduler</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, port.o(i.xPortStartScheduler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = xPortStartScheduler
</UL>
<BR>[Calls]<UL><LI><a href="#[4d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortSetupTimerInterrupt
<LI><a href="#[4d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__asm___6_port_c_39a90d8d__prvEnableVFP
<LI><a href="#[4d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__asm___6_port_c_39a90d8d__prvStartFirstTask
</UL>
<BR>[Called By]<UL><LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[15e]"></a>xPortSysTickHandler</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, port.o(i.xPortSysTickHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = xPortSysTickHandler &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IncTick
</UL>

<P><STRONG><a name="[481]"></a>xQueueCreateMutex</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, queue.o(i.xQueueCreateMutex))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = xQueueCreateMutex &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>
<BR>[Called By]<UL><LI><a href="#[452]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_notify_init
<LI><a href="#[453]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;printf_xmutex_init
</UL>

<P><STRONG><a name="[314]"></a>xQueueGenericCreate</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, queue.o(i.xQueueGenericCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
</UL>
<BR>[Called By]<UL><LI><a href="#[43d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_signal_init
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gps_signal_init
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueCreateMutex
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
</UL>

<P><STRONG><a name="[4d4]"></a>xQueueGenericReset</STRONG> (Thumb, 112 bytes, Stack size 16 bytes, queue.o(i.xQueueGenericReset))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = xQueueGenericReset &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
</UL>

<P><STRONG><a name="[265]"></a>xQueueGenericSend</STRONG> (Thumb, 242 bytes, Stack size 56 bytes, queue.o(i.xQueueGenericSend))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_send
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_send
<LI><a href="#[481]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueCreateMutex
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_chain_register
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
</UL>

<P><STRONG><a name="[311]"></a>xQueueGenericSendFromISR</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, queue.o(i.xQueueGenericSendFromISR))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = xQueueGenericSendFromISR &rArr; prvCopyDataToQueue &rArr; xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_send
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_send
</UL>

<P><STRONG><a name="[30f]"></a>xQueueReceive</STRONG> (Thumb, 236 bytes, Stack size 56 bytes, queue.o(i.xQueueReceive))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_get
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_get
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[30e]"></a>xQueueReceiveFromISR</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, queue.o(i.xQueueReceiveFromISR))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = xQueueReceiveFromISR &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[48a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataFromQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_get
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_get
</UL>

<P><STRONG><a name="[264]"></a>xQueueSemaphoreTake</STRONG> (Thumb, 292 bytes, Stack size 48 bytes, queue.o(i.xQueueSemaphoreTake))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = xQueueSemaphoreTake &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[4d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityInherit
<LI><a href="#[4d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCheckForTimeOut
<LI><a href="#[4cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPriorityDisinheritAfterTimeout
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
<LI><a href="#[4d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvTaskIncrementMutexHeldCount
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
<LI><a href="#[492]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIsQueueEmpty
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_chain_register
<LI><a href="#[466]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_call_chain
</UL>

<P><STRONG><a name="[4d6]"></a>xTaskCheckForTimeOut</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, tasks.o(i.xTaskCheckForTimeOut))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = xTaskCheckForTimeOut
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[4d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskInternalSetTimeOutState
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[454]"></a>xTaskCreate</STRONG> (Thumb, 86 bytes, Stack size 56 bytes, tasks.o(i.xTaskCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[48e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInitialiseNewTask
<LI><a href="#[486]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvAddNewTaskToReadyList
</UL>
<BR>[Called By]<UL><LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
</UL>

<P><STRONG><a name="[15d]"></a>xTaskGetSchedulerState</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, tasks.o(i.xTaskGetSchedulerState))
<BR><BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IncTick
<LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
</UL>

<P><STRONG><a name="[44e]"></a>xTaskGetTickCount</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, tasks.o(i.xTaskGetTickCount))
<BR><BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_timer_init
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
</UL>

<P><STRONG><a name="[4d3]"></a>xTaskIncrementTick</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, tasks.o(i.xTaskIncrementTick))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvResetNextTaskUnblockTime
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xPortSysTickHandler
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[48c]"></a>xTaskPriorityDisinherit</STRONG> (Thumb, 94 bytes, Stack size 8 bytes, tasks.o(i.xTaskPriorityDisinherit))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[48b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCopyDataToQueue
</UL>

<P><STRONG><a name="[4d8]"></a>xTaskPriorityInherit</STRONG> (Thumb, 130 bytes, Stack size 16 bytes, tasks.o(i.xTaskPriorityInherit))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = xTaskPriorityInherit
</UL>
<BR>[Calls]<UL><LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
</UL>

<P><STRONG><a name="[49b]"></a>xTaskRemoveFromEventList</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, tasks.o(i.xTaskRemoveFromEventList))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[4d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericReset
<LI><a href="#[49a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvUnlockQueue
</UL>

<P><STRONG><a name="[497]"></a>xTaskResumeAll</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, tasks.o(i.xTaskResumeAll))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[4d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvResetNextTaskUnblockTime
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
</UL>

<P><STRONG><a name="[44d]"></a>xTimerCreate</STRONG> (Thumb, 74 bytes, Stack size 32 bytes, timers.o(i.xTimerCreate))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = xTimerCreate &rArr; prvCheckForValidListAndQueue &rArr; xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
<LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialiseItem
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_timer_init
</UL>

<P><STRONG><a name="[4ce]"></a>xTimerCreateTimerTask</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, timers.o(i.xTimerCreateTimerTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = xTimerCreateTimerTask &rArr; xTaskCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
<LI><a href="#[488]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvCheckForValidListAndQueue
</UL>
<BR>[Called By]<UL><LI><a href="#[456]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskStartScheduler
</UL>

<P><STRONG><a name="[44f]"></a>xTimerGenericCommand</STRONG> (Thumb, 68 bytes, Stack size 32 bytes, timers.o(i.xTimerGenericCommand))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetSchedulerState
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
<LI><a href="#[44c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lvgl_timer_init
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
<LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[75]"></a>_get_lc_ctype</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lc_ctype_c.o(locale$$code))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _get_lc_ctype
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init_lc_ctype_2
</UL>
<BR>[Address Reference Count : 1]<UL><LI> rt_ctype_table.o(.text)
</UL>
<P><STRONG><a name="[116]"></a>_get_lc_numeric</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lc_numeric_c.o(locale$$code))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _get_lc_numeric
</UL>
<BR>[Calls]<UL><LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init_lc_numeric_2
</UL>

<P><STRONG><a name="[171]"></a>__aeabi_dneg</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, basic.o(x$fpl$basic))
<BR><BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[526]"></a>_dneg</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, basic.o(x$fpl$basic), UNUSED)

<P><STRONG><a name="[527]"></a>__aeabi_fneg</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, basic.o(x$fpl$basic), UNUSED)

<P><STRONG><a name="[528]"></a>_fneg</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, basic.o(x$fpl$basic), UNUSED)

<P><STRONG><a name="[529]"></a>_dabs</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, basic.o(x$fpl$basic), UNUSED)

<P><STRONG><a name="[52a]"></a>_fabs</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, basic.o(x$fpl$basic), UNUSED)

<P><STRONG><a name="[4a9]"></a>__aeabi_d2f</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, d2f.o(x$fpl$d2f))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_d2f
</UL>
<BR>[Called By]<UL><LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
</UL>

<P><STRONG><a name="[4da]"></a>_d2f</STRONG> (Thumb, 98 bytes, Stack size 32 bytes, d2f.o(x$fpl$d2f), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_fretinf
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
</UL>

<P><STRONG><a name="[16b]"></a>__aeabi_dadd</STRONG> (Thumb, 0 bytes, Stack size 16 bytes, daddsub_clz.o(x$fpl$dadd))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan2
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_infnan
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
</UL>

<P><STRONG><a name="[4dd]"></a>_dadd</STRONG> (Thumb, 332 bytes, Stack size 16 bytes, daddsub_clz.o(x$fpl$dadd), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dretinf
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
<LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsub1
</UL>

<P><STRONG><a name="[4e2]"></a>__fpl_dcmp_Inf</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, dcmpi.o(x$fpl$dcmpinf), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dcmpeq
</UL>

<P><STRONG><a name="[16e]"></a>__aeabi_ddiv</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, ddiv.o(x$fpl$ddiv))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_ddiv
</UL>
<BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_invalid
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[4e0]"></a>_ddiv</STRONG> (Thumb, 552 bytes, Stack size 32 bytes, ddiv.o(x$fpl$ddiv), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dretinf
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
</UL>

<P><STRONG><a name="[175]"></a>__aeabi_cdcmpeq</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, deqf.o(x$fpl$deqf))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_cdcmpeq
</UL>
<BR>[Called By]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[4e1]"></a>_dcmpeq</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, deqf.o(x$fpl$deqf), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
<LI><a href="#[4e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dcmp_Inf
</UL>

<P><STRONG><a name="[17e]"></a>__aeabi_d2iz</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, dfix.o(x$fpl$dfix))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_d2iz
</UL>
<BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
</UL>

<P><STRONG><a name="[4e3]"></a>_dfix</STRONG> (Thumb, 94 bytes, Stack size 32 bytes, dfix.o(x$fpl$dfix), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
</UL>

<P><STRONG><a name="[17f]"></a>__aeabi_i2d</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, dflt_clz.o(x$fpl$dflt))
<BR><BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
</UL>

<P><STRONG><a name="[52b]"></a>_dflt</STRONG> (Thumb, 46 bytes, Stack size 0 bytes, dflt_clz.o(x$fpl$dflt), UNUSED)

<P><STRONG><a name="[180]"></a>__aeabi_ui2d</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, dflt_clz.o(x$fpl$dfltu))
<BR><BR>[Called By]<UL><LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
</UL>

<P><STRONG><a name="[52c]"></a>_dfltu</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, dflt_clz.o(x$fpl$dfltu), UNUSED)

<P><STRONG><a name="[16c]"></a>__aeabi_dmul</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, dmul.o(x$fpl$dmul))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_dmul
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__mathlib_dbl_underflow
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_poly
</UL>

<P><STRONG><a name="[4e4]"></a>_dmul</STRONG> (Thumb, 332 bytes, Stack size 32 bytes, dmul.o(x$fpl$dmul), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dretinf
<LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
</UL>

<P><STRONG><a name="[4dc]"></a>__fpl_dnaninf</STRONG> (Thumb, 156 bytes, Stack size 16 bytes, dnaninf.o(x$fpl$dnaninf))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __fpl_dnaninf
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsqrt
<LI><a href="#[4e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dcmpeq
<LI><a href="#[4e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ddiv
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dmul
<LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsub
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dadd
<LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_d2f
<LI><a href="#[4e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dfix
</UL>

<P><STRONG><a name="[4df]"></a>__fpl_dretinf</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, dretinf.o(x$fpl$dretinf), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ddiv
<LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_f2d
<LI><a href="#[4e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dmul
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dadd
</UL>

<P><STRONG><a name="[170]"></a>__aeabi_drsub</STRONG> (Thumb, 0 bytes, Stack size 8 bytes, daddsub_clz.o(x$fpl$drsb))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_drsub
</UL>
<BR>[Called By]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[4e5]"></a>_drsb</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, daddsub_clz.o(x$fpl$drsb), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsub1
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dadd1
</UL>

<P><STRONG><a name="[17d]"></a>_dsqrt</STRONG> (Thumb, 404 bytes, Stack size 24 bytes, dsqrt_umaal.o(x$fpl$dsqrt))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _dsqrt &rArr; __fpl_dnaninf
</UL>
<BR>[Calls]<UL><LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sqrt
</UL>

<P><STRONG><a name="[16d]"></a>__aeabi_dsub</STRONG> (Thumb, 0 bytes, Stack size 32 bytes, daddsub_clz.o(x$fpl$dsub))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = __aeabi_dsub
</UL>
<BR>[Called By]<UL><LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;distanceBetween
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_sin
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__ieee754_rem_pio2
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__kernel_cos
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
</UL>

<P><STRONG><a name="[4e7]"></a>_dsub</STRONG> (Thumb, 464 bytes, Stack size 32 bytes, daddsub_clz.o(x$fpl$dsub), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dnaninf
<LI><a href="#[4e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dadd1
</UL>

<P><STRONG><a name="[28a]"></a>__aeabi_f2d</STRONG> (Thumb, 0 bytes, Stack size 16 bytes, f2d.o(x$fpl$f2d))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = __aeabi_f2d
</UL>
<BR>[Called By]<UL><LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nmea_value_update
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
</UL>

<P><STRONG><a name="[4e8]"></a>_f2d</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, f2d.o(x$fpl$f2d), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_fnaninf
<LI><a href="#[4df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__fpl_dretinf
</UL>

<P><STRONG><a name="[4aa]"></a>__aeabi_ul2f</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, ffltll_clz.o(x$fpl$ffltll))
<BR><BR>[Called By]<UL><LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
</UL>

<P><STRONG><a name="[52d]"></a>_ll_uto_f</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, ffltll_clz.o(x$fpl$ffltll), UNUSED)

<P><STRONG><a name="[52e]"></a>__aeabi_l2f</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, ffltll_clz.o(x$fpl$ffltll), UNUSED)

<P><STRONG><a name="[52f]"></a>_ll_sto_f</STRONG> (Thumb, 90 bytes, Stack size 0 bytes, ffltll_clz.o(x$fpl$ffltll), UNUSED)

<P><STRONG><a name="[4e9]"></a>__fpl_fnaninf</STRONG> (Thumb, 140 bytes, Stack size 8 bytes, fnaninf.o(x$fpl$fnaninf), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_f2d
</UL>

<P><STRONG><a name="[111]"></a>_fp_init</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, fpinit.o(x$fpl$fpinit))
<BR><BR>[Called By]<UL><LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init_fp_1
</UL>

<P><STRONG><a name="[530]"></a>__fplib_config_fpu_vfp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, fpinit.o(x$fpl$fpinit), UNUSED)

<P><STRONG><a name="[531]"></a>__fplib_config_pureend_doubles</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, fpinit.o(x$fpl$fpinit), UNUSED)

<P><STRONG><a name="[4db]"></a>__fpl_fretinf</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, fretinf.o(x$fpl$fretinf), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_d2f
</UL>

<P><STRONG><a name="[f3]"></a>_printf_fp_dec</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, printf1.o(x$fpl$printf1))
<BR><BR>[Stack]<UL><LI>Max Depth = 324<LI>Call Chain = _printf_fp_dec &rArr; _printf_fp_dec_real &rArr; _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_g
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_e
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_f
</UL>

<P><STRONG><a name="[f7]"></a>_printf_fp_hex</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, printf2.o(x$fpl$printf2))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = _printf_fp_hex &rArr; _printf_fp_hex_real &rArr; _printf_fp_infnan &rArr; _printf_post_padding
</UL>
<BR>[Calls]<UL><LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_hex_real
</UL>
<BR>[Called By]<UL><LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_a
</UL>
<P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[271]"></a>lv_color_black</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, page.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_black
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[26f]"></a>lv_scr_act</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, page.o(i.lv_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_scr_act &rArr; lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;default_style
</UL>

<P><STRONG><a name="[293]"></a>distanceBetween</STRONG> (Thumb, 396 bytes, Stack size 64 bytes, sportstate.o(i.distanceBetween))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = distanceBetween &rArr; __hardfp_sin &rArr; __ieee754_rem_pio2 &rArr; __aeabi_dmul
</UL>
<BR>[Calls]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sqrt
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_sin
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_cos
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__hardfp_atan2
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>
<BR>[Called By]<UL><LI><a href="#[4a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sport_status_update
</UL>

<P><STRONG><a name="[468]"></a>notify_find_node_pool</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, notify.o(i.notify_find_node_pool))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = notify_find_node_pool &rArr; listGetIterator &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listReleaseIterator
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listNext
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;listGetIterator
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[467]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notifier_chain_register
</UL>

<P><STRONG><a name="[4]"></a>lvgl_gps_client_callback</STRONG> (Thumb, 72 bytes, Stack size 32 bytes, task_lvgl.o(i.lvgl_gps_client_callback))
<BR><BR>[Stack]<UL><LI>Max Depth = 504 + Unknown Stack Size
<LI>Call Chain = lvgl_gps_client_callback &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_send
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_lvgl.o(.data)
</UL>
<P><STRONG><a name="[44c]"></a>lvgl_timer_init</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, task_lvgl.o(i.lvgl_timer_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 488 + Unknown Stack Size
<LI>Call Chain = lvgl_timer_init &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreate
<LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetTickCount
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
</UL>
<BR>[Called By]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_lvgl
</UL>

<P><STRONG><a name="[c3]"></a>lvgl_update_callback</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, task_lvgl.o(i.lvgl_update_callback))
<BR><BR>[Stack]<UL><LI>Max Depth = 496 + Unknown Stack Size
<LI>Call Chain = lvgl_update_callback &rArr; get_module_model_info &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_module_model_info
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_lvgl.o(i.lvgl_timer_init)
</UL>
<P><STRONG><a name="[d6]"></a>Encoder_EventHandler</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, task_key.o(i.Encoder_EventHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = Encoder_EventHandler
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_input_data_bit_read
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_key.o(i.user_button_init)
</UL>
<P><STRONG><a name="[d8]"></a>common_btn_evt_cb</STRONG> (Thumb, 26 bytes, Stack size 24 bytes, task_key.o(i.common_btn_evt_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = common_btn_evt_cb &rArr; lv_evt_message_send &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_button_event_read
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_key.o(i.user_button_init)
</UL>
<P><STRONG><a name="[d7]"></a>common_btn_read</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, task_key.o(i.common_btn_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = common_btn_read
</UL>
<BR>[Calls]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_input_data_bit_read
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_key.o(i.user_button_init)
</UL>
<P><STRONG><a name="[4c4]"></a>user_button_init</STRONG> (Thumb, 70 bytes, Stack size 8 bytes, task_key.o(i.user_button_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = user_button_init &rArr; attachInterrupt &rArr; exint_config &rArr; nvic_irq_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[4c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_button_register
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;attachInterrupt
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_button_init
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_key
</UL>

<P><STRONG><a name="[d4]"></a>gnss_receive_irq_callback</STRONG> (Thumb, 42 bytes, Stack size 24 bytes, task_gnss.o(i.gnss_receive_irq_callback))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = gnss_receive_irq_callback &rArr; gnss_evt_message_send &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_read
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_send
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_gnss.o(i.task_gnss)
</UL>
<P><STRONG><a name="[464]"></a>minmea_tocoord</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, task_gnss.o(i.minmea_tocoord))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = minmea_tocoord
</UL>
<BR>[Called By]<UL><LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nmea_value_update
</UL>

<P><STRONG><a name="[465]"></a>minmea_tofloat</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, task_gnss.o(i.minmea_tofloat))
<BR><BR>[Called By]<UL><LI><a href="#[463]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nmea_value_update
</UL>

<P><STRONG><a name="[462]"></a>nema_parse</STRONG> (Thumb, 326 bytes, Stack size 16 bytes, task_gnss.o(i.nema_parse))
<BR><BR>[Stack]<UL><LI>Max Depth = 488 + Unknown Stack Size
<LI>Call Chain = nema_parse &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[461]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_sentence_id
<LI><a href="#[460]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_zda
<LI><a href="#[45f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_vtg
<LI><a href="#[45e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_rmc
<LI><a href="#[45d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gsv
<LI><a href="#[45c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gst
<LI><a href="#[45a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_parse_gga
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[463]"></a>nmea_value_update</STRONG> (Thumb, 208 bytes, Stack size 16 bytes, task_gnss.o(i.nmea_value_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 488 + Unknown Stack Size
<LI>Call Chain = nmea_value_update &rArr; dbg_printf &rArr; __2printf &rArr; _printf_char_file &rArr; _printf_char_common &rArr; __printf
</UL>
<BR>[Calls]<UL><LI><a href="#[465]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_tofloat
<LI><a href="#[464]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_tocoord
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dbg_printf
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2d
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task_gnss
</UL>

<P><STRONG><a name="[d5]"></a>sport_status_update_callback</STRONG> (Thumb, 16 bytes, Stack size 24 bytes, task_gnss.o(i.sport_status_update_callback))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = sport_status_update_callback &rArr; gnss_evt_message_send &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gnss_evt_message_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> task_gnss.o(i.task_gnss)
</UL>
<P><STRONG><a name="[d1]"></a>anim_size_cb</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, statusbar_view.o(i.anim_size_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = anim_size_cb &rArr; lv_obj_set_style_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_opa
</UL>
<BR>[Address Reference Count : 1]<UL><LI> statusbar_view.o(i.statusbar_rec_anim_label_create)
</UL>
<P><STRONG><a name="[36b]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, statusbar_view.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[4b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_style_init
</UL>

<P><STRONG><a name="[36c]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, statusbar_view.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[373]"></a>lv_color_white</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, statusbar_view.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[36c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[4b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_rec_anim_label_create
<LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[d2]"></a>on_timer_update_cb</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, statusbar_view.o(i.on_timer_update_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 448 + Unknown Stack Size
<LI>Call Chain = on_timer_update_cb &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_get_gnss_info
</UL>
<BR>[Address Reference Count : 1]<UL><LI> statusbar_view.o(i.statusbar_view_create)
</UL>
<P><STRONG><a name="[4b2]"></a>statusbar_rec_anim_label_create</STRONG> (Thumb, 186 bytes, Stack size 144 bytes, statusbar_view.o(i.statusbar_rec_anim_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 560<LI>Call Chain = statusbar_rec_anim_label_create &rArr; lv_anim_label_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[373]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[444]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_font
<LI><a href="#[443]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_text_color
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[4b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_time
<LI><a href="#[4b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_path
<LI><a href="#[4b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_exit_dir
<LI><a href="#[4b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_enter_dir
<LI><a href="#[360]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_custom_exit_anim
<LI><a href="#[35f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_set_custom_enter_anim
<LI><a href="#[35a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_create
<LI><a href="#[359]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_add_style
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[4b7]"></a>statusbar_sdcard_image_create</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, statusbar_view.o(i.statusbar_sdcard_image_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = statusbar_sdcard_image_create &rArr; lv_img_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[431]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_translate_y
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_transition
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[3ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[4b8]"></a>statusbar_style_init</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, statusbar_view.o(i.statusbar_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = statusbar_style_init &rArr; lv_obj_set_style_bg_color &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[36b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_transition
<LI><a href="#[430]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_shadow_width
<LI><a href="#[42f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_shadow_color
</UL>
<BR>[Called By]<UL><LI><a href="#[4b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_view_create
</UL>

<P><STRONG><a name="[5]"></a>on_custom_attr_config</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, start_up.o(i.on_custom_attr_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = on_custom_attr_config
</UL>
<BR>[Calls]<UL><LI><a href="#[46b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_set_custom_load_anim_type
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_set_custom_auto_cache_enable
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[ca]"></a>on_timer_update_cb</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, start_up.o(i.on_timer_update_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 544<LI>Call Chain = on_timer_update_cb &rArr; page_start &rArr; pm_push &rArr; _page_switch &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[46c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_start
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(i.on_view_load)
</UL>
<P><STRONG><a name="[9]"></a>on_view_did_appear</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, start_up.o(i.on_view_did_appear))
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[b]"></a>on_view_did_disappear</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, start_up.o(i.on_view_did_disappear))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = on_view_did_disappear &rArr; statusbar_appear &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[46e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_appear
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[7]"></a>on_view_did_load</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, start_up.o(i.on_view_did_load))
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[c]"></a>on_view_did_unload</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, start_up.o(i.on_view_did_unload))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = on_view_did_unload &rArr; startup_view_delete &rArr; lv_anim_timeline_del &rArr; lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[46f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_delete
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[6]"></a>on_view_load</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, start_up.o(i.on_view_load))
<BR><BR>[Stack]<UL><LI>Max Depth = 560<LI>Call Chain = on_view_load &rArr; startup_view_create &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
<LI><a href="#[36a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_set_repeat_count
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[8]"></a>on_view_will_appear</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, start_up.o(i.on_view_will_appear))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = on_view_will_appear &rArr; lv_anim_timeline_start &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_start
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[a]"></a>on_view_will_disappear</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, start_up.o(i.on_view_will_disappear))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = on_view_will_disappear &rArr; lv_obj_fade_out &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_fade_out
</UL>
<BR>[Address Reference Count : 1]<UL><LI> start_up.o(.data)
</UL>
<P><STRONG><a name="[4b1]"></a>lv_color_hex</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, start_up_view.o(i.lv_color_hex))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[3e8]"></a>lv_obj_center</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, start_up_view.o(i.lv_obj_center))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_obj_center &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
</UL>
<BR>[Called By]<UL><LI><a href="#[470]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;startup_view_create
</UL>

<P><STRONG><a name="[216]"></a>bottomInfo_subinfogrp_create</STRONG> (Thumb, 128 bytes, Stack size 24 bytes, dialplate_view.o(i.bottomInfo_subinfogrp_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = bottomInfo_subinfogrp_create &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_font
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
</UL>
<BR>[Called By]<UL><LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
</UL>

<P><STRONG><a name="[221]"></a>btn_create</STRONG> (Thumb, 192 bytes, Stack size 24 bytes, dialplate_view.o(i.btn_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 592<LI>Call Chain = btn_create &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_transition_dsc_init
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_transition
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_width
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_radius
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_height
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_img_src
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
</UL>

<P><STRONG><a name="[27a]"></a>dialplate_bottomInfo_create</STRONG> (Thumb, 134 bytes, Stack size 40 bytes, dialplate_view.o(i.dialplate_bottomInfo_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = dialplate_bottomInfo_create &rArr; bottomInfo_subinfogrp_create &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_flow
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_flex_align
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>
<BR>[Called By]<UL><LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
</UL>

<P><STRONG><a name="[27c]"></a>dialplate_btncont_create</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, dialplate_view.o(i.dialplate_btncont_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = dialplate_btncont_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
</UL>
<BR>[Called By]<UL><LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
</UL>

<P><STRONG><a name="[287]"></a>dialplate_topinfo_create</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, dialplate_view.o(i.dialplate_topinfo_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 648<LI>Call Chain = dialplate_topinfo_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_color
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_radius
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style_all
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_hex
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_font
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_text_color
</UL>
<BR>[Called By]<UL><LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
</UL>

<P><STRONG><a name="[21f]"></a>lv_color_hex</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, dialplate_view.o(i.lv_color_hex))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_hex
</UL>
<BR>[Called By]<UL><LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[27b]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, dialplate_view.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
</UL>

<P><STRONG><a name="[21d]"></a>lv_color_white</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, dialplate_view.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[217]"></a>lv_obj_remove_style_all</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, dialplate_view.o(i.lv_obj_remove_style_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_obj_remove_style_all &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
</UL>
<BR>[Called By]<UL><LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_topinfo_create
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_btncont_create
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_bottomInfo_create
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;btn_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bottomInfo_subinfogrp_create
</UL>

<P><STRONG><a name="[279]"></a>dialplate_attach_event</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, dialplate.o(i.dialplate_attach_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = dialplate_attach_event &rArr; lv_obj_add_event_cb &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_load
</UL>

<P><STRONG><a name="[8f]"></a>dialplate_onevent</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, dialplate.o(i.dialplate_onevent))
<BR><BR>[Stack]<UL><LI>Max Depth = 656<LI>Call Chain = dialplate_onevent &rArr; on_record &rArr; dialplate_recordercommand &rArr; statusbar_set_rec &rArr; lv_anim_label_push_text &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_get_gnss_info
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_user_data
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_record
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(i.dialplate_attach_event)
</UL>
<P><STRONG><a name="[288]"></a>dialplate_update</STRONG> (Thumb, 138 bytes, Stack size 32 bytes, dialplate.o(i.dialplate_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 464 + Unknown Stack Size
<LI>Call Chain = dialplate_update &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_time_string
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2d
</UL>
<BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_view_will_appear
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;on_timer_update_cb
</UL>

<P><STRONG><a name="[d]"></a>on_custom_attr_config</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, dialplate.o(i.on_custom_attr_config))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = on_custom_attr_config
</UL>
<BR>[Calls]<UL><LI><a href="#[46b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_set_custom_load_anim_type
<LI><a href="#[46a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_set_custom_auto_cache_enable
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[c9]"></a>on_timer_update_cb</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, dialplate.o(i.on_timer_update_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 472 + Unknown Stack Size
<LI>Call Chain = on_timer_update_cb &rArr; dialplate_update &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[46d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_get_sport_info
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(i.on_view_did_appear)
</UL>
<P><STRONG><a name="[11]"></a>on_view_did_appear</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, dialplate.o(i.on_view_did_appear))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = on_view_did_appear &rArr; lv_timer_create &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_create
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[13]"></a>on_view_did_disappear</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, dialplate.o(i.on_view_did_disappear))
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[f]"></a>on_view_did_load</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, dialplate.o(i.on_view_did_load))
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[14]"></a>on_view_did_unload</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dialplate.o(i.on_view_did_unload))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = on_view_did_unload &rArr; dialplate_view_delete &rArr; lv_anim_timeline_del &rArr; lv_anim_timeline_stop &rArr; lv_anim_del &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_delete
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[e]"></a>on_view_load</STRONG> (Thumb, 58 bytes, Stack size 96 bytes, dialplate.o(i.on_view_load))
<BR><BR>[Stack]<UL><LI>Max Depth = 1072<LI>Call Chain = on_view_load &rArr; dialplate_view_create &rArr; dialplate_topinfo_create &rArr; lv_obj_align_to &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_attach_event
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_view_create
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[10]"></a>on_view_will_appear</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, dialplate.o(i.on_view_will_appear))
<BR><BR>[Stack]<UL><LI>Max Depth = 480 + Unknown Stack Size
<LI>Call Chain = on_view_will_appear &rArr; dialplate_update &rArr; lv_label_set_text_fmt &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[368]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_start
<LI><a href="#[473]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;statusbar_set_style
<LI><a href="#[471]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_wait_release
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[472]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_wrap
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[46d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_get_sport_info
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dialplate_update
<LI><a href="#[474]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_timeline_set_reverse
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[12]"></a>on_view_will_disappear</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, dialplate.o(i.on_view_will_disappear))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = on_view_will_disappear &rArr; lv_group_remove_all_objs &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[446]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_del
<LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[3ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_default
</UL>
<BR>[Address Reference Count : 1]<UL><LI> dialplate.o(.data)
</UL>
<P><STRONG><a name="[4ab]"></a>st7789_delay</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dev_st7789v.o(i.st7789_delay))
<BR><BR>[Calls]<UL><LI><a href="#[4ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delay_ms
</UL>
<BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
</UL>

<P><STRONG><a name="[4ae]"></a>st7789_write_command</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, dev_st7789v.o(i.st7789_write_command))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = st7789_write_command &rArr; spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_transfer
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_setwindow
</UL>

<P><STRONG><a name="[4af]"></a>st7789_write_data</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, dev_st7789v.o(i.st7789_write_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = st7789_write_data &rArr; spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_transfer
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[450]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_init
</UL>

<P><STRONG><a name="[4b0]"></a>writeData16</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, dev_st7789v.o(i.writeData16))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = writeData16 &rArr; spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[4a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_transfer
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
<LI><a href="#[4ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_setwindow
</UL>

<P><STRONG><a name="[2f5]"></a>flex_button_process</STRONG> (Thumb, 410 bytes, Stack size 32 bytes, dev_key.o(i.flex_button_process))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = flex_button_process
</UL>
<BR>[Called By]<UL><LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_button_scan
</UL>

<P><STRONG><a name="[1fc]"></a>_delay_loop</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, at32f403a_407_board.o(i._delay_loop))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _delay_loop
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;at32_board_init
</UL>

<P><STRONG><a name="[316]"></a>hal_dma_init</STRONG> (Thumb, 118 bytes, Stack size 32 bytes, hal_spi.o(i.hal_dma_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = hal_dma_init &rArr; nvic_irq_enable
</UL>
<BR>[Calls]<UL><LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_i2s_dma_transmitter_enable
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;nvic_irq_enable
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_reset
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_interrupt_enable
<LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_init
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dma_default_para_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[31c]"></a>hal_spi_gpio_init</STRONG> (Thumb, 212 bytes, Stack size 32 bytes, hal_spi.o(i.hal_spi_gpio_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = hal_spi_gpio_init &rArr; gpio_init
</UL>
<BR>[Calls]<UL><LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_init
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;crm_periph_clock_enable
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;gpio_bits_set
</UL>
<BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_spi_init
</UL>

<P><STRONG><a name="[2dd]"></a>gpio_get_pin_source</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, hal_gpio.o(i.gpio_get_pin_source))
<BR><BR>[Called By]<UL><LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;exint_config
</UL>

<P><STRONG><a name="[160]"></a>getUsartID</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, hal_uart.o(i.getUsartID))
<BR><BR>[Called By]<UL><LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_rxirq_connect
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_read
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hal_usart_init
<LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART2_IRQHandler
</UL>

<P><STRONG><a name="[458]"></a>hex2int</STRONG> (Thumb, 42 bytes, Stack size 0 bytes, minmea.o(i.hex2int))
<BR><BR>[Called By]<UL><LI><a href="#[457]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_check
</UL>

<P><STRONG><a name="[459]"></a>minmea_isfield</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, minmea.o(i.minmea_isfield))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = minmea_isfield &rArr; __rt_ctype_table
</UL>
<BR>[Calls]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_ctype_table
</UL>
<BR>[Called By]<UL><LI><a href="#[45b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;minmea_scan
</UL>

<P><STRONG><a name="[2b3]"></a>draw_img</STRONG> (Thumb, 1064 bytes, Stack size 152 bytes, lv_img.o(i.draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 864<LI>Call Chain = draw_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
</UL>

<P><STRONG><a name="[2b5]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[de]"></a>lv_img_constructor</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_img.o(i.lv_img_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = lv_img_constructor &rArr; lv_obj_clear_flag &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[3ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_flag
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[df]"></a>lv_img_destructor</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_img_destructor &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[e0]"></a>lv_img_event</STRONG> (Thumb, 490 bytes, Stack size 40 bytes, lv_img.o(i.lv_img_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 904<LI>Call Chain = lv_img_event &rArr; draw_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[3b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_transformed_size
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(.constdata)
</UL>
<P><STRONG><a name="[2b8]"></a>lv_img_get_transformed_size</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_img.o(i.lv_img_get_transformed_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_img_get_transformed_size &rArr; _lv_img_buf_get_transformed_area &rArr; lv_point_transform
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
</UL>
<BR>[Called By]<UL><LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_event
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_img
</UL>

<P><STRONG><a name="[2c2]"></a>draw_main</STRONG> (Thumb, 630 bytes, Stack size 128 bytes, lv_label.o(i.draw_main))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_move
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[e1]"></a>lv_label_constructor</STRONG> (Thumb, 92 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = lv_label_constructor &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[e2]"></a>lv_label_destructor</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_label_destructor &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[3c3]"></a>lv_label_dot_tmp_free</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_dot_tmp_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_destructor
</UL>

<P><STRONG><a name="[e3]"></a>lv_label_event</STRONG> (Thumb, 258 bytes, Stack size 48 bytes, lv_label.o(i.lv_label_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 688<LI>Call Chain = lv_label_event &rArr; draw_main &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(.constdata)
</UL>
<P><STRONG><a name="[3c7]"></a>lv_label_refr_text</STRONG> (Thumb, 1194 bytes, Stack size 128 bytes, lv_label.o(i.lv_label_refr_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[3cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_dpi
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[358]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_get
<LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[3c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_line_space
<LI><a href="#[3c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_letter_space
<LI><a href="#[3c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_text_font
<LI><a href="#[3cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_anim_speed
<LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[3a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text_fmt
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3c6]"></a>lv_label_revert_dots</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_revert_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_label_revert_dots &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[3c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Called By]<UL><LI><a href="#[3c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3cd]"></a>lv_obj_get_style_anim_speed</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_obj_get_style_anim_speed))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_get_style_anim_speed &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[3c4]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3c8]"></a>lv_obj_get_style_text_letter_space</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_letter_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_text_letter_space &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[3c9]"></a>lv_obj_get_style_text_line_space</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_text_line_space))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_text_line_space &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
</UL>

<P><STRONG><a name="[2c4]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_label.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[3c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_event
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_main
</UL>

<P><STRONG><a name="[b9]"></a>set_ofs_x_anim</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_label.o(i.set_ofs_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = set_ofs_x_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[ba]"></a>set_ofs_y_anim</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_label.o(i.set_ofs_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = set_ofs_y_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[189]"></a>anim_mark_list_change</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_anim.o(i.anim_mark_list_change))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = anim_mark_list_change
</UL>
<BR>[Calls]<UL><LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_resume
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_pause
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_anim_core_init
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>

<P><STRONG><a name="[1f2]"></a>anim_ready_handler</STRONG> (Thumb, 132 bytes, Stack size 8 bytes, lv_anim.o(i.anim_ready_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_mark_list_change
</UL>
<BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_timer
</UL>

<P><STRONG><a name="[80]"></a>anim_timer</STRONG> (Thumb, 194 bytes, Stack size 16 bytes, lv_anim.o(i.anim_timer))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = anim_timer &rArr; anim_ready_handler &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i._lv_anim_core_init)
</UL>
<P><STRONG><a name="[9b]"></a>lv_anim_timeline_virtual_exec_cb</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_anim_timeline.o(i.lv_anim_timeline_virtual_exec_cb))
<BR>[Address Reference Count : 1]<UL><LI> lv_anim_timeline.o(i.lv_anim_timeline_add)
</UL>
<P><STRONG><a name="[192]"></a>lv_point_within_circle</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_area.o(i.lv_point_within_circle))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_point_within_circle
</UL>
<BR>[Called By]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_point_on
</UL>

<P><STRONG><a name="[9c]"></a>lv_async_timer_cb</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_async.o(i.lv_async_timer_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_async_timer_cb &rArr; lv_mem_free &rArr; lv_tlsf_free &rArr; block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_async.o(i.lv_async_call)
</UL>
<P><STRONG><a name="[36d]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_color.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[36e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[385]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_palette_main
</UL>

<P><STRONG><a name="[36e]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_color.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[36d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[3a2]"></a>lv_fs_get_real_path</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_get_real_path))
<BR><BR>[Called By]<UL><LI><a href="#[3a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[3a4]"></a>lv_fs_read_cached</STRONG> (Thumb, 308 bytes, Stack size 64 bytes, lv_fs.o(i.lv_fs_read_cached))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>

<P><STRONG><a name="[1c8]"></a>node_set_next</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_next))
<BR><BR>[Called By]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>

<P><STRONG><a name="[1c7]"></a>node_set_prev</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_ll.o(i.node_set_prev))
<BR><BR>[Called By]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_tail
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_ins_head
</UL>

<P><STRONG><a name="[43f]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_style.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>

<P><STRONG><a name="[43e]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 148 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_get_prop_inlined), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>

<P><STRONG><a name="[c2]"></a>lv_style_set_prop_helper</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_set_prop_helper))
<BR>[Address Reference Count : 1]<UL><LI> lv_style.o(i.lv_style_set_prop)
</UL>
<P><STRONG><a name="[442]"></a>lv_style_set_prop_internal</STRONG> (Thumb, 246 bytes, Stack size 32 bytes, lv_style.o(i.lv_style_set_prop_internal))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_style_set_prop_internal &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
</UL>

<P><STRONG><a name="[448]"></a>lv_timer_time_remaining</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_timer.o(i.lv_timer_time_remaining))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_timer_time_remaining &rArr; lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[447]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_timer_handler
</UL>

<P><STRONG><a name="[44b]"></a>adjust_request_size</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_tlsf.o(i.adjust_request_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = adjust_request_size
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[209]"></a>align_ptr</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_tlsf.o(i.align_ptr))
<BR><BR>[Called By]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[205]"></a>block_absorb</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_absorb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_absorb &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>

<P><STRONG><a name="[214]"></a>block_can_split</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_can_split))
<BR><BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[207]"></a>block_insert</STRONG> (Thumb, 106 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[206]"></a>block_link_next</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_link_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[449]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_add_pool
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>

<P><STRONG><a name="[20b]"></a>block_locate_free</STRONG> (Thumb, 160 bytes, Stack size 40 bytes, lv_tlsf.o(i.block_locate_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_locate_free &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_ffs
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[20f]"></a>block_mark_as_free</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
</UL>

<P><STRONG><a name="[210]"></a>block_mark_as_used</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_tlsf.o(i.block_mark_as_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = block_mark_as_used
</UL>
<BR>[Calls]<UL><LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[211]"></a>block_merge_next</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_merge_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = block_merge_next &rArr; block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_next
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_absorb
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
</UL>

<P><STRONG><a name="[20a]"></a>block_next</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_tlsf.o(i.block_next))
<BR><BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
</UL>

<P><STRONG><a name="[213]"></a>block_prepare_used</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_tlsf.o(i.block_prepare_used))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_split
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_used
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_link_next
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_can_split
</UL>
<BR>[Called By]<UL><LI><a href="#[3d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_malloc
</UL>

<P><STRONG><a name="[212]"></a>block_remove</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = block_remove &rArr; remove_free_block
</UL>
<BR>[Calls]<UL><LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_free_block
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
</UL>
<BR>[Called By]<UL><LI><a href="#[3d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_free
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_merge_next
</UL>

<P><STRONG><a name="[215]"></a>block_split</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_tlsf.o(i.block_split))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = block_split &rArr; block_mark_as_free &rArr; block_link_next
</UL>
<BR>[Calls]<UL><LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_mark_as_free
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;align_ptr
</UL>
<BR>[Called By]<UL><LI><a href="#[3d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tlsf_realloc
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_prepare_used
</UL>

<P><STRONG><a name="[208]"></a>mapping_insert</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_tlsf.o(i.mapping_insert))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tlsf_fls
</UL>
<BR>[Called By]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_insert
</UL>

<P><STRONG><a name="[20e]"></a>remove_free_block</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_tlsf.o(i.remove_free_block))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = remove_free_block
</UL>
<BR>[Called By]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_remove
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[20d]"></a>tlsf_ffs</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_tlsf.o(i.tlsf_ffs))
<BR><BR>[Called By]<UL><LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[20c]"></a>tlsf_fls</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_tlsf.o(i.tlsf_fls))
<BR><BR>[Called By]<UL><LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mapping_insert
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;block_locate_free
</UL>

<P><STRONG><a name="[1d8]"></a>lv_txt_get_next_word</STRONG> (Thumb, 294 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_next_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[3cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_txt_get_next_line
</UL>

<P><STRONG><a name="[17]"></a>lv_txt_utf8_get_byte_id</STRONG> (Thumb, 50 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_byte_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_byte_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[19]"></a>lv_txt_utf8_get_char_id</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_char_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_char_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[1a]"></a>lv_txt_utf8_get_length</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_length
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[16]"></a>lv_txt_utf8_next</STRONG> (Thumb, 138 bytes, Stack size 20 bytes, lv_txt.o(i.lv_txt_utf8_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_txt_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[18]"></a>lv_txt_utf8_prev</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[15]"></a>lv_txt_utf8_size</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, lv_txt.o(i.lv_txt_utf8_size))
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[2ff]"></a>get_glyph_dsc_id</STRONG> (Thumb, 286 bytes, Stack size 40 bytes, lv_font_fmt_txt.o(i.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = get_glyph_dsc_id &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[303]"></a>get_kern_value</STRONG> (Thumb, 134 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = get_kern_value &rArr; _lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[96]"></a>kern_pair_16_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_16_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[97]"></a>kern_pair_8_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_8_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[95]"></a>unicode_list_compare</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.unicode_list_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[251]"></a>children_repos</STRONG> (Thumb, 1028 bytes, Stack size 88 bytes, lv_flex.o(i.children_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = children_repos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2ee]"></a>find_track_end</STRONG> (Thumb, 562 bytes, Stack size 64 bytes, lv_flex.o(i.find_track_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = find_track_end &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_flex_grow
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_next_item
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[b1]"></a>flex_update</STRONG> (Thumb, 714 bytes, Stack size 112 bytes, lv_flex.o(i.flex_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 648<LI>Call Chain = flex_update &rArr; lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;place_content
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.lv_flex_init)
</UL>
<P><STRONG><a name="[256]"></a>get_next_item</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_flex.o(i.get_next_item))
<BR><BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[8e]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_area_get_height))
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[8d]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_flex.o(i.lv_area_get_width))
<BR>[Address Reference Count : 1]<UL><LI> lv_flex.o(i.children_repos)
</UL>
<P><STRONG><a name="[252]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[254]"></a>lv_obj_get_style_flex_grow</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_flex_grow))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_flex_grow &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[2f0]"></a>lv_obj_get_style_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[2f7]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2f6]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
</UL>

<P><STRONG><a name="[2ef]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_flex.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_track_end
</UL>

<P><STRONG><a name="[253]"></a>place_content</STRONG> (Thumb, 124 bytes, Stack size 20 bytes, lv_flex.o(i.place_content))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = place_content
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;flex_update
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;children_repos
</UL>

<P><STRONG><a name="[22a]"></a>calc</STRONG> (Thumb, 250 bytes, Stack size 64 bytes, lv_grid.o(i.calc))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = calc &rArr; calc_cols &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_align
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[22d]"></a>calc_cols</STRONG> (Thumb, 352 bytes, Stack size 48 bytes, lv_grid.o(i.calc_cols))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = calc_cols &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_column
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
</UL>
<BR>[Called By]<UL><LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[22c]"></a>calc_rows</STRONG> (Thumb, 348 bytes, Stack size 40 bytes, lv_grid.o(i.calc_rows))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = calc_rows &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_row
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;count_tracks
</UL>
<BR>[Called By]<UL><LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[237]"></a>count_tracks</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_grid.o(i.count_tracks))
<BR><BR>[Called By]<UL><LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[236]"></a>get_col_dsc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_grid.o(i.get_col_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = get_col_dsc &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[23b]"></a>get_col_pos</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_col_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = get_col_pos &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[23a]"></a>get_col_span</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_col_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = get_col_span &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
</UL>

<P><STRONG><a name="[24e]"></a>get_row_dsc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_grid.o(i.get_row_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = get_row_dsc &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[250]"></a>get_row_pos</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_row_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = get_row_pos &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[24f]"></a>get_row_span</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_grid.o(i.get_row_span))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = get_row_span &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
</UL>

<P><STRONG><a name="[234]"></a>grid_align</STRONG> (Thumb, 260 bytes, Stack size 32 bytes, lv_grid.o(i.grid_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = grid_align
</UL>
<BR>[Called By]<UL><LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[b3]"></a>grid_update</STRONG> (Thumb, 212 bytes, Stack size 56 bytes, lv_grid.o(i.grid_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 592<LI>Call Chain = grid_update &rArr; lv_obj_refr_size &rArr; calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_width
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_height
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_dsc
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_dsc
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_grid.o(i.lv_grid_init)
</UL>
<P><STRONG><a name="[315]"></a>item_repos</STRONG> (Thumb, 714 bytes, Stack size 56 bytes, lv_grid.o(i.item_repos))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = item_repos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_children_by
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_span
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_row_pos
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_span
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_col_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
</UL>

<P><STRONG><a name="[230]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;item_repos
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[232]"></a>lv_obj_get_style_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[22e]"></a>lv_obj_get_style_pad_column</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_pad_column))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_column &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_cols
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[22f]"></a>lv_obj_get_style_pad_row</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_pad_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_row &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_rows
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[231]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_grid.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;grid_update
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc
</UL>

<P><STRONG><a name="[266]"></a>decode_and_draw</STRONG> (Thumb, 504 bytes, Stack size 72 bytes, lv_draw_img.o(i.decode_and_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 696<LI>Call Chain = decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_has_alpha
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_buf_get_transformed_area
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_read_line
<LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_img_cache_open
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_is_chroma_keyed
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_decoded
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
</UL>

<P><STRONG><a name="[26a]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[37c]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_draw_img.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;show_error
</UL>

<P><STRONG><a name="[269]"></a>show_error</STRONG> (Thumb, 78 bytes, Stack size 112 bytes, lv_draw_img.o(i.show_error))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[37c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decode_and_draw
</UL>

<P><STRONG><a name="[382]"></a>hex_char_to_num</STRONG> (Thumb, 64 bytes, Stack size 0 bytes, lv_draw_label.o(i.hex_char_to_num))
<BR><BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[37e]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_label.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[36f]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_label.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[370]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[370]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_draw_label.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[36f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[257]"></a>circ_calc_aa4</STRONG> (Thumb, 682 bytes, Stack size 104 bytes, lv_draw_mask.o(i.circ_calc_aa4))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_cont
</UL>
<BR>[Called By]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
</UL>

<P><STRONG><a name="[258]"></a>circ_cont</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_draw_mask.o(i.circ_cont))
<BR><BR>[Called By]<UL><LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;circ_calc_aa4
</UL>

<P><STRONG><a name="[34f]"></a>line_mask_flat</STRONG> (Thumb, 340 bytes, Stack size 32 bytes, lv_draw_mask.o(i.line_mask_flat))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = line_mask_flat
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[351]"></a>line_mask_steep</STRONG> (Thumb, 474 bytes, Stack size 40 bytes, lv_draw_mask.o(i.line_mask_steep))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>

<P><STRONG><a name="[38b]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_mask.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
</UL>

<P><STRONG><a name="[9f]"></a>lv_draw_mask_angle</STRONG> (Thumb, 612 bytes, Stack size 56 bytes, lv_draw_mask.o(i.lv_draw_mask_angle))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_draw_mask_angle &rArr; lv_draw_mask_line &rArr; line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_angle_init)
</UL>
<P><STRONG><a name="[a0]"></a>lv_draw_mask_line</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, lv_draw_mask.o(i.lv_draw_mask_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_draw_mask_line &rArr; line_mask_steep
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_angle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_line_points_init)
</UL>
<P><STRONG><a name="[a1]"></a>lv_draw_mask_radius</STRONG> (Thumb, 630 bytes, Stack size 48 bytes, lv_draw_mask.o(i.lv_draw_mask_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_draw_mask_radius
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mask_mix
<LI><a href="#[38b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_mask.o(i.lv_draw_mask_radius_init)
</UL>
<P><STRONG><a name="[350]"></a>mask_mix</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_draw_mask.o(i.mask_mix))
<BR><BR>[Called By]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius
<LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_steep
<LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;line_mask_flat
</UL>

<P><STRONG><a name="[371]"></a>lv_color_black</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_black))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_black &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[372]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>

<P><STRONG><a name="[372]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_draw_rect.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[374]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_white
<LI><a href="#[371]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_black
</UL>

<P><STRONG><a name="[374]"></a>lv_color_white</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_draw_rect.o(i.lv_color_white))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_white &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[372]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
</UL>

<P><STRONG><a name="[3b3]"></a>lv_color_make</STRONG> (Thumb, 50 bytes, Stack size 12 bytes, lv_img_decoder.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>

<P><STRONG><a name="[3af]"></a>lv_img_decoder_built_in_line_alpha</STRONG> (Thumb, 374 bytes, Stack size 80 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[3b2]"></a>lv_img_decoder_built_in_line_indexed</STRONG> (Thumb, 318 bytes, Stack size 56 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_img_decoder_built_in_line_indexed &rArr; lv_fs_read &rArr; lv_fs_read_cached &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cf_get_px_size
<LI><a href="#[3b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[3a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[2c7]"></a>draw_quarter_0</STRONG> (Thumb, 400 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_0))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_0 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2ca]"></a>draw_quarter_1</STRONG> (Thumb, 414 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_1))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_1 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2cb]"></a>draw_quarter_2</STRONG> (Thumb, 476 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_2))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_2 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[2cc]"></a>draw_quarter_3</STRONG> (Thumb, 410 bytes, Stack size 24 bytes, lv_draw_sw_arc.o(i.draw_quarter_3))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = draw_quarter_3 &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[30a]"></a>get_rounded_area</STRONG> (Thumb, 118 bytes, Stack size 32 bytes, lv_draw_sw_arc.o(i.get_rounded_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_rounded_area
</UL>
<BR>[Calls]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_trigo_sin
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_arc
</UL>

<P><STRONG><a name="[91]"></a>color_blend_true_color_additive</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_additive))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = color_blend_true_color_additive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[90]"></a>color_blend_true_color_multiply</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_multiply))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = color_blend_true_color_multiply &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[92]"></a>color_blend_true_color_subtractive</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, lv_draw_sw_blend.o(i.color_blend_true_color_subtractive))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = color_blend_true_color_subtractive &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_draw_sw_blend.o(i.map_blended)
<LI> lv_draw_sw_blend.o(i.fill_blended)
</UL>
<P><STRONG><a name="[390]"></a>fill_blended</STRONG> (Thumb, 320 bytes, Stack size 88 bytes, lv_draw_sw_blend.o(i.fill_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = fill_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[2e6]"></a>fill_normal</STRONG> (Thumb, 874 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.fill_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = fill_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_fill
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[2e8]"></a>fill_set_px</STRONG> (Thumb, 192 bytes, Stack size 64 bytes, lv_draw_sw_blend.o(i.fill_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = fill_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[25a]"></a>lv_color_mix</STRONG> (Thumb, 140 bytes, Stack size 20 bytes, lv_draw_sw_blend.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[38f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;map_normal
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fill_normal
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_subtractive
<LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_multiply
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;color_blend_true_color_additive
</UL>

<P><STRONG><a name="[38e]"></a>map_blended</STRONG> (Thumb, 368 bytes, Stack size 96 bytes, lv_draw_sw_blend.o(i.map_blended))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = map_blended
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[38f]"></a>map_normal</STRONG> (Thumb, 770 bytes, Stack size 96 bytes, lv_draw_sw_blend.o(i.map_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = map_normal &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[38d]"></a>map_set_px</STRONG> (Thumb, 212 bytes, Stack size 72 bytes, lv_draw_sw_blend.o(i.map_set_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = map_set_px
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend_basic
</UL>

<P><STRONG><a name="[1ef]"></a>allocate_item</STRONG> (Thumb, 204 bytes, Stack size 40 bytes, lv_draw_sw_gradient.o(i.allocate_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = allocate_item &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
</UL>

<P><STRONG><a name="[b2]"></a>find_item</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_item))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.lv_gradient_get)
</UL>
<P><STRONG><a name="[88]"></a>find_oldest_item_life</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.find_oldest_item_life))
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[346]"></a>get_cache_item_size</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.get_cache_item_size))
<BR><BR>[Called By]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kill_oldest_item
</UL>

<P><STRONG><a name="[1f0]"></a>iterate_cache</STRONG> (Thumb, 54 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.iterate_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = iterate_cache &rArr; next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;next_in_cache
</UL>
<BR>[Called By]<UL><LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_item
</UL>

<P><STRONG><a name="[89]"></a>kill_oldest_item</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_draw_sw_gradient.o(i.kill_oldest_item))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = kill_oldest_item &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_draw_sw_gradient.o(i.allocate_item)
</UL>
<P><STRONG><a name="[3a6]"></a>lv_color_to32</STRONG> (Thumb, 76 bytes, Stack size 0 bytes, lv_draw_sw_gradient.o(i.lv_color_to32))
<BR><BR>[Called By]<UL><LI><a href="#[3a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_calculate
</UL>

<P><STRONG><a name="[345]"></a>next_in_cache</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_draw_sw_gradient.o(i.next_in_cache))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = next_in_cache
</UL>
<BR>[Calls]<UL><LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cache_item_size
</UL>
<BR>[Called By]<UL><LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;iterate_cache
</UL>

<P><STRONG><a name="[25d]"></a>convert_cb</STRONG> (Thumb, 422 bytes, Stack size 88 bytes, lv_draw_sw_img.o(i.convert_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = convert_cb &rArr; lv_memcpy
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>

<P><STRONG><a name="[391]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_img.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_img_decoded
</UL>

<P><STRONG><a name="[2bd]"></a>draw_letter_normal</STRONG> (Thumb, 690 bytes, Stack size 176 bytes, lv_draw_sw_letter.o(i.draw_letter_normal))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = draw_letter_normal &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_letter
</UL>

<P><STRONG><a name="[2be]"></a>draw_line_hor</STRONG> (Thumb, 370 bytes, Stack size 72 bytes, lv_draw_sw_line.o(i.draw_line_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = draw_line_hor &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[2bf]"></a>draw_line_skew</STRONG> (Thumb, 856 bytes, Stack size 328 bytes, lv_draw_sw_line.o(i.draw_line_skew))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = draw_line_skew &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_line_points_init
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[2c1]"></a>draw_line_ver</STRONG> (Thumb, 350 bytes, Stack size 72 bytes, lv_draw_sw_line.o(i.draw_line_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = draw_line_ver &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_line
</UL>

<P><STRONG><a name="[294]"></a>draw_bg</STRONG> (Thumb, 938 bytes, Stack size 176 bytes, lv_draw_sw_rect.o(i.draw_bg))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = draw_bg &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_get
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gradient_cleanup
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>

<P><STRONG><a name="[2a0]"></a>draw_bg_img</STRONG> (Thumb, 484 bytes, Stack size 96 bytes, lv_draw_sw_rect.o(i.draw_bg_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 808<LI>Call Chain = draw_bg_img &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label_dsc_init
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_bg
</UL>

<P><STRONG><a name="[2aa]"></a>draw_border</STRONG> (Thumb, 238 bytes, Stack size 48 bytes, lv_draw_sw_rect.o(i.draw_border))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = draw_border &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[2ac]"></a>draw_border_simple</STRONG> (Thumb, 266 bytes, Stack size 104 bytes, lv_draw_sw_rect.o(i.draw_border_simple))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = draw_border_simple &rArr; lv_draw_sw_blend &rArr; _lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
</UL>
<BR>[Called By]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
</UL>

<P><STRONG><a name="[2c6]"></a>draw_outline</STRONG> (Thumb, 212 bytes, Stack size 48 bytes, lv_draw_sw_rect.o(i.draw_outline))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = draw_outline &rArr; draw_border_generic &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border_generic
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[2d1]"></a>draw_shadow</STRONG> (Thumb, 2998 bytes, Stack size 216 bytes, lv_draw_sw_rect.o(i.draw_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 576<LI>Call Chain = draw_shadow &rArr; shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_id
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_out
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_is_any
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_apply
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_blend
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_rect
</UL>

<P><STRONG><a name="[295]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_outline
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_border
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg
</UL>

<P><STRONG><a name="[2a5]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[2a4]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_sw_rect.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_bg_img
</UL>

<P><STRONG><a name="[4a4]"></a>shadow_blur_corner</STRONG> (Thumb, 304 bytes, Stack size 40 bytes, lv_draw_sw_rect.o(i.shadow_blur_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = shadow_blur_corner &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_draw_corner_buf
</UL>

<P><STRONG><a name="[2d3]"></a>shadow_draw_corner_buf</STRONG> (Thumb, 382 bytes, Stack size 72 bytes, lv_draw_sw_rect.o(i.shadow_draw_corner_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = shadow_draw_corner_buf &rArr; lv_draw_mask_radius_init &rArr; circ_calc_aa4 &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
<LI><a href="#[4a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;shadow_blur_corner
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_shadow
</UL>

<P><STRONG><a name="[1f5]"></a>argb_and_rgb_aa</STRONG> (Thumb, 752 bytes, Stack size 152 bytes, lv_draw_sw_transform.o(i.argb_and_rgb_aa))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = argb_and_rgb_aa &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[1f7]"></a>lv_color_mix</STRONG> (Thumb, 140 bytes, Stack size 20 bytes, lv_draw_sw_transform.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;argb_and_rgb_aa
</UL>

<P><STRONG><a name="[397]"></a>rgb_no_aa</STRONG> (Thumb, 146 bytes, Stack size 56 bytes, lv_draw_sw_transform.o(i.rgb_no_aa))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = rgb_no_aa
</UL>
<BR>[Calls]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_refr_get_disp_refreshing
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_ff
</UL>
<BR>[Called By]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[396]"></a>transform_point_upscaled</STRONG> (Thumb, 146 bytes, Stack size 20 bytes, lv_draw_sw_transform.o(i.transform_point_upscaled))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = transform_point_upscaled
</UL>
<BR>[Called By]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_sw_transform
</UL>

<P><STRONG><a name="[2db]"></a>event_send_core</STRONG> (Thumb, 286 bytes, Stack size 16 bytes, lv_event.o(i.event_send_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + In Cycle
<LI>Call Chain = event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event_base
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_event_dsc
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>
<BR>[Called By]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[2dc]"></a>lv_obj_get_event_dsc</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_event.o(i.lv_obj_get_event_dsc))
<BR><BR>[Called By]<UL><LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;event_send_core
</UL>

<P><STRONG><a name="[2fb]"></a>focus_next_core</STRONG> (Thumb, 238 bytes, Stack size 48 bytes, lv_group.o(i.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_state
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_indev
</UL>
<BR>[Called By]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
</UL>

<P><STRONG><a name="[2fd]"></a>get_indev</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_group.o(i.get_indev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = get_indev
</UL>
<BR>[Calls]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[3ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_all_objs
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[3a9]"></a>lv_group_refocus</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[3a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
</UL>

<P><STRONG><a name="[32b]"></a>indev_button_proc</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_indev.o(i.indev_button_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = indev_button_proc &rArr; indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[32f]"></a>indev_click_focus</STRONG> (Thumb, 152 bytes, Stack size 16 bytes, lv_indev.o(i.indev_click_focus))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = indev_click_focus &rArr; lv_group_focus_obj &rArr; lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[332]"></a>indev_encoder_proc</STRONG> (Thumb, 830 bytes, Stack size 32 bytes, lv_indev.o(i.indev_encoder_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = indev_encoder_proc &rArr; lv_obj_clear_state &rArr; lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_obj_count
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[33c]"></a>indev_gesture</STRONG> (Thumb, 238 bytes, Stack size 16 bytes, lv_indev.o(i.indev_gesture))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = indev_gesture &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
</UL>
<BR>[Called By]<UL><LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[33d]"></a>indev_keypad_proc</STRONG> (Thumb, 466 bytes, Stack size 32 bytes, lv_indev.o(i.indev_keypad_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = indev_keypad_proc &rArr; lv_group_focus_next &rArr; focus_next_core &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_state
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[33f]"></a>indev_pointer_proc</STRONG> (Thumb, 178 bytes, Stack size 16 bytes, lv_indev.o(i.indev_pointer_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = indev_pointer_proc &rArr; indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[32e]"></a>indev_proc_press</STRONG> (Thumb, 490 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = indev_proc_press &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_search_obj
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
</UL>
<BR>[Called By]<UL><LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[32c]"></a>indev_proc_release</STRONG> (Thumb, 158 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_release))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = indev_proc_release &rArr; _lv_indev_scroll_throw_handler &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
</UL>
<BR>[Called By]<UL><LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[3bb]"></a>indev_proc_reset_query_handler</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, lv_indev.o(i.indev_proc_reset_query_handler))
<BR><BR>[Called By]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_timer_cb
</UL>

<P><STRONG><a name="[32d]"></a>indev_reset_check</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_indev.o(i.indev_reset_check))
<BR><BR>[Called By]<UL><LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_gesture
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_click_focus
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[1af]"></a>elastic_diff</STRONG> (Thumb, 388 bytes, Stack size 56 bytes, lv_indev_scroll.o(i.elastic_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = elastic_diff &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[1aa]"></a>find_scroll_obj</STRONG> (Thumb, 440 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_scroll_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = find_scroll_obj &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[1bb]"></a>find_snap_point_x</STRONG> (Thumb, 266 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_snap_point_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = find_snap_point_x &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
</UL>
<BR>[Called By]<UL><LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
</UL>

<P><STRONG><a name="[1ba]"></a>find_snap_point_y</STRONG> (Thumb, 266 bytes, Stack size 64 bytes, lv_indev_scroll.o(i.find_snap_point_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = find_snap_point_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
</UL>
<BR>[Called By]<UL><LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init_scroll_limits
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
</UL>

<P><STRONG><a name="[1ab]"></a>init_scroll_limits</STRONG> (Thumb, 328 bytes, Stack size 32 bytes, lv_indev_scroll.o(i.init_scroll_limits))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = init_scroll_limits &rArr; find_snap_point_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
</UL>
<BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[2d6]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2d7]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2d8]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_x
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[2d5]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_indev_scroll.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_snap_point_y
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;elastic_diff
</UL>

<P><STRONG><a name="[1b3]"></a>scroll_limit_diff</STRONG> (Thumb, 98 bytes, Stack size 12 bytes, lv_indev_scroll.o(i.scroll_limit_diff))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = scroll_limit_diff
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_throw_handler
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_indev_scroll_handler
</UL>

<P><STRONG><a name="[2cd]"></a>draw_scrollbar</STRONG> (Thumb, 164 bytes, Stack size 160 bytes, lv_obj.o(i.draw_scrollbar))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3fa]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[e6]"></a>lv_obj_constructor</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_constructor &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[e7]"></a>lv_obj_destructor</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_destructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_obj_destructor &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[3f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_event_mark_deleted
<LI><a href="#[3ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[3e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_enable_style_refresh
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[3f4]"></a>lv_obj_draw</STRONG> (Thumb, 676 bytes, Stack size 168 bytes, lv_obj.o(i.lv_obj_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 576<LI>Call Chain = lv_obj_draw &rArr; draw_scrollbar &rArr; lv_obj_get_scrollbar_area &rArr; lv_obj_get_scroll_left &rArr; lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_radius_init
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_free_param
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_add
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw_dsc_init
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_target
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_draw_ctx
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[38c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_mask_remove_custom
<LI><a href="#[3f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_width
<LI><a href="#[3f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_transform_height
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[3f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_clip_corner
<LI><a href="#[3f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_post
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
<LI><a href="#[3fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[e8]"></a>lv_obj_event</STRONG> (Thumb, 812 bytes, Stack size 40 bytes, lv_obj.o(i.lv_obj_event))
<BR><BR>[Stack]<UL><LI>Max Depth = 632<LI>Call Chain = lv_obj_event &rArr; lv_obj_scroll_to_view_recursive &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_current_target
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_code
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_param
<LI><a href="#[3c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_set_ext_draw_size
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[3fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_scroll_obj
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[3d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_mark_layout_as_dirty
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[3ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_indev
<LI><a href="#[402]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[401]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_editable
<LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
<LI><a href="#[400]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_mode
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(.constdata)
</UL>
<P><STRONG><a name="[401]"></a>lv_obj_get_style_align</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[3fc]"></a>lv_obj_get_style_bg_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_bg_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_bg_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3f6]"></a>lv_obj_get_style_border_post</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_border_post))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_border_post &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3f5]"></a>lv_obj_get_style_clip_corner</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_clip_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_clip_corner &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[402]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_event
</UL>

<P><STRONG><a name="[3fb]"></a>lv_obj_get_style_radius</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_radius))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrollbar_init_draw_dsc
<LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3f9]"></a>lv_obj_get_style_transform_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_transform_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3f8]"></a>lv_obj_get_style_transform_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_style_transform_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_transform_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_draw
</UL>

<P><STRONG><a name="[3d8]"></a>lv_obj_set_state</STRONG> (Thumb, 432 bytes, Stack size 104 bytes, lv_obj.o(i.lv_obj_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_obj_set_state &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[3b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_size
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[42a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop_inlined
<LI><a href="#[428]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_state
<LI><a href="#[429]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_style_get_selector_part
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_state_compare
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
</UL>
<BR>[Called By]<UL><LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_state
<LI><a href="#[3d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_state
</UL>

<P><STRONG><a name="[42a]"></a>lv_style_get_prop_inlined</STRONG> (Thumb, 148 bytes, Stack size 16 bytes, lv_obj.o(i.lv_style_get_prop_inlined))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_style_get_prop_inlined &rArr; lv_style_prop_get_default &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[413]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_prop_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[3d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_state
</UL>

<P><STRONG><a name="[2cf]"></a>scrollbar_init_draw_dsc</STRONG> (Thumb, 256 bytes, Stack size 24 bytes, lv_obj.o(i.scrollbar_init_draw_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = scrollbar_init_draw_dsc &rArr; lv_obj_get_style_radius &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[3fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_radius
<LI><a href="#[3fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_bg_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_scrollbar
</UL>

<P><STRONG><a name="[3eb]"></a>lv_obj_construct</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_obj_class.o(i.lv_obj_construct))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = lv_obj_construct &rArr;  lv_obj_construct (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
</UL>
<BR>[Called By]<UL><LI><a href="#[35c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_class_init_obj
<LI><a href="#[3eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_construct
</UL>

<P><STRONG><a name="[40e]"></a>lv_obj_get_style_bg_color_filtered</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_get_style_bg_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_obj_get_style_bg_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[40f]"></a>lv_obj_get_style_blend_mode</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_blend_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_blend_mode &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
</UL>

<P><STRONG><a name="[411]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_img_dsc
</UL>

<P><STRONG><a name="[3e6]"></a>lv_obj_get_style_outline_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_outline_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e7]"></a>lv_obj_get_style_outline_pad</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_outline_pad &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e5]"></a>lv_obj_get_style_outline_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_outline_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_outline_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e3]"></a>lv_obj_get_style_shadow_ofs_x</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_shadow_ofs_x &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e4]"></a>lv_obj_get_style_shadow_ofs_y</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_ofs_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_shadow_ofs_y &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e1]"></a>lv_obj_get_style_shadow_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_shadow_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e2]"></a>lv_obj_get_style_shadow_spread</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_spread))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_shadow_spread &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[3e0]"></a>lv_obj_get_style_shadow_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_draw.o(i.lv_obj_get_style_shadow_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_shadow_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_calculate_ext_draw_size
<LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
</UL>

<P><STRONG><a name="[414]"></a>lv_obj_get_style_text_color_filtered</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_color_filtered))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_obj_get_style_text_color_filtered &rArr; _lv_obj_style_apply_color_filter &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_apply_color_filter
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[415]"></a>lv_obj_get_style_text_font</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj_draw.o(i.lv_obj_get_style_text_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_obj_get_style_text_font &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_rect_dsc
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_init_draw_label_dsc
</UL>

<P><STRONG><a name="[23d]"></a>calc_content_height</STRONG> (Thumb, 218 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = calc_content_height &rArr; lv_obj_scroll_to_y &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_y
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_height
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[246]"></a>calc_content_width</STRONG> (Thumb, 392 bytes, Stack size 40 bytes, lv_obj_pos.o(i.calc_content_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 472<LI>Call Chain = calc_content_width &rArr; lv_obj_scroll_to_x &rArr; lv_obj_scroll_by_bounded &rArr;  lv_obj_update_layout (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_x
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag_any
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_self_width
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_y
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_x
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_base_dir
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_align
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[34c]"></a>layout_update_core</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_obj_pos.o(i.layout_update_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 552 + In Cycle
<LI>Call Chain = layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_layout
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>
<BR>[Called By]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_update_layout
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[3de]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[3d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[3b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click_area
<LI><a href="#[3dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_area_is_visible
</UL>

<P><STRONG><a name="[24d]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj_pos.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[244]"></a>lv_obj_get_style_align</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_align &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[24b]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[23f]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[410]"></a>lv_obj_get_style_height</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_height &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[34e]"></a>lv_obj_get_style_layout</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_layout &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_layout_positioned
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layout_update_core
</UL>

<P><STRONG><a name="[241]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[249]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[248]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_width
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[240]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_to
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_height
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_content_coords
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
<LI><a href="#[418]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[416]"></a>lv_obj_get_style_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[3b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_self_size
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_size
</UL>

<P><STRONG><a name="[24c]"></a>lv_obj_get_style_x</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_x &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
</UL>

<P><STRONG><a name="[245]"></a>lv_obj_get_style_y</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_pos.o(i.lv_obj_get_style_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_y &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refr_pos
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_width
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calc_content_height
</UL>

<P><STRONG><a name="[435]"></a>transform_point</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_obj_pos.o(i.transform_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = transform_point &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_point_transform
</UL>
<BR>[Called By]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_transform_point
</UL>

<P><STRONG><a name="[40a]"></a>lv_obj_get_style_base_dir</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_base_dir &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[3f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_readjust_scroll
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[420]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by_bounded
</UL>

<P><STRONG><a name="[409]"></a>lv_obj_get_style_border_width</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_border_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_border_width &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[408]"></a>lv_obj_get_style_pad_bottom</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_bottom &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[40c]"></a>lv_obj_get_style_pad_left</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[40b]"></a>lv_obj_get_style_pad_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_right &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[407]"></a>lv_obj_get_style_pad_top</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.lv_obj_get_style_pad_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scrollbar_area
<LI><a href="#[421]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scroll_area_into_view
</UL>

<P><STRONG><a name="[bf]"></a>scroll_anim_ready_cb</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj_scroll.o(i.scroll_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = scroll_anim_ready_cb &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
</UL>
<P><STRONG><a name="[421]"></a>scroll_area_into_view</STRONG> (Thumb, 640 bytes, Stack size 72 bytes, lv_obj_scroll.o(i.scroll_area_into_view))
<BR><BR>[Stack]<UL><LI>Max Depth = 456<LI>Call Chain = scroll_area_into_view &rArr; lv_obj_scroll_by &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_top
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_left
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_by
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_y
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_snap_x
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_right
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_dir
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_bottom
<LI><a href="#[407]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_top
<LI><a href="#[40b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_right
<LI><a href="#[40c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_left
<LI><a href="#[408]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_pad_bottom
<LI><a href="#[409]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_border_width
</UL>
<BR>[Called By]<UL><LI><a href="#[3fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_scroll_to_view_recursive
</UL>

<P><STRONG><a name="[be]"></a>scroll_x_anim</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_x_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = scroll_x_anim &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_x
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_x)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[bd]"></a>scroll_y_anim</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj_scroll.o(i.scroll_y_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = scroll_y_anim &rArr; _lv_obj_scroll_by_raw &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_scroll_y
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_scroll_by_raw
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_obj_scroll.o(i.lv_obj_scroll_by)
<LI> lv_obj_scroll.o(i.lv_obj_scroll_to_y)
<LI> lv_obj_scroll.o(i.scroll_area_into_view)
</UL>
<P><STRONG><a name="[bc]"></a>fade_anim_cb</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_obj_style.o(i.fade_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = fade_anim_cb &rArr; lv_obj_set_style_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_opa
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i.lv_obj_fade_out)
</UL>
<P><STRONG><a name="[304]"></a>get_local_style</STRONG> (Thumb, 206 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_local_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = get_local_style &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[427]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_local_style_prop
</UL>

<P><STRONG><a name="[308]"></a>get_prop_core</STRONG> (Thumb, 248 bytes, Stack size 64 bytes, lv_obj_style.o(i.get_prop_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_get_prop_group
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>

<P><STRONG><a name="[1cf]"></a>get_trans_style</STRONG> (Thumb, 172 bytes, Stack size 24 bytes, lv_obj_style.o(i.get_trans_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = get_trans_style &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_memset_00
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_style_create_transition
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>

<P><STRONG><a name="[4c7]"></a>lv_color_mix</STRONG> (Thumb, 140 bytes, Stack size 20 bytes, lv_obj_style.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_cb
</UL>

<P><STRONG><a name="[404]"></a>lv_obj_get_style_opa</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_obj_style.o(i.lv_obj_get_style_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_get_style_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Called By]<UL><LI><a href="#[403]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_fade_out
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[412]"></a>lv_style_prop_has_flag</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_obj_style.o(i.lv_style_prop_has_flag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_style_prop_has_flag
</UL>
<BR>[Calls]<UL><LI><a href="#[440]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_style_prop_lookup_flags
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
</UL>

<P><STRONG><a name="[41e]"></a>refresh_children_style</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_obj_style.o(i.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 296 + In Cycle
<LI>Call Chain = refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[41e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[85]"></a>trans_anim_cb</STRONG> (Thumb, 272 bytes, Stack size 32 bytes, lv_obj_style.o(i.trans_anim_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = trans_anim_cb &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_get_prop
<LI><a href="#[3da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[4c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[87]"></a>trans_anim_ready_cb</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_obj_style.o(i.trans_anim_ready_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = trans_anim_ready_cb &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[4c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_is_empty
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_next
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_head
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[86]"></a>trans_anim_start_cb</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_obj_style.o(i.trans_anim_start_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = trans_anim_start_cb &rArr; trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_set_prop
<LI><a href="#[3d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_del
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_trans_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_style.o(i._lv_obj_style_create_transition)
</UL>
<P><STRONG><a name="[3d9]"></a>trans_del</STRONG> (Thumb, 164 bytes, Stack size 56 bytes, lv_obj_style.o(i.trans_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = trans_del &rArr; lv_style_remove_prop &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[357]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[441]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_remove_prop
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_tail
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_get_prev
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_ll_remove
</UL>
<BR>[Called By]<UL><LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_remove_style
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;trans_anim_start_cb
</UL>

<P><STRONG><a name="[bb]"></a>lv_obj_del_async_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj_tree.o(i.lv_obj_del_async_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 584<LI>Call Chain = lv_obj_del_async_cb &rArr; lv_obj_del &rArr; lv_obj_update_layout &rArr; layout_update_core &rArr;  layout_update_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj_tree.o(i.lv_obj_del_async)
</UL>
<P><STRONG><a name="[3f0]"></a>obj_del_core</STRONG> (Thumb, 282 bytes, Stack size 24 bytes, lv_obj_tree.o(i.obj_del_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 160 + In Cycle
<LI>Call Chain = obj_del_core &rArr;  obj_del_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[3ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[405]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_index
<LI><a href="#[3bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[469]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_destruct
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>
<BR>[Called By]<UL><LI><a href="#[3ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[3f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_del_core
</UL>

<P><STRONG><a name="[2af]"></a>call_flush_cb</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_refr.o(i.call_flush_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[199]"></a>draw_buf_flush</STRONG> (Thumb, 164 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = draw_buf_flush &rArr; draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[2ae]"></a>draw_buf_rotate</STRONG> (Thumb, 558 bytes, Stack size 120 bytes, lv_refr.o(i.draw_buf_rotate))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = draw_buf_rotate &rArr; lv_mem_buf_get &rArr; lv_mem_realloc &rArr; lv_tlsf_realloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_release
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_buf_get
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_180
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;call_flush_cb
</UL>
<BR>[Called By]<UL><LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>

<P><STRONG><a name="[2b2]"></a>draw_buf_rotate4</STRONG> (Thumb, 20 bytes, Stack size 12 bytes, lv_refr.o(i.draw_buf_rotate4))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate_90_sqr
</UL>

<P><STRONG><a name="[2b0]"></a>draw_buf_rotate_180</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_refr.o(i.draw_buf_rotate_180))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = draw_buf_rotate_180
</UL>
<BR>[Called By]<UL><LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[2b1]"></a>draw_buf_rotate_90_sqr</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_refr.o(i.draw_buf_rotate_90_sqr))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = draw_buf_rotate_90_sqr &rArr; draw_buf_rotate4
</UL>
<BR>[Calls]<UL><LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate4
</UL>
<BR>[Called By]<UL><LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_rotate
</UL>

<P><STRONG><a name="[4a0]"></a>get_max_row</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_refr.o(i.get_max_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[347]"></a>layer_alpha_test</STRONG> (Thumb, 102 bytes, Stack size 32 bytes, lv_refr.o(i.layer_alpha_test))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = layer_alpha_test &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_adjust
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[349]"></a>layer_get_area</STRONG> (Thumb, 158 bytes, Stack size 56 bytes, lv_refr.o(i.layer_get_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_increase
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_intersect
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_ext_draw_size
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_transformed_area
</UL>
<BR>[Called By]<UL><LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>

<P><STRONG><a name="[1c0]"></a>lv_area_copy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_inv_area
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[43a]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 96 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr;  lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
</UL>

<P><STRONG><a name="[196]"></a>lv_refr_join_area</STRONG> (Thumb, 188 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_refr_join_area &rArr; _lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[43c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_join
<LI><a href="#[43b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_on
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[49f]"></a>refr_area</STRONG> (Thumb, 342 bytes, Stack size 72 bytes, lv_refr.o(i.refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 888<LI>Call Chain = refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
<LI><a href="#[4a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_max_row
</UL>
<BR>[Called By]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_invalid_areas
</UL>

<P><STRONG><a name="[4a1]"></a>refr_area_part</STRONG> (Thumb, 368 bytes, Stack size 104 bytes, lv_refr.o(i.refr_area_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 816<LI>Call Chain = refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[380]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_dsc_init
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_draw_buf
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
<LI><a href="#[43a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;draw_buf_flush
</UL>
<BR>[Called By]<UL><LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>

<P><STRONG><a name="[197]"></a>refr_invalid_areas</STRONG> (Thumb, 180 bytes, Stack size 24 bytes, lv_refr.o(i.refr_invalid_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 912<LI>Call Chain = refr_invalid_areas &rArr; refr_area &rArr; refr_area_part &rArr; lv_draw_img &rArr; decode_and_draw &rArr; show_error &rArr; lv_draw_label &rArr; lv_txt_get_size &rArr; _lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[49f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_disp_refr_timer
</UL>

<P><STRONG><a name="[41a]"></a>refr_obj</STRONG> (Thumb, 422 bytes, Stack size 72 bytes, lv_refr.o(i.refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = refr_obj &rArr; layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_has_flag
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img_dsc_init
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_area_is_in
<LI><a href="#[387]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_destroy
<LI><a href="#[386]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_create
<LI><a href="#[4a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_layer_blend
<LI><a href="#[434]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_lv_obj_get_layer_type
<LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_get_area
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;layer_alpha_test
</UL>
<BR>[Called By]<UL><LI><a href="#[419]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_redraw
<LI><a href="#[4a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj_and_children
</UL>

<P><STRONG><a name="[4a2]"></a>refr_obj_and_children</STRONG> (Thumb, 120 bytes, Stack size 32 bytes, lv_refr.o(i.refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = refr_obj_and_children &rArr; refr_obj &rArr; layer_get_area &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
<LI><a href="#[41a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[4a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_area_part
</UL>

<P><STRONG><a name="[1f4]"></a>apply_theme</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_theme.o(i.apply_theme))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = apply_theme &rArr;  apply_theme (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>
<BR>[Called By]<UL><LI><a href="#[3ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_apply
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;apply_theme
</UL>

<P><STRONG><a name="[c0]"></a>disp_flush</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_port_disp.o(i.disp_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = disp_flush &rArr; st7789_setwindow &rArr; writeData16 &rArr; spi_transfer
</UL>
<BR>[Calls]<UL><LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_setwindow
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st7789_send_pixels
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_disp.o(i.lv_port_disp_init)
</UL>
<P><STRONG><a name="[c1]"></a>encoder_read</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_port_indev.o(i.encoder_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = encoder_read &rArr; lv_evt_message_get &rArr; xQueueReceive &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;encoder_get_diff
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_evt_message_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_indev.o(i.lv_port_indev_init)
</UL>
<P><STRONG><a name="[e9]"></a>lv_anim_label_constructor</STRONG> (Thumb, 70 bytes, Stack size 8 bytes, lv_anim_label.o(i.lv_anim_label_constructor))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = lv_anim_label_constructor &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim_label.o(.constdata)
</UL>
<P><STRONG><a name="[99]"></a>lv_anim_label_set_x</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_anim_label_set_x &rArr; lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim_label.o(i.lv_anim_label_start_anim)
</UL>
<P><STRONG><a name="[9a]"></a>lv_anim_label_set_y</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_anim_label.o(i.lv_anim_label_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_anim_label_set_y &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim_label.o(i.lv_anim_label_start_anim)
</UL>
<P><STRONG><a name="[35e]"></a>lv_anim_label_start_anim</STRONG> (Thumb, 64 bytes, Stack size 96 bytes, lv_anim_label.o(i.lv_anim_label_start_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_anim_label_start_anim &rArr; lv_anim_start &rArr; _lv_ll_ins_head &rArr; lv_mem_alloc &rArr; lv_tlsf_malloc &rArr; block_prepare_used &rArr; block_insert &rArr; mapping_insert
</UL>
<BR>[Calls]<UL><LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_start
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_init
</UL>
<BR>[Called By]<UL><LI><a href="#[35d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_label_push_text
</UL>

<P><STRONG><a name="[181]"></a>_get_load_anim_attr</STRONG> (Thumb, 258 bytes, Stack size 24 bytes, page_anim.o(i._get_load_anim_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = _get_load_anim_attr &rArr; __aeabi_memclr4
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_attr
</UL>

<P><STRONG><a name="[7f]"></a>_lv_anim_getter_opa</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, page_anim.o(i._lv_anim_getter_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = _lv_anim_getter_opa &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style_prop
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[7b]"></a>_lv_anim_getter_x</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, page_anim.o(i._lv_anim_getter_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = _lv_anim_getter_x &rArr; lv_obj_get_x &rArr; lv_obj_get_style_pad_left &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[7d]"></a>_lv_anim_getter_y</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, page_anim.o(i._lv_anim_getter_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = _lv_anim_getter_y &rArr; lv_obj_get_y &rArr; lv_obj_get_style_pad_top &rArr; lv_obj_get_style_prop &rArr; get_prop_core
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[7e]"></a>_lv_anim_setter_opa</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, page_anim.o(i._lv_anim_setter_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = _lv_anim_setter_opa &rArr; lv_obj_set_style_bg_opa &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style_bg_opa
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[7a]"></a>_lv_anim_setter_x</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, page_anim.o(i._lv_anim_setter_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = _lv_anim_setter_x &rArr; lv_obj_set_x &rArr; lv_obj_set_style_x &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[7c]"></a>_lv_anim_setter_y</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, page_anim.o(i._lv_anim_setter_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = _lv_anim_setter_y &rArr; lv_obj_set_y &rArr; lv_obj_set_style_y &rArr; lv_obj_set_local_style_prop &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_anim.o(i._get_load_anim_attr)
</UL>
<P><STRONG><a name="[cd]"></a>_on_root_anim_finish</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, page_drag.o(i._on_root_anim_finish))
<BR>[Address Reference Count : 1]<UL><LI> page_drag.o(i.page_root_drag_event)
</UL>
<P><STRONG><a name="[cc]"></a>_on_root_async_leavel</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, page_drag.o(i._on_root_async_leavel))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = _on_root_async_leavel &rArr; lv_event_send &rArr; event_send_core &rArr;  event_send_core (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_drag.o(i.page_root_drag_event)
</UL>
<P><STRONG><a name="[1df]"></a>_page_switch</STRONG> (Thumb, 182 bytes, Stack size 32 bytes, page_router.o(i._page_switch))
<BR><BR>[Stack]<UL><LI>Max Depth = 528<LI>Call Chain = _page_switch &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_type_update
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
</UL>

<P><STRONG><a name="[d3]"></a>_switch_anim_finsh</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, page_router.o(i._switch_anim_finsh))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = _switch_anim_finsh &rArr; page_state_update &rArr; _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_type_update
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
</UL>
<BR>[Address Reference Count : 1]<UL><LI> page_router.o(i.switch_anim_create)
</UL>
<P><STRONG><a name="[480]"></a>_switch_anim_state_check</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, page_router.o(i._switch_anim_state_check))
<BR><BR>[Called By]<UL><LI><a href="#[47d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_push
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pm_pop
</UL>

<P><STRONG><a name="[1e2]"></a>_switch_anim_type_update</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, page_router.o(i._switch_anim_type_update))
<BR><BR>[Called By]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_switch_anim_finsh
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
</UL>

<P><STRONG><a name="[1e4]"></a>lv_obj_move_foreground</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, page_router.o(i.lv_obj_move_foreground))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_obj_move_foreground &rArr; lv_obj_move_to_index &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_obj_area_is_visible &rArr; lv_obj_get_transformed_area &rArr; lv_obj_transform_point &rArr;  lv_obj_transform_point (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[417]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_to_index
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_cnt
</UL>
<BR>[Called By]<UL><LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_page_switch
</UL>

<P><STRONG><a name="[1e5]"></a>_state_load_execute</STRONG> (Thumb, 140 bytes, Stack size 64 bytes, page_state.o(i._state_load_execute))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = _state_load_execute &rArr; lv_obj_create &rArr; lv_obj_class_init_obj &rArr; lv_theme_apply &rArr; lv_obj_remove_style &rArr; lv_obj_refresh_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_flag
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_style
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_add_event_cb
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_stack_top_after
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;root_enable_drag
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_type
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_get_current_load_anim_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;page_state_update
</UL>

<P><STRONG><a name="[48a]"></a>prvCopyDataFromQueue</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, queue.o(i.prvCopyDataFromQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = prvCopyDataFromQueue
</UL>
<BR>[Calls]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceiveFromISR
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
</UL>

<P><STRONG><a name="[48b]"></a>prvCopyDataToQueue</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, queue.o(i.prvCopyDataToQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = prvCopyDataToQueue &rArr; xTaskPriorityDisinherit
</UL>
<BR>[Calls]<UL><LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
<LI><a href="#[48c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskPriorityDisinherit
</UL>
<BR>[Called By]<UL><LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSendFromISR
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
</UL>

<P><STRONG><a name="[492]"></a>prvIsQueueEmpty</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, queue.o(i.prvIsQueueEmpty))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = prvIsQueueEmpty
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
</UL>

<P><STRONG><a name="[49a]"></a>prvUnlockQueue</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, queue.o(i.prvUnlockQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = prvUnlockQueue &rArr; xTaskRemoveFromEventList
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[49b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskRemoveFromEventList
<LI><a href="#[49c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskMissedYield
</UL>
<BR>[Called By]<UL><LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueSemaphoreTake
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericSend
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
</UL>

<P><STRONG><a name="[482]"></a>prvAddCurrentTaskToDelayedList</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, tasks.o(i.prvAddCurrentTaskToDelayedList))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = prvAddCurrentTaskToDelayedList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[4c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskDelay
<LI><a href="#[4cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventListRestricted
<LI><a href="#[4cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskPlaceOnEventList
</UL>

<P><STRONG><a name="[486]"></a>prvAddNewTaskToReadyList</STRONG> (Thumb, 190 bytes, Stack size 24 bytes, tasks.o(i.prvAddNewTaskToReadyList))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = prvAddNewTaskToReadyList
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[484]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsertEnd
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>

<P><STRONG><a name="[48d]"></a>prvDeleteTCB</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, tasks.o(i.prvDeleteTCB))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = prvDeleteTCB &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
</UL>
<BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvIdleTask
</UL>

<P><STRONG><a name="[d9]"></a>prvIdleTask</STRONG> (Thumb, 82 bytes, Stack size 0 bytes, tasks.o(i.prvIdleTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = prvIdleTask &rArr; prvDeleteTCB &rArr; vPortFree &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[48d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvDeleteTCB
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Address Reference Count : 1]<UL><LI> tasks.o(i.vTaskStartScheduler)
</UL>
<P><STRONG><a name="[48e]"></a>prvInitialiseNewTask</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, tasks.o(i.prvInitialiseNewTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = prvInitialiseNewTask &rArr; pxPortInitialiseStack
</UL>
<BR>[Calls]<UL><LI><a href="#[490]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pxPortInitialiseStack
<LI><a href="#[48f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialiseItem
</UL>
<BR>[Called By]<UL><LI><a href="#[454]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskCreate
</UL>

<P><STRONG><a name="[4d9]"></a>prvResetNextTaskUnblockTime</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, tasks.o(i.prvResetNextTaskUnblockTime))
<BR><BR>[Called By]<UL><LI><a href="#[4d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskIncrementTick
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
</UL>

<P><STRONG><a name="[488]"></a>prvCheckForValidListAndQueue</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, timers.o(i.prvCheckForValidListAndQueue))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = prvCheckForValidListAndQueue &rArr; xQueueGenericCreate &rArr; pvPortMalloc &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[455]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortExitCritical
<LI><a href="#[451]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortEnterCritical
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueGenericCreate
<LI><a href="#[489]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueAddToRegistry
<LI><a href="#[487]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInitialise
</UL>
<BR>[Called By]<UL><LI><a href="#[44d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreate
<LI><a href="#[4ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerCreateTimerTask
</UL>

<P><STRONG><a name="[491]"></a>prvInsertTimerInActiveList</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, timers.o(i.prvInsertTimerInActiveList))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = prvInsertTimerInActiveList &rArr; vListInsert
</UL>
<BR>[Calls]<UL><LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
</UL>
<BR>[Called By]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[493]"></a>prvProcessReceivedCommands</STRONG> (Thumb, 200 bytes, Stack size 40 bytes, timers.o(i.prvProcessReceivedCommands))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = prvProcessReceivedCommands &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xQueueReceive
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvTimerTask
</UL>

<P><STRONG><a name="[495]"></a>prvProcessTimerOrBlockTask</STRONG> (Thumb, 166 bytes, Stack size 32 bytes, timers.o(i.prvProcessTimerOrBlockTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = prvProcessTimerOrBlockTask &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
<LI><a href="#[491]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvInsertTimerInActiveList
<LI><a href="#[498]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vQueueWaitForMessageRestricted
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
<LI><a href="#[497]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskResumeAll
<LI><a href="#[496]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vTaskSuspendAll
</UL>
<BR>[Called By]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvTimerTask
</UL>

<P><STRONG><a name="[494]"></a>prvSampleTimeNow</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, timers.o(i.prvSampleTimeNow))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[44e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTaskGetTickCount
<LI><a href="#[499]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSwitchTimerLists
</UL>
<BR>[Called By]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>

<P><STRONG><a name="[499]"></a>prvSwitchTimerLists</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, timers.o(i.prvSwitchTimerLists))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[44f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;xTimerGenericCommand
<LI><a href="#[485]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vListInsert
<LI><a href="#[483]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uxListRemove
</UL>
<BR>[Called By]<UL><LI><a href="#[494]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvSampleTimeNow
</UL>

<P><STRONG><a name="[da]"></a>prvTimerTask</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, timers.o(i.prvTimerTask))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = prvTimerTask &rArr; prvProcessReceivedCommands &rArr; prvSampleTimeNow &rArr; prvSwitchTimerLists &rArr; xTimerGenericCommand &rArr; xQueueGenericSend &rArr; xTaskResumeAll &rArr; xTaskIncrementTick
</UL>
<BR>[Calls]<UL><LI><a href="#[495]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessTimerOrBlockTask
<LI><a href="#[493]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;prvProcessReceivedCommands
</UL>
<BR>[Address Reference Count : 1]<UL><LI> timers.o(i.xTimerCreateTimerTask)
</UL>
<P><STRONG><a name="[49d]"></a>prvHeapInit</STRONG> (Thumb, 66 bytes, Stack size 0 bytes, heap_4.o(i.prvHeapInit))
<BR><BR>[Called By]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>

<P><STRONG><a name="[49e]"></a>prvInsertBlockIntoFreeList</STRONG> (Thumb, 72 bytes, Stack size 12 bytes, heap_4.o(i.prvInsertBlockIntoFreeList))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = prvInsertBlockIntoFreeList
</UL>
<BR>[Called By]<UL><LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;vPortFree
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pvPortMalloc
</UL>

<P><STRONG><a name="[ce]"></a>prvTaskExitError</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, port.o(i.prvTaskExitError))
<BR>[Address Reference Count : 1]<UL><LI> port.o(i.pxPortInitialiseStack)
</UL>
<P><STRONG><a name="[4e6]"></a>_dadd1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, daddsub_clz.o(x$fpl$dadd), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dsub
<LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_drsb
</UL>

<P><STRONG><a name="[4de]"></a>_dsub1</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, daddsub_clz.o(x$fpl$dsub), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[4e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_drsb
<LI><a href="#[4dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_dadd
</UL>

<P><STRONG><a name="[78]"></a>_printf_input_char</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, _printf_char_common.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> _printf_char_common.o(.text)
</UL>
<P><STRONG><a name="[142]"></a>_fp_digits</STRONG> (Thumb, 432 bytes, Stack size 96 bytes, _printf_fp_dec.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 220<LI>Call Chain = _fp_digits &rArr; _btod_etento &rArr; _btod_emul &rArr; _e2e
</UL>
<BR>[Calls]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_ll_udiv10
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_emul
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_ediv
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_d2e
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_btod_etento
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_fp_dec_real
</UL>
<P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
